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Add spawnflags to QUAKED for trigger_multiple
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@ -84,7 +84,7 @@ void Touch_Multi( gentity_t *self, gentity_t *other, trace_t *trace ) {
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multi_trigger( self, other );
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}
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/*QUAKED trigger_multiple (.5 .5 .5) ?
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/*QUAKED trigger_multiple (.5 .5 .5) ? RED_ONLY BLUE_ONLY
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"wait" : Seconds between triggerings, 0.5 default, -1 = one time only.
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"random" wait variance, default is 0
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Variable sized repeatable trigger. Must be targeted at one or more entities.
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