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OpenGL2: Remove duplicate textureFloat = qfalse
glRefConfig.textureFloat is set to qfalse near wrong extension and then farther down by the correct extension. Removing this has no effect.
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@ -468,7 +468,6 @@ void GLimp_InitExtraExtensions()
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// GL_ARB_shading_language_100
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// GL_ARB_shading_language_100
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extension = "GL_ARB_shading_language_100";
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extension = "GL_ARB_shading_language_100";
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glRefConfig.textureFloat = qfalse;
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if( GLimp_HaveExtension( extension ) )
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if( GLimp_HaveExtension( extension ) )
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{
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{
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char version[256];
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char version[256];
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