lilium-voyager/code/q3_ui/ui_sound.c

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2005-08-26 17:39:27 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*
=======================================================================
SOUND OPTIONS MENU
=======================================================================
*/
#include "ui_local.h"
#define ART_FRAMEL "menu/art/frame2_l"
#define ART_FRAMER "menu/art/frame1_r"
#define ART_BACK0 "menu/art/back_0"
#define ART_BACK1 "menu/art/back_1"
#define ID_GRAPHICS 10
#define ID_DISPLAY 11
#define ID_SOUND 12
#define ID_NETWORK 13
#define ID_EFFECTSVOLUME 14
#define ID_MUSICVOLUME 15
#define ID_QUALITY 16
//#define ID_A3D 17
#define ID_BACK 18
static const char *quality_items[] = {
"Low", "High", 0
};
typedef struct {
menuframework_s menu;
menutext_s banner;
menubitmap_s framel;
menubitmap_s framer;
menutext_s graphics;
menutext_s display;
menutext_s sound;
menutext_s network;
menuslider_s sfxvolume;
menuslider_s musicvolume;
menulist_s quality;
// menuradiobutton_s a3d;
menubitmap_s back;
} soundOptionsInfo_t;
static soundOptionsInfo_t soundOptionsInfo;
/*
=================
UI_SoundOptionsMenu_Event
=================
*/
static void UI_SoundOptionsMenu_Event( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
switch( ((menucommon_s*)ptr)->id ) {
case ID_GRAPHICS:
UI_PopMenu();
UI_GraphicsOptionsMenu();
break;
case ID_DISPLAY:
UI_PopMenu();
UI_DisplayOptionsMenu();
break;
case ID_SOUND:
break;
case ID_NETWORK:
UI_PopMenu();
UI_NetworkOptionsMenu();
break;
case ID_EFFECTSVOLUME:
trap_Cvar_SetValue( "s_volume", soundOptionsInfo.sfxvolume.curvalue / 10 );
break;
case ID_MUSICVOLUME:
trap_Cvar_SetValue( "s_musicvolume", soundOptionsInfo.musicvolume.curvalue / 10 );
break;
case ID_QUALITY:
if( soundOptionsInfo.quality.curvalue ) {
trap_Cvar_SetValue( "s_khz", 22 );
trap_Cvar_SetValue( "s_compression", 0 );
}
else {
trap_Cvar_SetValue( "s_khz", 11 );
trap_Cvar_SetValue( "s_compression", 1 );
}
UI_ForceMenuOff();
trap_Cmd_ExecuteText( EXEC_APPEND, "snd_restart\n" );
break;
/*
case ID_A3D:
if( soundOptionsInfo.a3d.curvalue ) {
trap_Cmd_ExecuteText( EXEC_NOW, "s_enable_a3d\n" );
}
else {
trap_Cmd_ExecuteText( EXEC_NOW, "s_disable_a3d\n" );
}
soundOptionsInfo.a3d.curvalue = (int)trap_Cvar_VariableValue( "s_usingA3D" );
break;
*/
case ID_BACK:
UI_PopMenu();
break;
}
}
/*
===============
UI_SoundOptionsMenu_Init
===============
*/
static void UI_SoundOptionsMenu_Init( void ) {
int y;
memset( &soundOptionsInfo, 0, sizeof(soundOptionsInfo) );
UI_SoundOptionsMenu_Cache();
soundOptionsInfo.menu.wrapAround = qtrue;
soundOptionsInfo.menu.fullscreen = qtrue;
soundOptionsInfo.banner.generic.type = MTYPE_BTEXT;
soundOptionsInfo.banner.generic.flags = QMF_CENTER_JUSTIFY;
soundOptionsInfo.banner.generic.x = 320;
soundOptionsInfo.banner.generic.y = 16;
soundOptionsInfo.banner.string = "SYSTEM SETUP";
soundOptionsInfo.banner.color = color_white;
soundOptionsInfo.banner.style = UI_CENTER;
soundOptionsInfo.framel.generic.type = MTYPE_BITMAP;
soundOptionsInfo.framel.generic.name = ART_FRAMEL;
soundOptionsInfo.framel.generic.flags = QMF_INACTIVE;
soundOptionsInfo.framel.generic.x = 0;
soundOptionsInfo.framel.generic.y = 78;
soundOptionsInfo.framel.width = 256;
soundOptionsInfo.framel.height = 329;
soundOptionsInfo.framer.generic.type = MTYPE_BITMAP;
soundOptionsInfo.framer.generic.name = ART_FRAMER;
soundOptionsInfo.framer.generic.flags = QMF_INACTIVE;
soundOptionsInfo.framer.generic.x = 376;
soundOptionsInfo.framer.generic.y = 76;
soundOptionsInfo.framer.width = 256;
soundOptionsInfo.framer.height = 334;
soundOptionsInfo.graphics.generic.type = MTYPE_PTEXT;
soundOptionsInfo.graphics.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
soundOptionsInfo.graphics.generic.id = ID_GRAPHICS;
soundOptionsInfo.graphics.generic.callback = UI_SoundOptionsMenu_Event;
soundOptionsInfo.graphics.generic.x = 216;
soundOptionsInfo.graphics.generic.y = 240 - 2 * PROP_HEIGHT;
soundOptionsInfo.graphics.string = "GRAPHICS";
soundOptionsInfo.graphics.style = UI_RIGHT;
soundOptionsInfo.graphics.color = color_red;
soundOptionsInfo.display.generic.type = MTYPE_PTEXT;
soundOptionsInfo.display.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
soundOptionsInfo.display.generic.id = ID_DISPLAY;
soundOptionsInfo.display.generic.callback = UI_SoundOptionsMenu_Event;
soundOptionsInfo.display.generic.x = 216;
soundOptionsInfo.display.generic.y = 240 - PROP_HEIGHT;
soundOptionsInfo.display.string = "DISPLAY";
soundOptionsInfo.display.style = UI_RIGHT;
soundOptionsInfo.display.color = color_red;
soundOptionsInfo.sound.generic.type = MTYPE_PTEXT;
soundOptionsInfo.sound.generic.flags = QMF_RIGHT_JUSTIFY;
soundOptionsInfo.sound.generic.id = ID_SOUND;
soundOptionsInfo.sound.generic.callback = UI_SoundOptionsMenu_Event;
soundOptionsInfo.sound.generic.x = 216;
soundOptionsInfo.sound.generic.y = 240;
soundOptionsInfo.sound.string = "SOUND";
soundOptionsInfo.sound.style = UI_RIGHT;
soundOptionsInfo.sound.color = color_red;
soundOptionsInfo.network.generic.type = MTYPE_PTEXT;
soundOptionsInfo.network.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
soundOptionsInfo.network.generic.id = ID_NETWORK;
soundOptionsInfo.network.generic.callback = UI_SoundOptionsMenu_Event;
soundOptionsInfo.network.generic.x = 216;
soundOptionsInfo.network.generic.y = 240 + PROP_HEIGHT;
soundOptionsInfo.network.string = "NETWORK";
soundOptionsInfo.network.style = UI_RIGHT;
soundOptionsInfo.network.color = color_red;
y = 240 - 1.5 * (BIGCHAR_HEIGHT + 2);
soundOptionsInfo.sfxvolume.generic.type = MTYPE_SLIDER;
soundOptionsInfo.sfxvolume.generic.name = "Effects Volume:";
soundOptionsInfo.sfxvolume.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
soundOptionsInfo.sfxvolume.generic.callback = UI_SoundOptionsMenu_Event;
soundOptionsInfo.sfxvolume.generic.id = ID_EFFECTSVOLUME;
soundOptionsInfo.sfxvolume.generic.x = 400;
soundOptionsInfo.sfxvolume.generic.y = y;
soundOptionsInfo.sfxvolume.minvalue = 0;
soundOptionsInfo.sfxvolume.maxvalue = 10;
y += BIGCHAR_HEIGHT+2;
soundOptionsInfo.musicvolume.generic.type = MTYPE_SLIDER;
soundOptionsInfo.musicvolume.generic.name = "Music Volume:";
soundOptionsInfo.musicvolume.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
soundOptionsInfo.musicvolume.generic.callback = UI_SoundOptionsMenu_Event;
soundOptionsInfo.musicvolume.generic.id = ID_MUSICVOLUME;
soundOptionsInfo.musicvolume.generic.x = 400;
soundOptionsInfo.musicvolume.generic.y = y;
soundOptionsInfo.musicvolume.minvalue = 0;
soundOptionsInfo.musicvolume.maxvalue = 10;
y += BIGCHAR_HEIGHT+2;
soundOptionsInfo.quality.generic.type = MTYPE_SPINCONTROL;
soundOptionsInfo.quality.generic.name = "Sound Quality:";
soundOptionsInfo.quality.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
soundOptionsInfo.quality.generic.callback = UI_SoundOptionsMenu_Event;
soundOptionsInfo.quality.generic.id = ID_QUALITY;
soundOptionsInfo.quality.generic.x = 400;
soundOptionsInfo.quality.generic.y = y;
soundOptionsInfo.quality.itemnames = quality_items;
/*
y += BIGCHAR_HEIGHT+2;
soundOptionsInfo.a3d.generic.type = MTYPE_RADIOBUTTON;
soundOptionsInfo.a3d.generic.name = "A3D:";
soundOptionsInfo.a3d.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
soundOptionsInfo.a3d.generic.callback = UI_SoundOptionsMenu_Event;
soundOptionsInfo.a3d.generic.id = ID_A3D;
soundOptionsInfo.a3d.generic.x = 400;
soundOptionsInfo.a3d.generic.y = y;
*/
soundOptionsInfo.back.generic.type = MTYPE_BITMAP;
soundOptionsInfo.back.generic.name = ART_BACK0;
soundOptionsInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
soundOptionsInfo.back.generic.callback = UI_SoundOptionsMenu_Event;
soundOptionsInfo.back.generic.id = ID_BACK;
soundOptionsInfo.back.generic.x = 0;
soundOptionsInfo.back.generic.y = 480-64;
soundOptionsInfo.back.width = 128;
soundOptionsInfo.back.height = 64;
soundOptionsInfo.back.focuspic = ART_BACK1;
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.banner );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.framel );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.framer );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.graphics );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.display );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.sound );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.network );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.sfxvolume );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.musicvolume );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.quality );
// Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.a3d );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.back );
soundOptionsInfo.sfxvolume.curvalue = trap_Cvar_VariableValue( "s_volume" ) * 10;
soundOptionsInfo.musicvolume.curvalue = trap_Cvar_VariableValue( "s_musicvolume" ) * 10;
soundOptionsInfo.quality.curvalue = !trap_Cvar_VariableValue( "s_compression" );
// soundOptionsInfo.a3d.curvalue = (int)trap_Cvar_VariableValue( "s_usingA3D" );
}
/*
===============
UI_SoundOptionsMenu_Cache
===============
*/
void UI_SoundOptionsMenu_Cache( void ) {
trap_R_RegisterShaderNoMip( ART_FRAMEL );
trap_R_RegisterShaderNoMip( ART_FRAMER );
trap_R_RegisterShaderNoMip( ART_BACK0 );
trap_R_RegisterShaderNoMip( ART_BACK1 );
}
/*
===============
UI_SoundOptionsMenu
===============
*/
void UI_SoundOptionsMenu( void ) {
UI_SoundOptionsMenu_Init();
UI_PushMenu( &soundOptionsInfo.menu );
Menu_SetCursorToItem( &soundOptionsInfo.menu, &soundOptionsInfo.sound );
}