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Fixed some typos in the readme.
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8
README
8
README
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@ -401,7 +401,7 @@ SDL Keyboard Differences
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On many international layouts the default console toggle keys are also dead
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keys, meaning that dropping the console potentially results in
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unintentionally initiating the keying of a dead key. Futhermore SDL 1.2's
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unintentionally initiating the keying of a dead key. Furthermore SDL 1.2's
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dead key support is broken by design and Q3 doesn't support non-ASCII text
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entry, so the chances are you won't get the correct character anyway.
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@ -547,7 +547,7 @@ Creating standalone games
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information appropriate for your project.
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While a lot of work has been put into ioquake3 that you can benefit from free
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of charge, it does not mean that you have no obligations to fulfil. Please be
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of charge, it does not mean that you have no obligations to fulfill. Please be
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aware that as soon as you start distributing your game with an engine based on
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our sources we expect you to fully comply with the requirements as stated in
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the GPL. That includes making sources and modifications you made to the
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@ -663,7 +663,7 @@ are off by default.
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--------------------------------------------- Building Official Installers -----
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We need help getting automated installers on all the platforms that ioquake3
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supports. We don't neccesarily care about all the installers being identical,
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supports. We don't necessarily care about all the installers being identical,
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but we have some general guidelines:
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* Please include the id patch pk3s in your installer, which are available
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@ -678,7 +678,7 @@ but we have some general guidelines:
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user in copying the file or tell them how.
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* It is fine to just install the binaries without requiring id EULA agreement,
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providing pak0.pk3 and the patch pk3s are not refered to or included in the
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providing pak0.pk3 and the patch pk3s are not referred to or included in the
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installer.
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* Please include at least an SDL so/dylib/dll on every platform.
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