lilium-voyager/README.md

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<img src="https://raw.githubusercontent.com/zturtleman/lilium-voyager/master/misc/lilium.png" width="64">
**Lilium Voyager** is a fork of [ioquake3](https://github.com/ioquake/ioq3) for running _Star Trek Voyager: Elite Force_ multiplayer. It is based on Thilo Schulz' [iostvef engine](http://thilo.kickchat.com/efport-progress/). The focus for Lilium Voyager is to maintain Elite Force multiplayer support on newer ioquake3 versions.
Differences from iostvef 1.38;
* Better compatibility with newer operating systems (from ioq3).
* VoIP uses Opus codec instead of Speex (from ioq3).
* Player origin rounding is compatible with the original QVMs.
* Network compatible with iostvef 1.37.
* Support for ioquake3's OpenGL2 renderer.
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* Client and server use separate config files like ioq3.
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Lilium Voyager code commits: [compare/upstream...master](https://github.com/zturtleman/lilium-voyager/compare/upstream...master)
The source code for the Elite Force game, cgame, and ui code is not included as it remains under a non-free license.
## Compiling
Lilium Voyager is compiled using `make`. For details see [building ioquake3](http://wiki.ioquake3.org/Building_ioquake3).
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The Visual Studio project files are not supported.
Additional make variables not in ioquake3:
* `USE_CODEC_MP3=1` - Enable MP3 support using libmad (defaults to 1).
* `USE_INTERNAL_MP3=1` - Use libmad in the local source tree (defaults to 1).
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## Discussion
[Magical Clover Forum](https://forum.clover.moe). It supports creating an account or logging in using a GitHub account.
## License
Lilium Voyager is licensed under [the GNU GPLv2](COPYING.txt) (or at your option, any later version).
## Credits
* Quake 3 - id Software
* ioquake3 - ioquake3 contributors
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* iostvef - Thilo Schulz & contributers
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* Lilium Voyager - Zack Middleton
## Contributing
Please submit all patches at the [Magical Clover Forum](https://forum.clover.moe)
or as a GitHub pull request.