mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 14:41:42 +00:00
OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader.
This commit is contained in:
parent
08fcecc829
commit
01efe4a538
2 changed files with 278 additions and 236 deletions
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@ -1831,10 +1831,10 @@ static void CopyVert(const srfVert_t * in, srfVert_t * out)
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/*
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===============
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R_CreateWorldVBO
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R_CreateWorldVBOs
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===============
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*/
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static void R_CreateWorldVBO(void)
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static void R_CreateWorldVBOs(void)
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{
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int i, j, k;
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@ -1844,73 +1844,32 @@ static void R_CreateWorldVBO(void)
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int numTriangles;
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srfTriangle_t *triangles;
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int numSurfaces;
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msurface_t *surface;
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int numSortedSurfaces, numSurfaces;
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msurface_t *surface, **firstSurf, **lastSurf, **currSurf;
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msurface_t **surfacesSorted;
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VBO_t *vbo;
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IBO_t *ibo;
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int startTime, endTime;
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startTime = ri.Milliseconds();
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numVerts = 0;
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numTriangles = 0;
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numSurfaces = 0;
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for(k = 0, surface = &s_worldData.surfaces[0]; k < s_worldData.numsurfaces /* s_worldData.numWorldSurfaces */; k++, surface++)
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// count surfaces
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numSortedSurfaces = 0;
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for(surface = &s_worldData.surfaces[0]; surface < &s_worldData.surfaces[s_worldData.numsurfaces]; surface++)
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{
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if(*surface->data == SF_FACE)
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if(*surface->data == SF_FACE || *surface->data == SF_GRID || *surface->data == SF_TRIANGLES)
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{
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srfSurfaceFace_t *face = (srfSurfaceFace_t *) surface->data;
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if(face->numVerts)
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numVerts += face->numVerts;
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if(face->numTriangles)
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numTriangles += face->numTriangles;
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numSurfaces++;
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}
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else if(*surface->data == SF_GRID)
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{
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srfGridMesh_t *grid = (srfGridMesh_t *) surface->data;
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if(grid->numVerts)
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numVerts += grid->numVerts;
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if(grid->numTriangles)
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numTriangles += grid->numTriangles;
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numSurfaces++;
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}
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else if(*surface->data == SF_TRIANGLES)
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{
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srfTriangles_t *tri = (srfTriangles_t *) surface->data;
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if(tri->numVerts)
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numVerts += tri->numVerts;
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if(tri->numTriangles)
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numTriangles += tri->numTriangles;
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numSurfaces++;
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numSortedSurfaces++;
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}
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}
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if(!numVerts || !numTriangles)
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return;
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ri.Printf(PRINT_ALL, "...calculating world VBO ( %i verts %i tris )\n", numVerts, numTriangles);
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// create arrays
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verts = ri.Hunk_AllocateTempMemory(numVerts * sizeof(srfVert_t));
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triangles = ri.Hunk_AllocateTempMemory(numTriangles * sizeof(srfTriangle_t));
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// presort surfaces
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surfacesSorted = ri.Malloc(numSurfaces * sizeof(*surfacesSorted));
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surfacesSorted = ri.Malloc(numSortedSurfaces * sizeof(*surfacesSorted));
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j = 0;
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for(k = 0, surface = &s_worldData.surfaces[0]; k < s_worldData.numsurfaces; k++, surface++)
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for(surface = &s_worldData.surfaces[0]; surface < &s_worldData.surfaces[s_worldData.numsurfaces]; surface++)
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{
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if(*surface->data == SF_FACE || *surface->data == SF_GRID || *surface->data == SF_TRIANGLES)
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{
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@ -1918,211 +1877,276 @@ static void R_CreateWorldVBO(void)
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}
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}
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qsort(surfacesSorted, numSurfaces, sizeof(*surfacesSorted), BSPSurfaceCompare);
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qsort(surfacesSorted, numSortedSurfaces, sizeof(*surfacesSorted), BSPSurfaceCompare);
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// set up triangle indices
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numVerts = 0;
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numTriangles = 0;
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for(k = 0, surface = surfacesSorted[k]; k < numSurfaces; k++, surface = surfacesSorted[k])
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k = 0;
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for(firstSurf = lastSurf = surfacesSorted; firstSurf < &surfacesSorted[numSortedSurfaces]; firstSurf = lastSurf)
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{
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if(*surface->data == SF_FACE)
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while(lastSurf < &surfacesSorted[numSortedSurfaces] && (*lastSurf)->shader->sortedIndex == (*firstSurf)->shader->sortedIndex)
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lastSurf++;
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numVerts = 0;
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numTriangles = 0;
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numSurfaces = 0;
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for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
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{
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srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data;
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srf->firstIndex = numTriangles * 3;
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if(srf->numTriangles)
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surface = *currSurf;
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if(*surface->data == SF_FACE)
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{
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srfTriangle_t *tri;
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srfSurfaceFace_t *face = (srfSurfaceFace_t *) surface->data;
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srf->minIndex = numVerts + srf->triangles->indexes[0];
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srf->maxIndex = numVerts + srf->triangles->indexes[0];
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if(face->numVerts)
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numVerts += face->numVerts;
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for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++)
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if(face->numTriangles)
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numTriangles += face->numTriangles;
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numSurfaces++;
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}
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else if(*surface->data == SF_GRID)
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{
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srfGridMesh_t *grid = (srfGridMesh_t *) surface->data;
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if(grid->numVerts)
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numVerts += grid->numVerts;
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if(grid->numTriangles)
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numTriangles += grid->numTriangles;
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numSurfaces++;
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}
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else if(*surface->data == SF_TRIANGLES)
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{
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srfTriangles_t *tri = (srfTriangles_t *) surface->data;
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if(tri->numVerts)
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numVerts += tri->numVerts;
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if(tri->numTriangles)
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numTriangles += tri->numTriangles;
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numSurfaces++;
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}
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}
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if(!numVerts || !numTriangles)
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continue;
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ri.Printf(PRINT_ALL, "...calculating world VBO %d ( %i verts %i tris )\n", k, numVerts, numTriangles);
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// create arrays
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verts = ri.Hunk_AllocateTempMemory(numVerts * sizeof(srfVert_t));
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triangles = ri.Hunk_AllocateTempMemory(numTriangles * sizeof(srfTriangle_t));
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// set up triangle indices
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numVerts = 0;
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numTriangles = 0;
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for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
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{
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surface = *currSurf;
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if(*surface->data == SF_FACE)
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{
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srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data;
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srf->firstIndex = numTriangles * 3;
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if(srf->numTriangles)
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{
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for(j = 0; j < 3; j++)
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srfTriangle_t *tri;
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srf->minIndex = numVerts + srf->triangles->indexes[0];
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srf->maxIndex = numVerts + srf->triangles->indexes[0];
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for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++)
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{
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triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j];
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srf->minIndex = MIN(srf->minIndex, numVerts + tri->indexes[j]);
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srf->maxIndex = MAX(srf->maxIndex, numVerts + tri->indexes[j]);
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for(j = 0; j < 3; j++)
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{
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triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j];
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srf->minIndex = MIN(srf->minIndex, numVerts + tri->indexes[j]);
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srf->maxIndex = MAX(srf->maxIndex, numVerts + tri->indexes[j]);
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}
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}
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numTriangles += srf->numTriangles;
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}
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numTriangles += srf->numTriangles;
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if(srf->numVerts)
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numVerts += srf->numVerts;
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}
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if(srf->numVerts)
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numVerts += srf->numVerts;
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}
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else if(*surface->data == SF_GRID)
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{
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srfGridMesh_t *srf = (srfGridMesh_t *) surface->data;
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srf->firstIndex = numTriangles * 3;
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if(srf->numTriangles)
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else if(*surface->data == SF_GRID)
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{
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srfTriangle_t *tri;
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srfGridMesh_t *srf = (srfGridMesh_t *) surface->data;
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srf->minIndex = numVerts + srf->triangles->indexes[0];
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srf->maxIndex = numVerts + srf->triangles->indexes[0];
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srf->firstIndex = numTriangles * 3;
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for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++)
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if(srf->numTriangles)
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{
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for(j = 0; j < 3; j++)
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srfTriangle_t *tri;
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srf->minIndex = numVerts + srf->triangles->indexes[0];
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srf->maxIndex = numVerts + srf->triangles->indexes[0];
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for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++)
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{
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triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j];
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srf->minIndex = MIN(srf->minIndex, numVerts + tri->indexes[j]);
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srf->maxIndex = MAX(srf->maxIndex, numVerts + tri->indexes[j]);
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for(j = 0; j < 3; j++)
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{
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triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j];
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srf->minIndex = MIN(srf->minIndex, numVerts + tri->indexes[j]);
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srf->maxIndex = MAX(srf->maxIndex, numVerts + tri->indexes[j]);
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}
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}
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numTriangles += srf->numTriangles;
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}
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numTriangles += srf->numTriangles;
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if(srf->numVerts)
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numVerts += srf->numVerts;
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}
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if(srf->numVerts)
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numVerts += srf->numVerts;
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}
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else if(*surface->data == SF_TRIANGLES)
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{
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srfTriangles_t *srf = (srfTriangles_t *) surface->data;
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srf->firstIndex = numTriangles * 3;
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if(srf->numTriangles)
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else if(*surface->data == SF_TRIANGLES)
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{
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srfTriangle_t *tri;
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srfTriangles_t *srf = (srfTriangles_t *) surface->data;
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srf->minIndex = numVerts + srf->triangles->indexes[0];
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srf->maxIndex = numVerts + srf->triangles->indexes[0];
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srf->firstIndex = numTriangles * 3;
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for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++)
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if(srf->numTriangles)
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{
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for(j = 0; j < 3; j++)
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srfTriangle_t *tri;
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srf->minIndex = numVerts + srf->triangles->indexes[0];
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srf->maxIndex = numVerts + srf->triangles->indexes[0];
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for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++)
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{
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triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j];
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srf->minIndex = MIN(srf->minIndex, numVerts + tri->indexes[j]);
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srf->maxIndex = MAX(srf->maxIndex, numVerts + tri->indexes[j]);
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for(j = 0; j < 3; j++)
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{
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triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j];
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srf->minIndex = MIN(srf->minIndex, numVerts + tri->indexes[j]);
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srf->maxIndex = MAX(srf->maxIndex, numVerts + tri->indexes[j]);
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}
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}
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numTriangles += srf->numTriangles;
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}
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numTriangles += srf->numTriangles;
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if(srf->numVerts)
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numVerts += srf->numVerts;
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}
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if(srf->numVerts)
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numVerts += srf->numVerts;
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}
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}
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// build vertices
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numVerts = 0;
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for(k = 0, surface = surfacesSorted[k]; k < numSurfaces; k++, surface = surfacesSorted[k])
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{
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if(*surface->data == SF_FACE)
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// build vertices
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numVerts = 0;
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for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
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{
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srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data;
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srf->firstVert = numVerts;
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if(srf->numVerts)
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surface = *currSurf;
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if(*surface->data == SF_FACE)
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{
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for(i = 0; i < srf->numVerts; i++)
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{
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CopyVert(&srf->verts[i], &verts[numVerts + i]);
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}
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srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data;
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numVerts += srf->numVerts;
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srf->firstVert = numVerts;
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if(srf->numVerts)
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{
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for(i = 0; i < srf->numVerts; i++)
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{
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CopyVert(&srf->verts[i], &verts[numVerts + i]);
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}
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numVerts += srf->numVerts;
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}
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}
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else if(*surface->data == SF_GRID)
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{
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srfGridMesh_t *srf = (srfGridMesh_t *) surface->data;
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srf->firstVert = numVerts;
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if(srf->numVerts)
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{
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for(i = 0; i < srf->numVerts; i++)
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{
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CopyVert(&srf->verts[i], &verts[numVerts + i]);
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}
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numVerts += srf->numVerts;
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}
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}
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else if(*surface->data == SF_TRIANGLES)
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{
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srfTriangles_t *srf = (srfTriangles_t *) surface->data;
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srf->firstVert = numVerts;
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if(srf->numVerts)
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{
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for(i = 0; i < srf->numVerts; i++)
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{
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CopyVert(&srf->verts[i], &verts[numVerts + i]);
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}
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numVerts += srf->numVerts;
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}
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}
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}
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else if(*surface->data == SF_GRID)
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{
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srfGridMesh_t *srf = (srfGridMesh_t *) surface->data;
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srf->firstVert = numVerts;
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if(srf->numVerts)
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{
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for(i = 0; i < srf->numVerts; i++)
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{
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CopyVert(&srf->verts[i], &verts[numVerts + i]);
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}
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numVerts += srf->numVerts;
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}
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}
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else if(*surface->data == SF_TRIANGLES)
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{
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srfTriangles_t *srf = (srfTriangles_t *) surface->data;
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srf->firstVert = numVerts;
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if(srf->numVerts)
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{
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for(i = 0; i < srf->numVerts; i++)
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{
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CopyVert(&srf->verts[i], &verts[numVerts + i]);
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}
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numVerts += srf->numVerts;
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}
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}
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}
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#ifdef USE_VERT_TANGENT_SPACE
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s_worldData.vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", 0), numVerts, verts,
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ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD | ATTR_TANGENT | ATTR_BITANGENT |
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ATTR_NORMAL | ATTR_COLOR | ATTR_LIGHTDIRECTION, VBO_USAGE_STATIC);
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vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", k), numVerts, verts,
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ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD | ATTR_TANGENT | ATTR_BITANGENT |
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ATTR_NORMAL | ATTR_COLOR | ATTR_LIGHTDIRECTION, VBO_USAGE_STATIC);
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#else
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s_worldData.vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", 0), numVerts, verts,
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ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD |
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ATTR_NORMAL | ATTR_COLOR | ATTR_LIGHTDIRECTION, VBO_USAGE_STATIC);
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vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", k), numVerts, verts,
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ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD |
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ATTR_NORMAL | ATTR_COLOR | ATTR_LIGHTDIRECTION, VBO_USAGE_STATIC);
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#endif
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s_worldData.ibo = R_CreateIBO2(va("staticBspModel0_IBO %i", 0), numTriangles, triangles, VBO_USAGE_STATIC);
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ibo = R_CreateIBO2(va("staticBspModel0_IBO %i", k), numTriangles, triangles, VBO_USAGE_STATIC);
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endTime = ri.Milliseconds();
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ri.Printf(PRINT_ALL, "world VBO calculation time = %5.2f seconds\n", (endTime - startTime) / 1000.0);
|
||||
|
||||
// point triangle surfaces to world VBO
|
||||
for(k = 0, surface = surfacesSorted[k]; k < numSurfaces; k++, surface = surfacesSorted[k])
|
||||
{
|
||||
if(*surface->data == SF_FACE)
|
||||
// point triangle surfaces to VBO
|
||||
for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
|
||||
{
|
||||
srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data;
|
||||
|
||||
if( srf->numVerts && srf->numTriangles)
|
||||
surface = *currSurf;
|
||||
if(*surface->data == SF_FACE)
|
||||
{
|
||||
srf->vbo = s_worldData.vbo;
|
||||
srf->ibo = s_worldData.ibo;
|
||||
srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data;
|
||||
|
||||
if( srf->numVerts && srf->numTriangles)
|
||||
{
|
||||
srf->vbo = vbo;
|
||||
srf->ibo = ibo;
|
||||
}
|
||||
}
|
||||
else if(*surface->data == SF_GRID)
|
||||
{
|
||||
srfGridMesh_t *srf = (srfGridMesh_t *) surface->data;
|
||||
|
||||
if( srf->numVerts && srf->numTriangles)
|
||||
{
|
||||
srf->vbo = vbo;
|
||||
srf->ibo = ibo;
|
||||
}
|
||||
}
|
||||
else if(*surface->data == SF_TRIANGLES)
|
||||
{
|
||||
srfTriangles_t *srf = (srfTriangles_t *) surface->data;
|
||||
|
||||
if( srf->numVerts && srf->numTriangles)
|
||||
{
|
||||
srf->vbo = vbo;
|
||||
srf->ibo = ibo;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(*surface->data == SF_GRID)
|
||||
{
|
||||
srfGridMesh_t *srf = (srfGridMesh_t *) surface->data;
|
||||
|
||||
if( srf->numVerts && srf->numTriangles)
|
||||
{
|
||||
srf->vbo = s_worldData.vbo;
|
||||
srf->ibo = s_worldData.ibo;
|
||||
}
|
||||
}
|
||||
else if(*surface->data == SF_TRIANGLES)
|
||||
{
|
||||
srfTriangles_t *srf = (srfTriangles_t *) surface->data;
|
||||
ri.Hunk_FreeTempMemory(triangles);
|
||||
ri.Hunk_FreeTempMemory(verts);
|
||||
|
||||
k++;
|
||||
|
||||
if( srf->numVerts && srf->numTriangles)
|
||||
{
|
||||
srf->vbo = s_worldData.vbo;
|
||||
srf->ibo = s_worldData.ibo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ri.Free(surfacesSorted);
|
||||
|
||||
ri.Hunk_FreeTempMemory(triangles);
|
||||
ri.Hunk_FreeTempMemory(verts);
|
||||
endTime = ri.Milliseconds();
|
||||
ri.Printf(PRINT_ALL, "world VBOs calculation time = %5.2f seconds\n", (endTime - startTime) / 1000.0);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -3006,6 +3030,7 @@ void R_MergeLeafSurfaces(void)
|
|||
int mergedSurfIndex;
|
||||
int numMergedSurfaces;
|
||||
int numUnmergedSurfaces;
|
||||
VBO_t *vbo;
|
||||
IBO_t *ibo;
|
||||
|
||||
msurface_t *mergedSurf;
|
||||
|
@ -3025,14 +3050,6 @@ void R_MergeLeafSurfaces(void)
|
|||
s_worldData.surfacesViewCount[i] = -1;
|
||||
}
|
||||
|
||||
// create ibo
|
||||
ibo = tr.ibos[tr.numIBOs++] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
|
||||
memset(ibo, 0, sizeof(*ibo));
|
||||
Q_strncpyz(ibo->name, "staticWorldMesh_IBO_mergedSurfs", sizeof(ibo->name));
|
||||
|
||||
// allocate more than we need
|
||||
iboIndexes = outIboIndexes = ri.Malloc(s_worldData.ibo->indexesSize);
|
||||
|
||||
// mark matching surfaces
|
||||
for (i = 0; i < s_worldData.numnodes - s_worldData.numDecisionNodes; i++)
|
||||
{
|
||||
|
@ -3166,6 +3183,9 @@ void R_MergeLeafSurfaces(void)
|
|||
s_worldData.viewSurfaces[i] = s_worldData.marksurfaces[i];
|
||||
}
|
||||
|
||||
// need to be synched here
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
// actually merge surfaces
|
||||
numIboIndexes = 0;
|
||||
mergedSurfIndex = 0;
|
||||
|
@ -3188,6 +3208,26 @@ void R_MergeLeafSurfaces(void)
|
|||
|
||||
surf1 = s_worldData.surfaces + i;
|
||||
|
||||
// retrieve vbo
|
||||
switch(*surf1->data)
|
||||
{
|
||||
case SF_FACE:
|
||||
vbo = ((srfSurfaceFace_t *)(surf1->data))->vbo;
|
||||
break;
|
||||
|
||||
case SF_GRID:
|
||||
vbo = ((srfGridMesh_t *)(surf1->data))->vbo;
|
||||
break;
|
||||
|
||||
case SF_TRIANGLES:
|
||||
vbo = ((srfTriangles_t *)(surf1->data))->vbo;
|
||||
break;
|
||||
|
||||
default:
|
||||
vbo = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
// count verts, indexes, and surfaces
|
||||
numSurfsToMerge = 0;
|
||||
numTriangles = 0;
|
||||
|
@ -3245,6 +3285,15 @@ void R_MergeLeafSurfaces(void)
|
|||
continue;
|
||||
}
|
||||
|
||||
// create ibo
|
||||
ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
|
||||
memset(ibo, 0, sizeof(*ibo));
|
||||
Q_strncpyz(ibo->name, va("staticWorldMesh_IBO_mergedSurfs%i", tr.numIBOs++), sizeof(ibo->name));
|
||||
numIboIndexes = 0;
|
||||
|
||||
// allocate indexes
|
||||
iboIndexes = outIboIndexes = ri.Malloc(numTriangles * 3 * sizeof(*outIboIndexes));
|
||||
|
||||
// Merge surfaces (indexes) and calculate bounds
|
||||
ClearBounds(bounds[0], bounds[1]);
|
||||
firstIndex = numIboIndexes;
|
||||
|
@ -3320,7 +3369,7 @@ void R_MergeLeafSurfaces(void)
|
|||
memset(vboSurf, 0, sizeof(*vboSurf));
|
||||
vboSurf->surfaceType = SF_VBO_MESH;
|
||||
|
||||
vboSurf->vbo = s_worldData.vbo;
|
||||
vboSurf->vbo = vbo;
|
||||
vboSurf->ibo = ibo;
|
||||
|
||||
vboSurf->numIndexes = numTriangles * 3;
|
||||
|
@ -3352,6 +3401,17 @@ void R_MergeLeafSurfaces(void)
|
|||
mergedSurf->cubemapIndex = surf1->cubemapIndex;
|
||||
mergedSurf->shader = surf1->shader;
|
||||
|
||||
// finish up the ibo
|
||||
qglGenBuffersARB(1, &ibo->indexesVBO);
|
||||
|
||||
R_BindIBO(ibo);
|
||||
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, numIboIndexes * sizeof(*iboIndexes), iboIndexes, GL_STATIC_DRAW_ARB);
|
||||
R_BindNullIBO();
|
||||
|
||||
GL_CheckErrors();
|
||||
|
||||
ri.Free(iboIndexes);
|
||||
|
||||
// redirect view surfaces to this surf
|
||||
for (j = 0; j < numWorldSurfaces; j++)
|
||||
{
|
||||
|
@ -3372,21 +3432,6 @@ void R_MergeLeafSurfaces(void)
|
|||
mergedSurf++;
|
||||
}
|
||||
|
||||
// finish up the ibo
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
qglGenBuffersARB(1, &ibo->indexesVBO);
|
||||
|
||||
R_BindIBO(ibo);
|
||||
|
||||
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, numIboIndexes * sizeof(*iboIndexes), iboIndexes, GL_STATIC_DRAW_ARB);
|
||||
|
||||
R_BindNullIBO();
|
||||
|
||||
GL_CheckErrors();
|
||||
|
||||
ri.Free(iboIndexes);
|
||||
|
||||
endTime = ri.Milliseconds();
|
||||
|
||||
ri.Printf(PRINT_ALL, "Processed %d surfaces into %d merged, %d unmerged in %5.2f seconds\n",
|
||||
|
@ -3743,7 +3788,7 @@ void RE_LoadWorldMap( const char *name ) {
|
|||
}
|
||||
|
||||
// create static VBOS from the world
|
||||
R_CreateWorldVBO();
|
||||
R_CreateWorldVBOs();
|
||||
if (r_mergeLeafSurfaces->integer)
|
||||
{
|
||||
R_MergeLeafSurfaces();
|
||||
|
|
|
@ -1334,9 +1334,6 @@ typedef struct {
|
|||
int numDecisionNodes;
|
||||
mnode_t *nodes;
|
||||
|
||||
VBO_t *vbo;
|
||||
IBO_t *ibo;
|
||||
|
||||
int numWorldSurfaces;
|
||||
|
||||
int numsurfaces;
|
||||
|
|
Loading…
Reference in a new issue