lilium-voyager/code/q3_ui/ui_preferences.c

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2005-08-26 17:39:27 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*
=======================================================================
GAME OPTIONS MENU
=======================================================================
*/
#include "ui_local.h"
#define ART_FRAMEL "menu/art/frame2_l"
#define ART_FRAMER "menu/art/frame1_r"
#define ART_BACK0 "menu/art/back_0"
#define ART_BACK1 "menu/art/back_1"
#define PREFERENCES_X_POS 360
#define ID_CROSSHAIR 127
#define ID_SIMPLEITEMS 128
#define ID_HIGHQUALITYSKY 129
#define ID_EJECTINGBRASS 130
#define ID_WALLMARKS 131
#define ID_DYNAMICLIGHTS 132
#define ID_IDENTIFYTARGET 133
#define ID_SYNCEVERYFRAME 134
#define ID_FORCEMODEL 135
#define ID_DRAWTEAMOVERLAY 136
#define ID_ALLOWDOWNLOAD 137
#define ID_BACK 138
#define NUM_CROSSHAIRS 10
typedef struct {
menuframework_s menu;
menutext_s banner;
menubitmap_s framel;
menubitmap_s framer;
menulist_s crosshair;
menuradiobutton_s simpleitems;
menuradiobutton_s brass;
menuradiobutton_s wallmarks;
menuradiobutton_s dynamiclights;
menuradiobutton_s identifytarget;
menuradiobutton_s highqualitysky;
menuradiobutton_s synceveryframe;
menuradiobutton_s forcemodel;
menulist_s drawteamoverlay;
menuradiobutton_s allowdownload;
menubitmap_s back;
qhandle_t crosshairShader[NUM_CROSSHAIRS];
} preferences_t;
static preferences_t s_preferences;
static const char *teamoverlay_names[] =
{
"off",
"upper right",
"lower right",
"lower left",
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NULL
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};
static void Preferences_SetMenuItems( void ) {
s_preferences.crosshair.curvalue = (int)trap_Cvar_VariableValue( "cg_drawCrosshair" ) % NUM_CROSSHAIRS;
s_preferences.simpleitems.curvalue = trap_Cvar_VariableValue( "cg_simpleItems" ) != 0;
s_preferences.brass.curvalue = trap_Cvar_VariableValue( "cg_brassTime" ) != 0;
s_preferences.wallmarks.curvalue = trap_Cvar_VariableValue( "cg_marks" ) != 0;
s_preferences.identifytarget.curvalue = trap_Cvar_VariableValue( "cg_drawCrosshairNames" ) != 0;
s_preferences.dynamiclights.curvalue = trap_Cvar_VariableValue( "r_dynamiclight" ) != 0;
s_preferences.highqualitysky.curvalue = trap_Cvar_VariableValue ( "r_fastsky" ) == 0;
s_preferences.synceveryframe.curvalue = trap_Cvar_VariableValue( "r_finish" ) != 0;
s_preferences.forcemodel.curvalue = trap_Cvar_VariableValue( "cg_forcemodel" ) != 0;
s_preferences.drawteamoverlay.curvalue = Com_Clamp( 0, 3, trap_Cvar_VariableValue( "cg_drawTeamOverlay" ) );
s_preferences.allowdownload.curvalue = trap_Cvar_VariableValue( "cl_allowDownload" ) != 0;
}
static void Preferences_Event( void* ptr, int notification ) {
if( notification != QM_ACTIVATED ) {
return;
}
switch( ((menucommon_s*)ptr)->id ) {
case ID_CROSSHAIR:
s_preferences.crosshair.curvalue++;
if( s_preferences.crosshair.curvalue == NUM_CROSSHAIRS ) {
s_preferences.crosshair.curvalue = 0;
}
trap_Cvar_SetValue( "cg_drawCrosshair", s_preferences.crosshair.curvalue );
break;
case ID_SIMPLEITEMS:
trap_Cvar_SetValue( "cg_simpleItems", s_preferences.simpleitems.curvalue );
break;
case ID_HIGHQUALITYSKY:
trap_Cvar_SetValue( "r_fastsky", !s_preferences.highqualitysky.curvalue );
break;
case ID_EJECTINGBRASS:
if ( s_preferences.brass.curvalue )
trap_Cvar_Reset( "cg_brassTime" );
else
trap_Cvar_SetValue( "cg_brassTime", 0 );
break;
case ID_WALLMARKS:
trap_Cvar_SetValue( "cg_marks", s_preferences.wallmarks.curvalue );
break;
case ID_DYNAMICLIGHTS:
trap_Cvar_SetValue( "r_dynamiclight", s_preferences.dynamiclights.curvalue );
break;
case ID_IDENTIFYTARGET:
trap_Cvar_SetValue( "cg_drawCrosshairNames", s_preferences.identifytarget.curvalue );
break;
case ID_SYNCEVERYFRAME:
trap_Cvar_SetValue( "r_finish", s_preferences.synceveryframe.curvalue );
break;
case ID_FORCEMODEL:
trap_Cvar_SetValue( "cg_forcemodel", s_preferences.forcemodel.curvalue );
break;
case ID_DRAWTEAMOVERLAY:
trap_Cvar_SetValue( "cg_drawTeamOverlay", s_preferences.drawteamoverlay.curvalue );
break;
case ID_ALLOWDOWNLOAD:
trap_Cvar_SetValue( "cl_allowDownload", s_preferences.allowdownload.curvalue );
trap_Cvar_SetValue( "sv_allowDownload", s_preferences.allowdownload.curvalue );
break;
case ID_BACK:
UI_PopMenu();
break;
}
}
/*
=================
Crosshair_Draw
=================
*/
static void Crosshair_Draw( void *self ) {
menulist_s *s;
float *color;
int x, y;
int style;
qboolean focus;
s = (menulist_s *)self;
x = s->generic.x;
y = s->generic.y;
style = UI_SMALLFONT;
focus = (s->generic.parent->cursor == s->generic.menuPosition);
if ( s->generic.flags & QMF_GRAYED )
color = text_color_disabled;
else if ( focus )
{
color = text_color_highlight;
style |= UI_PULSE;
}
else if ( s->generic.flags & QMF_BLINK )
{
color = text_color_highlight;
style |= UI_BLINK;
}
else
color = text_color_normal;
if ( focus )
{
// draw cursor
UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color );
UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color);
}
UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color );
if( !s->curvalue ) {
return;
}
UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y - 4, 24, 24, s_preferences.crosshairShader[s->curvalue] );
}
static void Preferences_MenuInit( void ) {
int y;
memset( &s_preferences, 0 ,sizeof(preferences_t) );
Preferences_Cache();
s_preferences.menu.wrapAround = qtrue;
s_preferences.menu.fullscreen = qtrue;
s_preferences.banner.generic.type = MTYPE_BTEXT;
s_preferences.banner.generic.x = 320;
s_preferences.banner.generic.y = 16;
s_preferences.banner.string = "GAME OPTIONS";
s_preferences.banner.color = color_white;
s_preferences.banner.style = UI_CENTER;
s_preferences.framel.generic.type = MTYPE_BITMAP;
s_preferences.framel.generic.name = ART_FRAMEL;
s_preferences.framel.generic.flags = QMF_INACTIVE;
s_preferences.framel.generic.x = 0;
s_preferences.framel.generic.y = 78;
s_preferences.framel.width = 256;
s_preferences.framel.height = 329;
s_preferences.framer.generic.type = MTYPE_BITMAP;
s_preferences.framer.generic.name = ART_FRAMER;
s_preferences.framer.generic.flags = QMF_INACTIVE;
s_preferences.framer.generic.x = 376;
s_preferences.framer.generic.y = 76;
s_preferences.framer.width = 256;
s_preferences.framer.height = 334;
y = 144;
s_preferences.crosshair.generic.type = MTYPE_TEXT;
s_preferences.crosshair.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT|QMF_NODEFAULTINIT|QMF_OWNERDRAW;
s_preferences.crosshair.generic.x = PREFERENCES_X_POS;
s_preferences.crosshair.generic.y = y;
s_preferences.crosshair.generic.name = "Crosshair:";
s_preferences.crosshair.generic.callback = Preferences_Event;
s_preferences.crosshair.generic.ownerdraw = Crosshair_Draw;
s_preferences.crosshair.generic.id = ID_CROSSHAIR;
s_preferences.crosshair.generic.top = y - 4;
s_preferences.crosshair.generic.bottom = y + 20;
s_preferences.crosshair.generic.left = PREFERENCES_X_POS - ( ( strlen(s_preferences.crosshair.generic.name) + 1 ) * SMALLCHAR_WIDTH );
s_preferences.crosshair.generic.right = PREFERENCES_X_POS + 48;
y += BIGCHAR_HEIGHT+2+4;
s_preferences.simpleitems.generic.type = MTYPE_RADIOBUTTON;
s_preferences.simpleitems.generic.name = "Simple Items:";
s_preferences.simpleitems.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.simpleitems.generic.callback = Preferences_Event;
s_preferences.simpleitems.generic.id = ID_SIMPLEITEMS;
s_preferences.simpleitems.generic.x = PREFERENCES_X_POS;
s_preferences.simpleitems.generic.y = y;
y += BIGCHAR_HEIGHT;
s_preferences.wallmarks.generic.type = MTYPE_RADIOBUTTON;
s_preferences.wallmarks.generic.name = "Marks on Walls:";
s_preferences.wallmarks.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.wallmarks.generic.callback = Preferences_Event;
s_preferences.wallmarks.generic.id = ID_WALLMARKS;
s_preferences.wallmarks.generic.x = PREFERENCES_X_POS;
s_preferences.wallmarks.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.brass.generic.type = MTYPE_RADIOBUTTON;
s_preferences.brass.generic.name = "Ejecting Brass:";
s_preferences.brass.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.brass.generic.callback = Preferences_Event;
s_preferences.brass.generic.id = ID_EJECTINGBRASS;
s_preferences.brass.generic.x = PREFERENCES_X_POS;
s_preferences.brass.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.dynamiclights.generic.type = MTYPE_RADIOBUTTON;
s_preferences.dynamiclights.generic.name = "Dynamic Lights:";
s_preferences.dynamiclights.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.dynamiclights.generic.callback = Preferences_Event;
s_preferences.dynamiclights.generic.id = ID_DYNAMICLIGHTS;
s_preferences.dynamiclights.generic.x = PREFERENCES_X_POS;
s_preferences.dynamiclights.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.identifytarget.generic.type = MTYPE_RADIOBUTTON;
s_preferences.identifytarget.generic.name = "Identify Target:";
s_preferences.identifytarget.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.identifytarget.generic.callback = Preferences_Event;
s_preferences.identifytarget.generic.id = ID_IDENTIFYTARGET;
s_preferences.identifytarget.generic.x = PREFERENCES_X_POS;
s_preferences.identifytarget.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.highqualitysky.generic.type = MTYPE_RADIOBUTTON;
s_preferences.highqualitysky.generic.name = "High Quality Sky:";
s_preferences.highqualitysky.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.highqualitysky.generic.callback = Preferences_Event;
s_preferences.highqualitysky.generic.id = ID_HIGHQUALITYSKY;
s_preferences.highqualitysky.generic.x = PREFERENCES_X_POS;
s_preferences.highqualitysky.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.synceveryframe.generic.type = MTYPE_RADIOBUTTON;
s_preferences.synceveryframe.generic.name = "Sync Every Frame:";
s_preferences.synceveryframe.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.synceveryframe.generic.callback = Preferences_Event;
s_preferences.synceveryframe.generic.id = ID_SYNCEVERYFRAME;
s_preferences.synceveryframe.generic.x = PREFERENCES_X_POS;
s_preferences.synceveryframe.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.forcemodel.generic.type = MTYPE_RADIOBUTTON;
s_preferences.forcemodel.generic.name = "Force Player Models:";
s_preferences.forcemodel.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.forcemodel.generic.callback = Preferences_Event;
s_preferences.forcemodel.generic.id = ID_FORCEMODEL;
s_preferences.forcemodel.generic.x = PREFERENCES_X_POS;
s_preferences.forcemodel.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.drawteamoverlay.generic.type = MTYPE_SPINCONTROL;
s_preferences.drawteamoverlay.generic.name = "Draw Team Overlay:";
s_preferences.drawteamoverlay.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.drawteamoverlay.generic.callback = Preferences_Event;
s_preferences.drawteamoverlay.generic.id = ID_DRAWTEAMOVERLAY;
s_preferences.drawteamoverlay.generic.x = PREFERENCES_X_POS;
s_preferences.drawteamoverlay.generic.y = y;
s_preferences.drawteamoverlay.itemnames = teamoverlay_names;
y += BIGCHAR_HEIGHT+2;
s_preferences.allowdownload.generic.type = MTYPE_RADIOBUTTON;
s_preferences.allowdownload.generic.name = "Automatic Downloading:";
s_preferences.allowdownload.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.allowdownload.generic.callback = Preferences_Event;
s_preferences.allowdownload.generic.id = ID_ALLOWDOWNLOAD;
s_preferences.allowdownload.generic.x = PREFERENCES_X_POS;
s_preferences.allowdownload.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.back.generic.type = MTYPE_BITMAP;
s_preferences.back.generic.name = ART_BACK0;
s_preferences.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_preferences.back.generic.callback = Preferences_Event;
s_preferences.back.generic.id = ID_BACK;
s_preferences.back.generic.x = 0;
s_preferences.back.generic.y = 480-64;
s_preferences.back.width = 128;
s_preferences.back.height = 64;
s_preferences.back.focuspic = ART_BACK1;
Menu_AddItem( &s_preferences.menu, &s_preferences.banner );
Menu_AddItem( &s_preferences.menu, &s_preferences.framel );
Menu_AddItem( &s_preferences.menu, &s_preferences.framer );
Menu_AddItem( &s_preferences.menu, &s_preferences.crosshair );
Menu_AddItem( &s_preferences.menu, &s_preferences.simpleitems );
Menu_AddItem( &s_preferences.menu, &s_preferences.wallmarks );
Menu_AddItem( &s_preferences.menu, &s_preferences.brass );
Menu_AddItem( &s_preferences.menu, &s_preferences.dynamiclights );
Menu_AddItem( &s_preferences.menu, &s_preferences.identifytarget );
Menu_AddItem( &s_preferences.menu, &s_preferences.highqualitysky );
Menu_AddItem( &s_preferences.menu, &s_preferences.synceveryframe );
Menu_AddItem( &s_preferences.menu, &s_preferences.forcemodel );
Menu_AddItem( &s_preferences.menu, &s_preferences.drawteamoverlay );
Menu_AddItem( &s_preferences.menu, &s_preferences.allowdownload );
Menu_AddItem( &s_preferences.menu, &s_preferences.back );
Preferences_SetMenuItems();
}
/*
===============
Preferences_Cache
===============
*/
void Preferences_Cache( void ) {
int n;
trap_R_RegisterShaderNoMip( ART_FRAMEL );
trap_R_RegisterShaderNoMip( ART_FRAMER );
trap_R_RegisterShaderNoMip( ART_BACK0 );
trap_R_RegisterShaderNoMip( ART_BACK1 );
for( n = 0; n < NUM_CROSSHAIRS; n++ ) {
s_preferences.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) );
}
}
/*
===============
UI_PreferencesMenu
===============
*/
void UI_PreferencesMenu( void ) {
Preferences_MenuInit();
UI_PushMenu( &s_preferences.menu );
}