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Actually take into account how SkipBracedSection works. It requires a section to start with a single separate '{'. So we need to require this here, too.
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1 changed files with 1 additions and 1 deletions
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@ -2906,7 +2906,7 @@ static void ScanAndLoadShaderFiles( void )
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oldp = p;
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oldp = p;
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token = COM_ParseExt(&p, qtrue);
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token = COM_ParseExt(&p, qtrue);
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if(*token != '{')
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if(token[0] != '{' && token[1] != '\0')
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{
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{
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ri.Printf(PRINT_WARNING, "WARNING: Bad shader file %s has incorrect syntax.\n", filename);
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ri.Printf(PRINT_WARNING, "WARNING: Bad shader file %s has incorrect syntax.\n", filename);
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ri.FS_FreeFile(buffers[i]);
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ri.FS_FreeFile(buffers[i]);
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