lilium-voyager/code/q3_ui/ui_startserver.c

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*
=============================================================================
START SERVER MENU *****
=============================================================================
*/
#include "ui_local.h"
#define GAMESERVER_BACK0 "menu/art/back_0"
#define GAMESERVER_BACK1 "menu/art/back_1"
#define GAMESERVER_NEXT0 "menu/art/next_0"
#define GAMESERVER_NEXT1 "menu/art/next_1"
#define GAMESERVER_FRAMEL "menu/art/frame2_l"
#define GAMESERVER_FRAMER "menu/art/frame1_r"
#define GAMESERVER_SELECT "menu/art/maps_select"
#define GAMESERVER_SELECTED "menu/art/maps_selected"
#define GAMESERVER_FIGHT0 "menu/art/fight_0"
#define GAMESERVER_FIGHT1 "menu/art/fight_1"
#define GAMESERVER_UNKNOWNMAP "menu/art/unknownmap"
#define GAMESERVER_ARROWS "menu/art/gs_arrows_0"
#define GAMESERVER_ARROWSL "menu/art/gs_arrows_l"
#define GAMESERVER_ARROWSR "menu/art/gs_arrows_r"
#define MAX_MAPROWS 2
#define MAX_MAPCOLS 2
#define MAX_MAPSPERPAGE 4
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#define MAX_NAMELENGTH 16
#define ID_GAMETYPE 10
#define ID_PICTURES 11 // 12, 13, 14
#define ID_PREVPAGE 15
#define ID_NEXTPAGE 16
#define ID_STARTSERVERBACK 17
#define ID_STARTSERVERNEXT 18
typedef struct {
menuframework_s menu;
menutext_s banner;
menubitmap_s framel;
menubitmap_s framer;
menulist_s gametype;
menubitmap_s mappics[MAX_MAPSPERPAGE];
menubitmap_s mapbuttons[MAX_MAPSPERPAGE];
menubitmap_s arrows;
menubitmap_s prevpage;
menubitmap_s nextpage;
menubitmap_s back;
menubitmap_s next;
menutext_s mapname;
menubitmap_s item_null;
qboolean multiplayer;
int currentmap;
int nummaps;
int page;
int maxpages;
int maplist[MAX_ARENAS];
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} startserver_t;
static startserver_t s_startserver;
static const char *gametype_items[] = {
"Free For All",
"Team Deathmatch",
"Tournament",
"Capture the Flag",
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NULL
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};
static int gametype_remap[] = {GT_FFA, GT_TEAM, GT_TOURNAMENT, GT_CTF};
static int gametype_remap2[] = {0, 2, 0, 1, 3};
// use ui_servers2.c definition
extern const char* punkbuster_items[];
static void UI_ServerOptionsMenu( qboolean multiplayer );
/*
=================
GametypeBits
=================
*/
static int GametypeBits( char *string ) {
int bits;
char *p;
char *token;
bits = 0;
p = string;
while( 1 ) {
token = COM_ParseExt( &p, qfalse );
if ( !token[0] ) {
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break;
}
if( Q_stricmp( token, "ffa" ) == 0 ) {
bits |= 1 << GT_FFA;
continue;
}
if( Q_stricmp( token, "tourney" ) == 0 ) {
bits |= 1 << GT_TOURNAMENT;
continue;
}
if( Q_stricmp( token, "single" ) == 0 ) {
bits |= 1 << GT_SINGLE_PLAYER;
continue;
}
if( Q_stricmp( token, "team" ) == 0 ) {
bits |= 1 << GT_TEAM;
continue;
}
if( Q_stricmp( token, "ctf" ) == 0 ) {
bits |= 1 << GT_CTF;
continue;
}
}
return bits;
}
/*
=================
StartServer_Update
=================
*/
static void StartServer_Update( void ) {
int i;
int top;
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static char picname[MAX_MAPSPERPAGE][64];
const char *info;
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char mapname[MAX_NAMELENGTH];
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top = s_startserver.page*MAX_MAPSPERPAGE;
for (i=0; i<MAX_MAPSPERPAGE; i++)
{
if (top+i >= s_startserver.nummaps)
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break;
info = UI_GetArenaInfoByNumber( s_startserver.maplist[ top + i ]);
Q_strncpyz( mapname, Info_ValueForKey( info, "map"), MAX_NAMELENGTH );
Q_strupr( mapname );
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Com_sprintf( picname[i], sizeof(picname[i]), "levelshots/%s", mapname );
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s_startserver.mappics[i].generic.flags &= ~QMF_HIGHLIGHT;
s_startserver.mappics[i].generic.name = picname[i];
s_startserver.mappics[i].shader = 0;
// reset
s_startserver.mapbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
s_startserver.mapbuttons[i].generic.flags &= ~QMF_INACTIVE;
}
for (; i<MAX_MAPSPERPAGE; i++)
{
s_startserver.mappics[i].generic.flags &= ~QMF_HIGHLIGHT;
s_startserver.mappics[i].generic.name = NULL;
s_startserver.mappics[i].shader = 0;
// disable
s_startserver.mapbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
s_startserver.mapbuttons[i].generic.flags |= QMF_INACTIVE;
}
// no servers to start
if( !s_startserver.nummaps ) {
s_startserver.next.generic.flags |= QMF_INACTIVE;
// set the map name
strcpy( s_startserver.mapname.string, "NO MAPS FOUND" );
}
else {
// set the highlight
s_startserver.next.generic.flags &= ~QMF_INACTIVE;
i = s_startserver.currentmap - top;
if ( i >=0 && i < MAX_MAPSPERPAGE )
{
s_startserver.mappics[i].generic.flags |= QMF_HIGHLIGHT;
s_startserver.mapbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
}
// set the map name
info = UI_GetArenaInfoByNumber( s_startserver.maplist[ s_startserver.currentmap ]);
Q_strncpyz( s_startserver.mapname.string, Info_ValueForKey( info, "map" ), MAX_NAMELENGTH);
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}
Q_strupr( s_startserver.mapname.string );
}
/*
=================
StartServer_MapEvent
=================
*/
static void StartServer_MapEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED) {
return;
}
s_startserver.currentmap = (s_startserver.page*MAX_MAPSPERPAGE) + (((menucommon_s*)ptr)->id - ID_PICTURES);
StartServer_Update();
}
/*
=================
StartServer_GametypeEvent
=================
*/
static void StartServer_GametypeEvent( void* ptr, int event ) {
int i;
int count;
int gamebits;
int matchbits;
const char *info;
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if( event != QM_ACTIVATED) {
return;
}
count = UI_GetNumArenas();
s_startserver.nummaps = 0;
matchbits = 1 << gametype_remap[s_startserver.gametype.curvalue];
if( gametype_remap[s_startserver.gametype.curvalue] == GT_FFA ) {
matchbits |= ( 1 << GT_SINGLE_PLAYER );
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}
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for( i = 0; i < count; i++ ) {
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info = UI_GetArenaInfoByNumber( i );
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gamebits = GametypeBits( Info_ValueForKey( info, "type") );
if( !( gamebits & matchbits ) ) {
continue;
}
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s_startserver.maplist[ s_startserver.nummaps ] = i;
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s_startserver.nummaps++;
}
s_startserver.maxpages = (s_startserver.nummaps + MAX_MAPSPERPAGE-1)/MAX_MAPSPERPAGE;
s_startserver.page = 0;
s_startserver.currentmap = 0;
StartServer_Update();
}
/*
=================
StartServer_MenuEvent
=================
*/
static void StartServer_MenuEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
switch( ((menucommon_s*)ptr)->id ) {
case ID_PREVPAGE:
if( s_startserver.page > 0 ) {
s_startserver.page--;
StartServer_Update();
}
break;
case ID_NEXTPAGE:
if( s_startserver.page < s_startserver.maxpages - 1 ) {
s_startserver.page++;
StartServer_Update();
}
break;
case ID_STARTSERVERNEXT:
trap_Cvar_SetValue( "g_gameType", gametype_remap[s_startserver.gametype.curvalue] );
UI_ServerOptionsMenu( s_startserver.multiplayer );
break;
case ID_STARTSERVERBACK:
UI_PopMenu();
break;
}
}
/*
===============
StartServer_LevelshotDraw
===============
*/
static void StartServer_LevelshotDraw( void *self ) {
menubitmap_s *b;
int x;
int y;
int w;
int h;
int n;
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const char *info;
char mapname[ MAX_NAMELENGTH ];
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b = (menubitmap_s *)self;
if( !b->generic.name ) {
return;
}
if( b->generic.name && !b->shader ) {
b->shader = trap_R_RegisterShaderNoMip( b->generic.name );
if( !b->shader && b->errorpic ) {
b->shader = trap_R_RegisterShaderNoMip( b->errorpic );
}
}
if( b->focuspic && !b->focusshader ) {
b->focusshader = trap_R_RegisterShaderNoMip( b->focuspic );
}
x = b->generic.x;
y = b->generic.y;
w = b->width;
h = b->height;
if( b->shader ) {
UI_DrawHandlePic( x, y, w, h, b->shader );
}
x = b->generic.x;
y = b->generic.y + b->height;
UI_FillRect( x, y, b->width, 28, colorBlack );
x += b->width / 2;
y += 4;
n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES;
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info = UI_GetArenaInfoByNumber( s_startserver.maplist[ n ]);
Q_strncpyz( mapname, Info_ValueForKey( info, "map"), MAX_NAMELENGTH );
Q_strupr( mapname );
UI_DrawString( x, y, mapname, UI_CENTER|UI_SMALLFONT, color_orange );
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x = b->generic.x;
y = b->generic.y;
w = b->width;
h = b->height + 28;
if( b->generic.flags & QMF_HIGHLIGHT ) {
UI_DrawHandlePic( x, y, w, h, b->focusshader );
}
}
/*
=================
StartServer_MenuInit
=================
*/
static void StartServer_MenuInit( void ) {
int i;
int x;
int y;
static char mapnamebuffer[64];
// zero set all our globals
memset( &s_startserver, 0 ,sizeof(startserver_t) );
StartServer_Cache();
s_startserver.menu.wrapAround = qtrue;
s_startserver.menu.fullscreen = qtrue;
s_startserver.banner.generic.type = MTYPE_BTEXT;
s_startserver.banner.generic.x = 320;
s_startserver.banner.generic.y = 16;
s_startserver.banner.string = "GAME SERVER";
s_startserver.banner.color = color_white;
s_startserver.banner.style = UI_CENTER;
s_startserver.framel.generic.type = MTYPE_BITMAP;
s_startserver.framel.generic.name = GAMESERVER_FRAMEL;
s_startserver.framel.generic.flags = QMF_INACTIVE;
s_startserver.framel.generic.x = 0;
s_startserver.framel.generic.y = 78;
s_startserver.framel.width = 256;
s_startserver.framel.height = 329;
s_startserver.framer.generic.type = MTYPE_BITMAP;
s_startserver.framer.generic.name = GAMESERVER_FRAMER;
s_startserver.framer.generic.flags = QMF_INACTIVE;
s_startserver.framer.generic.x = 376;
s_startserver.framer.generic.y = 76;
s_startserver.framer.width = 256;
s_startserver.framer.height = 334;
s_startserver.gametype.generic.type = MTYPE_SPINCONTROL;
s_startserver.gametype.generic.name = "Game Type:";
s_startserver.gametype.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_startserver.gametype.generic.callback = StartServer_GametypeEvent;
s_startserver.gametype.generic.id = ID_GAMETYPE;
s_startserver.gametype.generic.x = 320 - 24;
s_startserver.gametype.generic.y = 368;
s_startserver.gametype.itemnames = gametype_items;
for (i=0; i<MAX_MAPSPERPAGE; i++)
{
x = (i % MAX_MAPCOLS) * (128+8) + 188;
y = (i / MAX_MAPROWS) * (128+8) + 96;
s_startserver.mappics[i].generic.type = MTYPE_BITMAP;
s_startserver.mappics[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_startserver.mappics[i].generic.x = x;
s_startserver.mappics[i].generic.y = y;
s_startserver.mappics[i].generic.id = ID_PICTURES+i;
s_startserver.mappics[i].width = 128;
s_startserver.mappics[i].height = 96;
s_startserver.mappics[i].focuspic = GAMESERVER_SELECTED;
s_startserver.mappics[i].errorpic = GAMESERVER_UNKNOWNMAP;
s_startserver.mappics[i].generic.ownerdraw = StartServer_LevelshotDraw;
s_startserver.mapbuttons[i].generic.type = MTYPE_BITMAP;
s_startserver.mapbuttons[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_NODEFAULTINIT;
s_startserver.mapbuttons[i].generic.id = ID_PICTURES+i;
s_startserver.mapbuttons[i].generic.callback = StartServer_MapEvent;
s_startserver.mapbuttons[i].generic.x = x - 30;
s_startserver.mapbuttons[i].generic.y = y - 32;
s_startserver.mapbuttons[i].width = 256;
s_startserver.mapbuttons[i].height = 248;
s_startserver.mapbuttons[i].generic.left = x;
s_startserver.mapbuttons[i].generic.top = y;
s_startserver.mapbuttons[i].generic.right = x + 128;
s_startserver.mapbuttons[i].generic.bottom = y + 128;
s_startserver.mapbuttons[i].focuspic = GAMESERVER_SELECT;
}
s_startserver.arrows.generic.type = MTYPE_BITMAP;
s_startserver.arrows.generic.name = GAMESERVER_ARROWS;
s_startserver.arrows.generic.flags = QMF_INACTIVE;
s_startserver.arrows.generic.x = 260;
s_startserver.arrows.generic.y = 400;
s_startserver.arrows.width = 128;
s_startserver.arrows.height = 32;
s_startserver.prevpage.generic.type = MTYPE_BITMAP;
s_startserver.prevpage.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_startserver.prevpage.generic.callback = StartServer_MenuEvent;
s_startserver.prevpage.generic.id = ID_PREVPAGE;
s_startserver.prevpage.generic.x = 260;
s_startserver.prevpage.generic.y = 400;
s_startserver.prevpage.width = 64;
s_startserver.prevpage.height = 32;
s_startserver.prevpage.focuspic = GAMESERVER_ARROWSL;
s_startserver.nextpage.generic.type = MTYPE_BITMAP;
s_startserver.nextpage.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_startserver.nextpage.generic.callback = StartServer_MenuEvent;
s_startserver.nextpage.generic.id = ID_NEXTPAGE;
s_startserver.nextpage.generic.x = 321;
s_startserver.nextpage.generic.y = 400;
s_startserver.nextpage.width = 64;
s_startserver.nextpage.height = 32;
s_startserver.nextpage.focuspic = GAMESERVER_ARROWSR;
s_startserver.mapname.generic.type = MTYPE_PTEXT;
s_startserver.mapname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
s_startserver.mapname.generic.x = 320;
s_startserver.mapname.generic.y = 440;
s_startserver.mapname.string = mapnamebuffer;
s_startserver.mapname.style = UI_CENTER|UI_BIGFONT;
s_startserver.mapname.color = text_color_normal;
s_startserver.back.generic.type = MTYPE_BITMAP;
s_startserver.back.generic.name = GAMESERVER_BACK0;
s_startserver.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_startserver.back.generic.callback = StartServer_MenuEvent;
s_startserver.back.generic.id = ID_STARTSERVERBACK;
s_startserver.back.generic.x = 0;
s_startserver.back.generic.y = 480-64;
s_startserver.back.width = 128;
s_startserver.back.height = 64;
s_startserver.back.focuspic = GAMESERVER_BACK1;
s_startserver.next.generic.type = MTYPE_BITMAP;
s_startserver.next.generic.name = GAMESERVER_NEXT0;
s_startserver.next.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
s_startserver.next.generic.callback = StartServer_MenuEvent;
s_startserver.next.generic.id = ID_STARTSERVERNEXT;
s_startserver.next.generic.x = 640;
s_startserver.next.generic.y = 480-64;
s_startserver.next.width = 128;
s_startserver.next.height = 64;
s_startserver.next.focuspic = GAMESERVER_NEXT1;
s_startserver.item_null.generic.type = MTYPE_BITMAP;
s_startserver.item_null.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT;
s_startserver.item_null.generic.x = 0;
s_startserver.item_null.generic.y = 0;
s_startserver.item_null.width = 640;
s_startserver.item_null.height = 480;
Menu_AddItem( &s_startserver.menu, &s_startserver.banner );
Menu_AddItem( &s_startserver.menu, &s_startserver.framel );
Menu_AddItem( &s_startserver.menu, &s_startserver.framer );
Menu_AddItem( &s_startserver.menu, &s_startserver.gametype );
for (i=0; i<MAX_MAPSPERPAGE; i++)
{
Menu_AddItem( &s_startserver.menu, &s_startserver.mappics[i] );
Menu_AddItem( &s_startserver.menu, &s_startserver.mapbuttons[i] );
}
Menu_AddItem( &s_startserver.menu, &s_startserver.arrows );
Menu_AddItem( &s_startserver.menu, &s_startserver.prevpage );
Menu_AddItem( &s_startserver.menu, &s_startserver.nextpage );
Menu_AddItem( &s_startserver.menu, &s_startserver.back );
Menu_AddItem( &s_startserver.menu, &s_startserver.next );
Menu_AddItem( &s_startserver.menu, &s_startserver.mapname );
Menu_AddItem( &s_startserver.menu, &s_startserver.item_null );
StartServer_GametypeEvent( NULL, QM_ACTIVATED );
}
/*
=================
StartServer_Cache
=================
*/
void StartServer_Cache( void )
{
int i;
const char *info;
qboolean precache;
char picname[64];
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char mapname[ MAX_NAMELENGTH ];
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trap_R_RegisterShaderNoMip( GAMESERVER_BACK0 );
trap_R_RegisterShaderNoMip( GAMESERVER_BACK1 );
trap_R_RegisterShaderNoMip( GAMESERVER_NEXT0 );
trap_R_RegisterShaderNoMip( GAMESERVER_NEXT1 );
trap_R_RegisterShaderNoMip( GAMESERVER_FRAMEL );
trap_R_RegisterShaderNoMip( GAMESERVER_FRAMER );
trap_R_RegisterShaderNoMip( GAMESERVER_SELECT );
trap_R_RegisterShaderNoMip( GAMESERVER_SELECTED );
trap_R_RegisterShaderNoMip( GAMESERVER_UNKNOWNMAP );
trap_R_RegisterShaderNoMip( GAMESERVER_ARROWS );
trap_R_RegisterShaderNoMip( GAMESERVER_ARROWSL );
trap_R_RegisterShaderNoMip( GAMESERVER_ARROWSR );
precache = trap_Cvar_VariableValue("com_buildscript");
if( precache ) {
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for( i = 0; i < UI_GetNumArenas(); i++ ) {
info = UI_GetArenaInfoByNumber( i );
Q_strncpyz( mapname, Info_ValueForKey( info, "map"), MAX_NAMELENGTH );
Q_strupr( mapname );
Com_sprintf( picname, sizeof(picname), "levelshots/%s", mapname );
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trap_R_RegisterShaderNoMip(picname);
}
}
}
/*
=================
UI_StartServerMenu
=================
*/
void UI_StartServerMenu( qboolean multiplayer ) {
StartServer_MenuInit();
s_startserver.multiplayer = multiplayer;
UI_PushMenu( &s_startserver.menu );
}
/*
=============================================================================
SERVER OPTIONS MENU *****
=============================================================================
*/
#define ID_PLAYER_TYPE 20
#define ID_MAXCLIENTS 21
#define ID_DEDICATED 22
#define ID_GO 23
#define ID_BACK 24
#define PLAYER_SLOTS 12
typedef struct {
menuframework_s menu;
menutext_s banner;
menubitmap_s mappic;
menubitmap_s picframe;
menulist_s dedicated;
menufield_s timelimit;
menufield_s fraglimit;
menufield_s flaglimit;
menuradiobutton_s friendlyfire;
menufield_s hostname;
menuradiobutton_s pure;
menulist_s botSkill;
menutext_s player0;
menulist_s playerType[PLAYER_SLOTS];
menutext_s playerName[PLAYER_SLOTS];
menulist_s playerTeam[PLAYER_SLOTS];
menubitmap_s go;
menubitmap_s next;
menubitmap_s back;
qboolean multiplayer;
int gametype;
char mapnamebuffer[32];
char playerNameBuffers[PLAYER_SLOTS][16];
qboolean newBot;
int newBotIndex;
char newBotName[16];
menulist_s punkbuster;
} serveroptions_t;
static serveroptions_t s_serveroptions;
static const char *dedicated_list[] = {
"No",
"LAN",
"Internet",
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NULL
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};
static const char *playerType_list[] = {
"Open",
"Bot",
"----",
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NULL
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};
static const char *playerTeam_list[] = {
"Blue",
"Red",
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NULL
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};
static const char *botSkill_list[] = {
"I Can Win",
"Bring It On",
"Hurt Me Plenty",
"Hardcore",
"Nightmare!",
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NULL
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};
/*
=================
BotAlreadySelected
=================
*/
static qboolean BotAlreadySelected( const char *checkName ) {
int n;
for( n = 1; n < PLAYER_SLOTS; n++ ) {
if( s_serveroptions.playerType[n].curvalue != 1 ) {
continue;
}
if( (s_serveroptions.gametype >= GT_TEAM) &&
(s_serveroptions.playerTeam[n].curvalue != s_serveroptions.playerTeam[s_serveroptions.newBotIndex].curvalue ) ) {
continue;
}
if( Q_stricmp( checkName, s_serveroptions.playerNameBuffers[n] ) == 0 ) {
return qtrue;
}
}
return qfalse;
}
/*
=================
ServerOptions_Start
=================
*/
static void ServerOptions_Start( void ) {
int timelimit;
int fraglimit;
int maxclients;
int dedicated;
int friendlyfire;
int flaglimit;
int pure;
int skill;
int n;
char buf[64];
const char *info;
2005-08-26 17:39:27 +00:00
timelimit = atoi( s_serveroptions.timelimit.field.buffer );
fraglimit = atoi( s_serveroptions.fraglimit.field.buffer );
flaglimit = atoi( s_serveroptions.flaglimit.field.buffer );
dedicated = s_serveroptions.dedicated.curvalue;
friendlyfire = s_serveroptions.friendlyfire.curvalue;
pure = s_serveroptions.pure.curvalue;
skill = s_serveroptions.botSkill.curvalue + 1;
//set maxclients
for( n = 0, maxclients = 0; n < PLAYER_SLOTS; n++ ) {
if( s_serveroptions.playerType[n].curvalue == 2 ) {
continue;
}
if( (s_serveroptions.playerType[n].curvalue == 1) && (s_serveroptions.playerNameBuffers[n][0] == 0) ) {
continue;
}
maxclients++;
}
switch( s_serveroptions.gametype ) {
case GT_FFA:
default:
trap_Cvar_SetValue( "ui_ffa_fraglimit", fraglimit );
trap_Cvar_SetValue( "ui_ffa_timelimit", timelimit );
break;
case GT_TOURNAMENT:
trap_Cvar_SetValue( "ui_tourney_fraglimit", fraglimit );
trap_Cvar_SetValue( "ui_tourney_timelimit", timelimit );
break;
case GT_TEAM:
trap_Cvar_SetValue( "ui_team_fraglimit", fraglimit );
trap_Cvar_SetValue( "ui_team_timelimit", timelimit );
trap_Cvar_SetValue( "ui_team_friendly", friendlyfire );
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break;
case GT_CTF:
trap_Cvar_SetValue( "ui_ctf_capturelimit", flaglimit );
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trap_Cvar_SetValue( "ui_ctf_timelimit", timelimit );
trap_Cvar_SetValue( "ui_ctf_friendly", friendlyfire );
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break;
}
trap_Cvar_SetValue( "sv_maxclients", Com_Clamp( 0, 12, maxclients ) );
trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, dedicated ) );
trap_Cvar_SetValue ("timelimit", Com_Clamp( 0, timelimit, timelimit ) );
trap_Cvar_SetValue ("fraglimit", Com_Clamp( 0, fraglimit, fraglimit ) );
trap_Cvar_SetValue ("capturelimit", Com_Clamp( 0, flaglimit, flaglimit ) );
trap_Cvar_SetValue( "g_friendlyfire", friendlyfire );
trap_Cvar_SetValue( "sv_pure", pure );
trap_Cvar_Set("sv_hostname", s_serveroptions.hostname.field.buffer );
trap_Cvar_SetValue( "sv_punkbuster", s_serveroptions.punkbuster.curvalue );
// the wait commands will allow the dedicated to take effect
info = UI_GetArenaInfoByNumber( s_startserver.maplist[ s_startserver.currentmap ]);
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", Info_ValueForKey( info, "map" )));
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// add bots
trap_Cmd_ExecuteText( EXEC_APPEND, "wait 3\n" );
for( n = 1; n < PLAYER_SLOTS; n++ ) {
if( s_serveroptions.playerType[n].curvalue != 1 ) {
continue;
}
if( s_serveroptions.playerNameBuffers[n][0] == 0 ) {
continue;
}
if( s_serveroptions.playerNameBuffers[n][0] == '-' ) {
continue;
}
if( s_serveroptions.gametype >= GT_TEAM ) {
Com_sprintf( buf, sizeof(buf), "addbot %s %i %s\n", s_serveroptions.playerNameBuffers[n], skill,
playerTeam_list[s_serveroptions.playerTeam[n].curvalue] );
}
else {
Com_sprintf( buf, sizeof(buf), "addbot %s %i\n", s_serveroptions.playerNameBuffers[n], skill );
}
trap_Cmd_ExecuteText( EXEC_APPEND, buf );
}
// set player's team
if( dedicated == 0 && s_serveroptions.gametype >= GT_TEAM ) {
Fix g_teamAutoJoin and g_teamForceBalance There are various issues caused by not knowing the initial team for the local client and bots when they connect. This is can be reproduced by starting a team game from the main menu. When g_teamAutoJoin is enabled, bots and local client join a random team at connect and then execute their team command a few frames later. This may result in the player being killed if they specify a different team. In Team Arena's Harvester mode this causes harvester skulls to be spawned at the beginning of the game. When g_teamForceBalance is enabled, the local client and bots may not be able to join their desired team. This may result in them being spectators. If g_teamAutoJoin is also enabled they may be left on the opposite (red/blue) team they were meant to join. There is a hack for including bot's team in their player info string (used by cgame for which team skin to use) before the bot joins their desired team. Bots aren't guaranteed to join their desired team (as may happen when both g_teamAutoJoin and g_teamForceBalance are enabled) so clients may see them as being on the wrong team! ---- Add teampref userinfo option for team preference. If teampref is set it will be used for attempting to join the team immediately at connect. Bots now join team at connect using teampref userinfo. So remove the hack for setting bot's team in player info string before the bot joins the team. To avoid the client sending teampref userinfo to all network servers, the local client uses a g_localTeamPref cvar. The g_localTeamPref cvar is cleared after it's used so it doesn't get used when starting another server later. Another reason not to use a teampref userinfo cvar is there isn't a reliable way to clear it in CGame/UI which are likely loaded from baseq3 pk3. Make it so g_teamAutoJoin doesn't affect clients who specify teampref. If teampref is invalid, the client will join a random team like g_teamAutoJoin. Don't apply g_teamForceBalance to the local client or bots. Otherwise they may be left as spectators when starting team game from menu. The start server menus use team command and g_localTeamPref to set the human player's team. This way it's compatible with vanilla Q3 game VMs and the new setting team at connect feature.
2017-06-23 02:56:00 +00:00
// send team command for vanilla q3 game qvm
2005-08-26 17:39:27 +00:00
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait 5; team %s\n", playerTeam_list[s_serveroptions.playerTeam[0].curvalue] ) );
Fix g_teamAutoJoin and g_teamForceBalance There are various issues caused by not knowing the initial team for the local client and bots when they connect. This is can be reproduced by starting a team game from the main menu. When g_teamAutoJoin is enabled, bots and local client join a random team at connect and then execute their team command a few frames later. This may result in the player being killed if they specify a different team. In Team Arena's Harvester mode this causes harvester skulls to be spawned at the beginning of the game. When g_teamForceBalance is enabled, the local client and bots may not be able to join their desired team. This may result in them being spectators. If g_teamAutoJoin is also enabled they may be left on the opposite (red/blue) team they were meant to join. There is a hack for including bot's team in their player info string (used by cgame for which team skin to use) before the bot joins their desired team. Bots aren't guaranteed to join their desired team (as may happen when both g_teamAutoJoin and g_teamForceBalance are enabled) so clients may see them as being on the wrong team! ---- Add teampref userinfo option for team preference. If teampref is set it will be used for attempting to join the team immediately at connect. Bots now join team at connect using teampref userinfo. So remove the hack for setting bot's team in player info string before the bot joins the team. To avoid the client sending teampref userinfo to all network servers, the local client uses a g_localTeamPref cvar. The g_localTeamPref cvar is cleared after it's used so it doesn't get used when starting another server later. Another reason not to use a teampref userinfo cvar is there isn't a reliable way to clear it in CGame/UI which are likely loaded from baseq3 pk3. Make it so g_teamAutoJoin doesn't affect clients who specify teampref. If teampref is invalid, the client will join a random team like g_teamAutoJoin. Don't apply g_teamForceBalance to the local client or bots. Otherwise they may be left as spectators when starting team game from menu. The start server menus use team command and g_localTeamPref to set the human player's team. This way it's compatible with vanilla Q3 game VMs and the new setting team at connect feature.
2017-06-23 02:56:00 +00:00
// set g_localTeamPref for ioq3 game qvm
trap_Cvar_Set( "g_localTeamPref", playerTeam_list[s_serveroptions.playerTeam[0].curvalue] );
2005-08-26 17:39:27 +00:00
}
}
/*
=================
ServerOptions_InitPlayerItems
=================
*/
static void ServerOptions_InitPlayerItems( void ) {
int n;
int v;
// init types
if( s_serveroptions.multiplayer ) {
v = 0; // open
}
else {
v = 1; // bot
}
for( n = 0; n < PLAYER_SLOTS; n++ ) {
s_serveroptions.playerType[n].curvalue = v;
}
if( s_serveroptions.multiplayer && (s_serveroptions.gametype < GT_TEAM) ) {
for( n = 8; n < PLAYER_SLOTS; n++ ) {
s_serveroptions.playerType[n].curvalue = 2;
}
}
// if not a dedicated server, first slot is reserved for the human on the server
if( s_serveroptions.dedicated.curvalue == 0 ) {
// human
s_serveroptions.playerType[0].generic.flags |= QMF_INACTIVE;
s_serveroptions.playerType[0].curvalue = 0;
trap_Cvar_VariableStringBuffer( "name", s_serveroptions.playerNameBuffers[0], sizeof(s_serveroptions.playerNameBuffers[0]) );
Q_CleanStr( s_serveroptions.playerNameBuffers[0] );
}
// init teams
if( s_serveroptions.gametype >= GT_TEAM ) {
for( n = 0; n < (PLAYER_SLOTS / 2); n++ ) {
s_serveroptions.playerTeam[n].curvalue = 0;
}
for( ; n < PLAYER_SLOTS; n++ ) {
s_serveroptions.playerTeam[n].curvalue = 1;
}
}
else {
for( n = 0; n < PLAYER_SLOTS; n++ ) {
s_serveroptions.playerTeam[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
}
}
}
/*
=================
ServerOptions_SetPlayerItems
=================
*/
static void ServerOptions_SetPlayerItems( void ) {
int start;
int n;
// types
// for( n = 0; n < PLAYER_SLOTS; n++ ) {
// if( (!s_serveroptions.multiplayer) && (n > 0) && (s_serveroptions.playerType[n].curvalue == 0) ) {
// s_serveroptions.playerType[n].curvalue = 1;
// }
// }
// names
if( s_serveroptions.dedicated.curvalue == 0 ) {
s_serveroptions.player0.string = "Human";
s_serveroptions.playerName[0].generic.flags &= ~QMF_HIDDEN;
start = 1;
}
else {
s_serveroptions.player0.string = "Open";
start = 0;
}
for( n = start; n < PLAYER_SLOTS; n++ ) {
if( s_serveroptions.playerType[n].curvalue == 1 ) {
s_serveroptions.playerName[n].generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN);
}
else {
s_serveroptions.playerName[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
}
}
// teams
if( s_serveroptions.gametype < GT_TEAM ) {
return;
}
for( n = start; n < PLAYER_SLOTS; n++ ) {
if( s_serveroptions.playerType[n].curvalue == 2 ) {
s_serveroptions.playerTeam[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
}
else {
s_serveroptions.playerTeam[n].generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN);
}
}
}
/*
=================
ServerOptions_Event
=================
*/
static void ServerOptions_Event( void* ptr, int event ) {
switch( ((menucommon_s*)ptr)->id ) {
//if( event != QM_ACTIVATED && event != QM_LOSTFOCUS) {
// return;
//}
case ID_PLAYER_TYPE:
if( event != QM_ACTIVATED ) {
break;
}
ServerOptions_SetPlayerItems();
break;
case ID_MAXCLIENTS:
case ID_DEDICATED:
ServerOptions_SetPlayerItems();
break;
case ID_GO:
if( event != QM_ACTIVATED ) {
break;
}
ServerOptions_Start();
break;
case ID_STARTSERVERNEXT:
if( event != QM_ACTIVATED ) {
break;
}
break;
case ID_BACK:
if( event != QM_ACTIVATED ) {
break;
}
UI_PopMenu();
break;
}
}
static void ServerOptions_PlayerNameEvent( void* ptr, int event ) {
int n;
if( event != QM_ACTIVATED ) {
return;
}
n = ((menutext_s*)ptr)->generic.id;
s_serveroptions.newBotIndex = n;
UI_BotSelectMenu( s_serveroptions.playerNameBuffers[n] );
}
/*
=================
ServerOptions_StatusBar
=================
*/
static void ServerOptions_StatusBar( void* ptr ) {
switch( ((menucommon_s*)ptr)->id ) {
default:
UI_DrawString( 320, 440, "0 = NO LIMIT", UI_CENTER|UI_SMALLFONT, colorWhite );
break;
}
}
/*
===============
ServerOptions_LevelshotDraw
===============
*/
static void ServerOptions_LevelshotDraw( void *self ) {
menubitmap_s *b;
int x;
int y;
// strange place for this, but it works
if( s_serveroptions.newBot ) {
Q_strncpyz( s_serveroptions.playerNameBuffers[s_serveroptions.newBotIndex], s_serveroptions.newBotName, 16 );
s_serveroptions.newBot = qfalse;
}
b = (menubitmap_s *)self;
Bitmap_Draw( b );
x = b->generic.x;
y = b->generic.y + b->height;
UI_FillRect( x, y, b->width, 40, colorBlack );
x += b->width / 2;
y += 4;
UI_DrawString( x, y, s_serveroptions.mapnamebuffer, UI_CENTER|UI_SMALLFONT, color_orange );
y += SMALLCHAR_HEIGHT;
UI_DrawString( x, y, gametype_items[gametype_remap2[s_serveroptions.gametype]], UI_CENTER|UI_SMALLFONT, color_orange );
}
static void ServerOptions_InitBotNames( void ) {
int count;
int n;
const char *arenaInfo;
const char *botInfo;
char *p;
char *bot;
char bots[MAX_INFO_STRING];
if( s_serveroptions.gametype >= GT_TEAM ) {
Q_strncpyz( s_serveroptions.playerNameBuffers[1], "grunt", 16 );
Q_strncpyz( s_serveroptions.playerNameBuffers[2], "major", 16 );
if( s_serveroptions.gametype == GT_TEAM ) {
Q_strncpyz( s_serveroptions.playerNameBuffers[3], "visor", 16 );
}
else {
s_serveroptions.playerType[3].curvalue = 2;
}
s_serveroptions.playerType[4].curvalue = 2;
s_serveroptions.playerType[5].curvalue = 2;
Q_strncpyz( s_serveroptions.playerNameBuffers[6], "sarge", 16 );
Q_strncpyz( s_serveroptions.playerNameBuffers[7], "grunt", 16 );
Q_strncpyz( s_serveroptions.playerNameBuffers[8], "major", 16 );
if( s_serveroptions.gametype == GT_TEAM ) {
Q_strncpyz( s_serveroptions.playerNameBuffers[9], "visor", 16 );
}
else {
s_serveroptions.playerType[9].curvalue = 2;
}
s_serveroptions.playerType[10].curvalue = 2;
s_serveroptions.playerType[11].curvalue = 2;
return;
}
count = 1; // skip the first slot, reserved for a human
// get info for this map
arenaInfo = UI_GetArenaInfoByMap( s_serveroptions.mapnamebuffer );
// get the bot info - we'll seed with them if any are listed
Q_strncpyz( bots, Info_ValueForKey( arenaInfo, "bots" ), sizeof(bots) );
p = &bots[0];
while( *p && count < PLAYER_SLOTS ) {
//skip spaces
while( *p && *p == ' ' ) {
p++;
}
if( !*p ) {
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break;
}
// mark start of bot name
bot = p;
// skip until space of null
while( *p && *p != ' ' ) {
p++;
}
if( *p ) {
*p++ = 0;
}
2009-10-19 14:00:16 +00:00
botInfo = UI_GetBotInfoByName( bot );
if( !botInfo )
{
botInfo = UI_GetBotInfoByNumber( count );
}
2005-08-26 17:39:27 +00:00
bot = Info_ValueForKey( botInfo, "name" );
Q_strncpyz( s_serveroptions.playerNameBuffers[count], bot, sizeof(s_serveroptions.playerNameBuffers[count]) );
count++;
}
// set the rest of the bot slots to "---"
for( n = count; n < PLAYER_SLOTS; n++ ) {
strcpy( s_serveroptions.playerNameBuffers[n], "--------" );
}
// pad up to #8 as open slots
for( ;count < 8; count++ ) {
s_serveroptions.playerType[count].curvalue = 0;
}
// close off the rest by default
for( ;count < PLAYER_SLOTS; count++ ) {
if( s_serveroptions.playerType[count].curvalue == 1 ) {
s_serveroptions.playerType[count].curvalue = 2;
}
}
}
/*
=================
ServerOptions_SetMenuItems
=================
*/
static void ServerOptions_SetMenuItems( void ) {
2009-10-19 14:00:16 +00:00
static char picname[64];
char mapname[MAX_NAMELENGTH];
const char *info;
2005-08-26 17:39:27 +00:00
switch( s_serveroptions.gametype ) {
case GT_FFA:
default:
Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ffa_fraglimit" ) ) );
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ffa_timelimit" ) ) );
break;
case GT_TOURNAMENT:
Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_tourney_fraglimit" ) ) );
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_tourney_timelimit" ) ) );
break;
case GT_TEAM:
Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_fraglimit" ) ) );
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_timelimit" ) ) );
s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_team_friendly" ) );
break;
case GT_CTF:
Com_sprintf( s_serveroptions.flaglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 100, trap_Cvar_VariableValue( "ui_ctf_capturelimit" ) ) );
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ctf_timelimit" ) ) );
s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_ctf_friendly" ) );
break;
}
Q_strncpyz( s_serveroptions.hostname.field.buffer, UI_Cvar_VariableString( "sv_hostname" ), sizeof( s_serveroptions.hostname.field.buffer ) );
s_serveroptions.pure.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "sv_pure" ) );
// set the map pic
info = UI_GetArenaInfoByNumber( s_startserver.maplist[ s_startserver.currentmap ]);
Q_strncpyz( mapname, Info_ValueForKey( info, "map"), MAX_NAMELENGTH );
Q_strupr( mapname );
Com_sprintf( picname, 64, "levelshots/%s", mapname );
2005-08-26 17:39:27 +00:00
s_serveroptions.mappic.generic.name = picname;
// set the map name
strcpy( s_serveroptions.mapnamebuffer, s_startserver.mapname.string );
Q_strupr( s_serveroptions.mapnamebuffer );
// get the player selections initialized
ServerOptions_InitPlayerItems();
ServerOptions_SetPlayerItems();
// seed bot names
ServerOptions_InitBotNames();
ServerOptions_SetPlayerItems();
}
/*
=================
PlayerName_Draw
=================
*/
static void PlayerName_Draw( void *item ) {
menutext_s *s;
float *color;
int x, y;
int style;
qboolean focus;
s = (menutext_s *)item;
x = s->generic.x;
y = s->generic.y;
style = UI_SMALLFONT;
focus = (s->generic.parent->cursor == s->generic.menuPosition);
if ( s->generic.flags & QMF_GRAYED )
color = text_color_disabled;
else if ( focus )
{
color = text_color_highlight;
style |= UI_PULSE;
}
else if ( s->generic.flags & QMF_BLINK )
{
color = text_color_highlight;
style |= UI_BLINK;
}
else
color = text_color_normal;
if ( focus )
{
// draw cursor
UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color );
UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color);
}
UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color );
UI_DrawString( x + SMALLCHAR_WIDTH, y, s->string, style|UI_LEFT, color );
}
/*
=================
ServerOptions_MenuInit
=================
*/
#define OPTIONS_X 456
static void ServerOptions_MenuInit( qboolean multiplayer ) {
int y;
int n;
memset( &s_serveroptions, 0 ,sizeof(serveroptions_t) );
s_serveroptions.multiplayer = multiplayer;
s_serveroptions.gametype = (int) Com_Clamp(0, ARRAY_LEN(gametype_remap2) - 1,
trap_Cvar_VariableValue("g_gametype"));
2005-08-26 17:39:27 +00:00
s_serveroptions.punkbuster.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "sv_punkbuster" ) );
ServerOptions_Cache();
s_serveroptions.menu.wrapAround = qtrue;
s_serveroptions.menu.fullscreen = qtrue;
s_serveroptions.banner.generic.type = MTYPE_BTEXT;
s_serveroptions.banner.generic.x = 320;
s_serveroptions.banner.generic.y = 16;
s_serveroptions.banner.string = "GAME SERVER";
s_serveroptions.banner.color = color_white;
s_serveroptions.banner.style = UI_CENTER;
s_serveroptions.mappic.generic.type = MTYPE_BITMAP;
s_serveroptions.mappic.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_serveroptions.mappic.generic.x = 352;
s_serveroptions.mappic.generic.y = 80;
s_serveroptions.mappic.width = 160;
s_serveroptions.mappic.height = 120;
s_serveroptions.mappic.errorpic = GAMESERVER_UNKNOWNMAP;
s_serveroptions.mappic.generic.ownerdraw = ServerOptions_LevelshotDraw;
s_serveroptions.picframe.generic.type = MTYPE_BITMAP;
s_serveroptions.picframe.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE|QMF_HIGHLIGHT;
s_serveroptions.picframe.generic.x = 352 - 38;
s_serveroptions.picframe.generic.y = 80 - 40;
s_serveroptions.picframe.width = 320;
s_serveroptions.picframe.height = 320;
s_serveroptions.picframe.focuspic = GAMESERVER_SELECT;
y = 272;
if( s_serveroptions.gametype != GT_CTF ) {
s_serveroptions.fraglimit.generic.type = MTYPE_FIELD;
s_serveroptions.fraglimit.generic.name = "Frag Limit:";
s_serveroptions.fraglimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.fraglimit.generic.x = OPTIONS_X;
s_serveroptions.fraglimit.generic.y = y;
s_serveroptions.fraglimit.generic.statusbar = ServerOptions_StatusBar;
s_serveroptions.fraglimit.field.widthInChars = 3;
s_serveroptions.fraglimit.field.maxchars = 3;
}
else {
s_serveroptions.flaglimit.generic.type = MTYPE_FIELD;
s_serveroptions.flaglimit.generic.name = "Capture Limit:";
s_serveroptions.flaglimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.flaglimit.generic.x = OPTIONS_X;
s_serveroptions.flaglimit.generic.y = y;
s_serveroptions.flaglimit.generic.statusbar = ServerOptions_StatusBar;
s_serveroptions.flaglimit.field.widthInChars = 3;
s_serveroptions.flaglimit.field.maxchars = 3;
}
y += BIGCHAR_HEIGHT+2;
s_serveroptions.timelimit.generic.type = MTYPE_FIELD;
s_serveroptions.timelimit.generic.name = "Time Limit:";
s_serveroptions.timelimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.timelimit.generic.x = OPTIONS_X;
s_serveroptions.timelimit.generic.y = y;
s_serveroptions.timelimit.generic.statusbar = ServerOptions_StatusBar;
s_serveroptions.timelimit.field.widthInChars = 3;
s_serveroptions.timelimit.field.maxchars = 3;
if( s_serveroptions.gametype >= GT_TEAM ) {
y += BIGCHAR_HEIGHT+2;
s_serveroptions.friendlyfire.generic.type = MTYPE_RADIOBUTTON;
s_serveroptions.friendlyfire.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.friendlyfire.generic.x = OPTIONS_X;
s_serveroptions.friendlyfire.generic.y = y;
s_serveroptions.friendlyfire.generic.name = "Friendly Fire:";
}
y += BIGCHAR_HEIGHT+2;
s_serveroptions.pure.generic.type = MTYPE_RADIOBUTTON;
s_serveroptions.pure.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.pure.generic.x = OPTIONS_X;
s_serveroptions.pure.generic.y = y;
s_serveroptions.pure.generic.name = "Pure Server:";
if( s_serveroptions.multiplayer ) {
y += BIGCHAR_HEIGHT+2;
s_serveroptions.dedicated.generic.type = MTYPE_SPINCONTROL;
s_serveroptions.dedicated.generic.id = ID_DEDICATED;
s_serveroptions.dedicated.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.dedicated.generic.callback = ServerOptions_Event;
s_serveroptions.dedicated.generic.x = OPTIONS_X;
s_serveroptions.dedicated.generic.y = y;
s_serveroptions.dedicated.generic.name = "Dedicated:";
s_serveroptions.dedicated.itemnames = dedicated_list;
}
if( s_serveroptions.multiplayer ) {
y += BIGCHAR_HEIGHT+2;
s_serveroptions.hostname.generic.type = MTYPE_FIELD;
s_serveroptions.hostname.generic.name = "Hostname:";
s_serveroptions.hostname.generic.flags = QMF_SMALLFONT;
s_serveroptions.hostname.generic.x = OPTIONS_X;
s_serveroptions.hostname.generic.y = y;
s_serveroptions.hostname.field.widthInChars = 18;
s_serveroptions.hostname.field.maxchars = 64;
}
y += BIGCHAR_HEIGHT+2;
s_serveroptions.punkbuster.generic.type = MTYPE_SPINCONTROL;
s_serveroptions.punkbuster.generic.name = "Punkbuster:";
s_serveroptions.punkbuster.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.punkbuster.generic.id = 0;
s_serveroptions.punkbuster.generic.x = OPTIONS_X;
s_serveroptions.punkbuster.generic.y = y;
s_serveroptions.punkbuster.itemnames = punkbuster_items;
y = 80;
s_serveroptions.botSkill.generic.type = MTYPE_SPINCONTROL;
s_serveroptions.botSkill.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144) ################################################################################ This Patch fixes: ################################################################################ - The "fraglimit warning" was not played at all, if on the blue team. - The "where" console command was broken. - Obelisk explosion wasn't drawn if no Rocketlauncher was loaded. - Impact marks sometimes didn't draw at all. - IMPORTANT BUGFIX: No killing for cheaters with Lightning gun and Gauntlet. - If two doors are close to each other a spectator couldn't fly through them. - More robust, efficient and logical respawning routine. NOTE: The game.qvm will get notable smaller and will use LESS MEMORY! - Drowning sounds are fixed. Now they are played as intended. (as the id comment in the source code shows). - Some AI bugs (OVERFLOW!) in the bot movement code. - Several "Team Arena" Overload and Harvester bugs. - Stops bots from attacking a team mate (player) who only changed teams. - Some voice chats and CTF commands fixed. - "Team_ReturnFlag" was called twice, which did wired things sometimes. NOTE: (G_RunItem checks CONTENTS_NODROP already!) - A bugfix for Gauntlet animation. - Incorrect CTF scoring. - A bunch of corrected comments and print lines ("\n"). - Some regularity of expression and some small trivial bugs. ################################################################################ Details: ################################################################################ ******************************************************************************** BUG: in gamemode GT_TEAM the fraglimit warning will not be played if joining the blue team! -------------------------------------------------------------------------------- Solution: In "CG_CheckLocalSounds": if cgs.scores2 > highScore, highScore should be cgs.scores2. ******************************************************************************** BUG: the "where" console command doesn't work as expected (it's always 0 0 0) but not in id Quake 3 Arena. It seems that now Ioquake3 is affected! -------------------------------------------------------------------------------- Solution: In Function "Cmd_Where_f" ent->s.origin should be ent->r.currentOrigin. ******************************************************************************** BUG: in gamemode GT_OBELISK obelisk explosion won't be drawn if there is no Rocketlauncher loaded. (The "maps without Rocketlauncher" bug) -------------------------------------------------------------------------------- Solution: in "cg_main.c": cgs.media.rocketExplosionShader should be registered if gamemode is GT_OBELISK. ******************************************************************************** BUG: Impact marks sometimes doesn't draw at all. Not easy to reproduce if you don't play (io)Quake3 every day and know the places where it happens! ;) But anyway... Test: start q3dm12 go to "Long Jump Canyon" (where the small platform teleporter for the BFG is) place yourself at the point where the railgun spawns, look in the direction where the red suspended armor is. Now shoot at the sloped wall on the out/leftside of the door you see. (the sloped wall should be nearly in the center of your screen now). If you choose the correct brush face and shoot up and down at this brush face, the impact marks sometimes aren't visible. There are hundreds of custom maps where this can happen! -------------------------------------------------------------------------------- Solution: I replaced the function "SnapVectorTowards" with the one from "Wolfenstein - Enemy Territory (GPL Source Code)" ******************************************************************************** BUG: Normally "NOCLIP" cheaters are logically not allowed to fire a gun. Unfortunatly the Gauntlet (and Lightning gun) was forgotten and not restricted to that. All weapons except those two were handled correct. -------------------------------------------------------------------------------- Solution: Make Gauntlet and Lightning gun not firing for someone who cheats with "NOCLIP" (like all other weapons). ******************************************************************************** NOTE: A few bugfixes are not mine and are reported here: http://www.quake3world.com/forum/viewtopic.php?f=16&t=9179. Thanks to Quake3world, for all those years and the good guys there! ******************************************************************************** BUG: During making a mod I found a very strange bug, which mainly occurs if someone tries to implement a lot of singleplayer monsters which should walk slowly (like the "Crash" bot). So if someone wants to make slow down bots or monsters when they are walking towards a goal and alter the function "BotMoveInGoalArea" then the bots/monsters do stupid things. Otherwise and this is the default (also buggy) behavior they start running although they shouldn't (as seen with the "Crash" bot and will not be fixed here). -------------------------------------------------------------------------------- Solution: Fix overflow in bot user command. BUGFIX from "Hunt" mod by J. Hoffman. ******************************************************************************** BUG: in function "BotMoveToGoal" the special elevator case doesn't make sense. -------------------------------------------------------------------------------- Solution: in "be_ai_move.c": ((result->flags & MOVERESULT_ONTOPOF_FUNCBOB) || (result->flags & MOVERESULT_ONTOPOF_FUNCBOB)) should be ((result->flags & MOVERESULT_ONTOPOF_ELEVATOR) || (result->flags & MOVERESULT_ONTOPOF_FUNCBOB)). ******************************************************************************** BUG: in function "BotWantsToRetreat" and "BotWantsToChase" this is wrong: "(bs->enemy != redobelisk.entitynum || bs->enemy != blueobelisk.entitynum)" -------------------------------------------------------------------------------- Solution: "... redobelisk.entitynum) && (bs->enemy != blueobelisk.." is correct. ******************************************************************************** BUG: in gamemode GT_OBELISK there are too many node switches for bots (test: mpq3tourney6 with many bots). If that happens, game becomes unplayable. I don't know if this is the best solution but here it is: -------------------------------------------------------------------------------- Solution: In function "AINode_Battle_Fight" right after: if (!BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, bs->enemy)) { I added this: #ifdef MISSIONPACK if (bs->enemy == redobelisk.entitynum || bs->enemy == blueobelisk.entitynum) { AIEnter_Battle_Chase(bs, "battle fight: obelisk out of sight"); return qfalse; } #endif ******************************************************************************** BUG: in gamemode >= GT_TEAM, after team change, bots will (sometimes) not stop shooting at you, although you are on their team now. It seems that the configstrings are f***** up or not reliable in this case! -------------------------------------------------------------------------------- Solution: In function "BotTeam" and "BotSameTeam" get the real team values. ******************************************************************************** BUG: Some of the bots voice commands are wrong. They are commanded to attack the enemy base but they say "Okay, I will defend!" -------------------------------------------------------------------------------- Solution: Corrected some voice commands in "BotCTFOrders_FlagNotAtBase" and "Bot1FCTFOrders_EnemyDroppedFlag" ******************************************************************************** BUG: Spectators couldn't fly through doors if they are very close to each other. You can test it with some regular id maps (q3dm14, q3dm12) but there are also many custom maps where this can happen! This is annoying because in the worst case you can't move at all and are caught inside a door. -------------------------------------------------------------------------------- Solution: There is a solution in a mod called "Hunt" by J. Hoffman. Bugfix is included in this patch! ******************************************************************************** BUG: During making a mod I found it very hard to implement some of my ideas (something like "Limbo" or "Meeting") because of the way the player spawn effect, intermission and spawning on victory pads is handled. I reworked it a bit and simplified it so that the effect is handled when a client respawns (as the name says) and not when a client begins. I think this will help more mod makers everytime they want to make changes to spawning of players, bots on victory pads or monsters... and want to avoid spectators with Machineguns which can kill and score... :() NOTE: I also renamed the poorly named function "respawn" to "ClientRespawn". If someone searches the code base for "respawn" it was really hard to find the correct place for what was meant. "respawn" is used so often, that you really get headache ... now with "ClientRespawn" it's easier! IMPORTANT: The whole respawning, moving to intermission point and everything related to that is now done in a more reliable way without changing the default behavior. (How critical the whole spwaning mess was did you see by yourself (ioquake3 rev. 2076). With this patch it's safer. Trust me, I spent hours of fixing silly problems... -------------------------------------------------------------------------------- Solution: Simplified "ClientBegin" and moved the teleport event to "ClientSpawn". ******************************************************************************** BUG: If a player is dying or hurted under water the hurt/dying sounds AND the drowning sounds are played together. This is silly. Moreover it's no good idea to let the server play client sounds! There was a solution in a mod called "Q3A++" by Dan 'Neurobasher' Gomes which fixes the problem. -------------------------------------------------------------------------------- Solution: Created a "CG_WaterLevel" function to play the appropriate sounds. ******************************************************************************** ################################################################################
2011-08-01 11:39:33 +00:00
s_serveroptions.botSkill.generic.name = "Bot Skill:";
2005-08-26 17:39:27 +00:00
s_serveroptions.botSkill.generic.x = 32 + (strlen(s_serveroptions.botSkill.generic.name) + 2 ) * SMALLCHAR_WIDTH;
s_serveroptions.botSkill.generic.y = y;
s_serveroptions.botSkill.itemnames = botSkill_list;
s_serveroptions.botSkill.curvalue = 1;
y += ( 2 * SMALLCHAR_HEIGHT );
s_serveroptions.player0.generic.type = MTYPE_TEXT;
s_serveroptions.player0.generic.flags = QMF_SMALLFONT;
s_serveroptions.player0.generic.x = 32 + SMALLCHAR_WIDTH;
s_serveroptions.player0.generic.y = y;
s_serveroptions.player0.color = color_orange;
s_serveroptions.player0.style = UI_LEFT|UI_SMALLFONT;
for( n = 0; n < PLAYER_SLOTS; n++ ) {
s_serveroptions.playerType[n].generic.type = MTYPE_SPINCONTROL;
s_serveroptions.playerType[n].generic.flags = QMF_SMALLFONT;
s_serveroptions.playerType[n].generic.id = ID_PLAYER_TYPE;
s_serveroptions.playerType[n].generic.callback = ServerOptions_Event;
s_serveroptions.playerType[n].generic.x = 32;
s_serveroptions.playerType[n].generic.y = y;
s_serveroptions.playerType[n].itemnames = playerType_list;
s_serveroptions.playerName[n].generic.type = MTYPE_TEXT;
s_serveroptions.playerName[n].generic.flags = QMF_SMALLFONT;
s_serveroptions.playerName[n].generic.x = 96;
s_serveroptions.playerName[n].generic.y = y;
s_serveroptions.playerName[n].generic.callback = ServerOptions_PlayerNameEvent;
s_serveroptions.playerName[n].generic.id = n;
s_serveroptions.playerName[n].generic.ownerdraw = PlayerName_Draw;
s_serveroptions.playerName[n].color = color_orange;
s_serveroptions.playerName[n].style = UI_SMALLFONT;
s_serveroptions.playerName[n].string = s_serveroptions.playerNameBuffers[n];
s_serveroptions.playerName[n].generic.top = s_serveroptions.playerName[n].generic.y;
s_serveroptions.playerName[n].generic.bottom = s_serveroptions.playerName[n].generic.y + SMALLCHAR_HEIGHT;
s_serveroptions.playerName[n].generic.left = s_serveroptions.playerName[n].generic.x - SMALLCHAR_HEIGHT/ 2;
s_serveroptions.playerName[n].generic.right = s_serveroptions.playerName[n].generic.x + 16 * SMALLCHAR_WIDTH;
s_serveroptions.playerTeam[n].generic.type = MTYPE_SPINCONTROL;
s_serveroptions.playerTeam[n].generic.flags = QMF_SMALLFONT;
s_serveroptions.playerTeam[n].generic.x = 240;
s_serveroptions.playerTeam[n].generic.y = y;
s_serveroptions.playerTeam[n].itemnames = playerTeam_list;
y += ( SMALLCHAR_HEIGHT + 4 );
}
s_serveroptions.back.generic.type = MTYPE_BITMAP;
s_serveroptions.back.generic.name = GAMESERVER_BACK0;
s_serveroptions.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_serveroptions.back.generic.callback = ServerOptions_Event;
s_serveroptions.back.generic.id = ID_BACK;
s_serveroptions.back.generic.x = 0;
s_serveroptions.back.generic.y = 480-64;
s_serveroptions.back.width = 128;
s_serveroptions.back.height = 64;
s_serveroptions.back.focuspic = GAMESERVER_BACK1;
s_serveroptions.next.generic.type = MTYPE_BITMAP;
s_serveroptions.next.generic.name = GAMESERVER_NEXT0;
s_serveroptions.next.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_INACTIVE|QMF_GRAYED|QMF_HIDDEN;
s_serveroptions.next.generic.callback = ServerOptions_Event;
s_serveroptions.next.generic.id = ID_STARTSERVERNEXT;
s_serveroptions.next.generic.x = 640;
s_serveroptions.next.generic.y = 480-64-72;
s_serveroptions.next.generic.statusbar = ServerOptions_StatusBar;
s_serveroptions.next.width = 128;
s_serveroptions.next.height = 64;
s_serveroptions.next.focuspic = GAMESERVER_NEXT1;
s_serveroptions.go.generic.type = MTYPE_BITMAP;
s_serveroptions.go.generic.name = GAMESERVER_FIGHT0;
s_serveroptions.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
s_serveroptions.go.generic.callback = ServerOptions_Event;
s_serveroptions.go.generic.id = ID_GO;
s_serveroptions.go.generic.x = 640;
s_serveroptions.go.generic.y = 480-64;
s_serveroptions.go.width = 128;
s_serveroptions.go.height = 64;
s_serveroptions.go.focuspic = GAMESERVER_FIGHT1;
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.banner );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.mappic );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.picframe );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.botSkill );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.player0 );
for( n = 0; n < PLAYER_SLOTS; n++ ) {
if( n != 0 ) {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerType[n] );
}
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerName[n] );
if( s_serveroptions.gametype >= GT_TEAM ) {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerTeam[n] );
}
}
if( s_serveroptions.gametype != GT_CTF ) {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.fraglimit );
}
else {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.flaglimit );
}
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.timelimit );
if( s_serveroptions.gametype >= GT_TEAM ) {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.friendlyfire );
}
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.pure );
if( s_serveroptions.multiplayer ) {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.dedicated );
}
if( s_serveroptions.multiplayer ) {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.hostname );
}
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.back );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.next );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.go );
Menu_AddItem( &s_serveroptions.menu, (void*) &s_serveroptions.punkbuster );
ServerOptions_SetMenuItems();
}
/*
=================
ServerOptions_Cache
=================
*/
void ServerOptions_Cache( void ) {
trap_R_RegisterShaderNoMip( GAMESERVER_BACK0 );
trap_R_RegisterShaderNoMip( GAMESERVER_BACK1 );
trap_R_RegisterShaderNoMip( GAMESERVER_FIGHT0 );
trap_R_RegisterShaderNoMip( GAMESERVER_FIGHT1 );
trap_R_RegisterShaderNoMip( GAMESERVER_SELECT );
trap_R_RegisterShaderNoMip( GAMESERVER_UNKNOWNMAP );
}
/*
=================
UI_ServerOptionsMenu
=================
*/
static void UI_ServerOptionsMenu( qboolean multiplayer ) {
ServerOptions_MenuInit( multiplayer );
UI_PushMenu( &s_serveroptions.menu );
}
/*
=============================================================================
BOT SELECT MENU *****
=============================================================================
*/
#define BOTSELECT_BACK0 "menu/art/back_0"
#define BOTSELECT_BACK1 "menu/art/back_1"
#define BOTSELECT_ACCEPT0 "menu/art/accept_0"
#define BOTSELECT_ACCEPT1 "menu/art/accept_1"
#define BOTSELECT_SELECT "menu/art/opponents_select"
#define BOTSELECT_SELECTED "menu/art/opponents_selected"
#define BOTSELECT_ARROWS "menu/art/gs_arrows_0"
#define BOTSELECT_ARROWSL "menu/art/gs_arrows_l"
#define BOTSELECT_ARROWSR "menu/art/gs_arrows_r"
#define PLAYERGRID_COLS 4
#define PLAYERGRID_ROWS 4
#define MAX_MODELSPERPAGE (PLAYERGRID_ROWS * PLAYERGRID_COLS)
typedef struct {
menuframework_s menu;
menutext_s banner;
menubitmap_s pics[MAX_MODELSPERPAGE];
menubitmap_s picbuttons[MAX_MODELSPERPAGE];
menutext_s picnames[MAX_MODELSPERPAGE];
menubitmap_s arrows;
menubitmap_s left;
menubitmap_s right;
menubitmap_s go;
menubitmap_s back;
int numBots;
int modelpage;
int numpages;
int selectedmodel;
int sortedBotNums[MAX_BOTS];
char boticons[MAX_MODELSPERPAGE][MAX_QPATH];
char botnames[MAX_MODELSPERPAGE][16];
} botSelectInfo_t;
static botSelectInfo_t botSelectInfo;
/*
=================
UI_BotSelectMenu_SortCompare
=================
*/
static int QDECL UI_BotSelectMenu_SortCompare( const void *arg1, const void *arg2 ) {
int num1, num2;
const char *info1, *info2;
const char *name1, *name2;
num1 = *(int *)arg1;
num2 = *(int *)arg2;
info1 = UI_GetBotInfoByNumber( num1 );
info2 = UI_GetBotInfoByNumber( num2 );
name1 = Info_ValueForKey( info1, "name" );
name2 = Info_ValueForKey( info2, "name" );
return Q_stricmp( name1, name2 );
}
/*
=================
UI_BotSelectMenu_BuildList
=================
*/
static void UI_BotSelectMenu_BuildList( void ) {
int n;
botSelectInfo.modelpage = 0;
botSelectInfo.numBots = UI_GetNumBots();
botSelectInfo.numpages = botSelectInfo.numBots / MAX_MODELSPERPAGE;
if( botSelectInfo.numBots % MAX_MODELSPERPAGE ) {
botSelectInfo.numpages++;
}
// initialize the array
for( n = 0; n < botSelectInfo.numBots; n++ ) {
botSelectInfo.sortedBotNums[n] = n;
}
// now sort it
qsort( botSelectInfo.sortedBotNums, botSelectInfo.numBots, sizeof(botSelectInfo.sortedBotNums[0]), UI_BotSelectMenu_SortCompare );
}
/*
=================
ServerPlayerIcon
=================
*/
static void ServerPlayerIcon( const char *modelAndSkin, char *iconName, int iconNameMaxSize ) {
char *skin;
char model[MAX_QPATH];
Q_strncpyz( model, modelAndSkin, sizeof(model));
skin = strrchr( model, '/' );
2005-08-26 17:39:27 +00:00
if ( skin ) {
*skin++ = '\0';
}
else {
skin = "default";
}
Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_%s.tga", model, skin );
if( !trap_R_RegisterShaderNoMip( iconName ) && Q_stricmp( skin, "default" ) != 0 ) {
Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_default.tga", model );
}
}
/*
=================
UI_BotSelectMenu_UpdateGrid
=================
*/
static void UI_BotSelectMenu_UpdateGrid( void ) {
const char *info;
int i;
int j;
j = botSelectInfo.modelpage * MAX_MODELSPERPAGE;
for( i = 0; i < (PLAYERGRID_ROWS * PLAYERGRID_COLS); i++, j++) {
if( j < botSelectInfo.numBots ) {
info = UI_GetBotInfoByNumber( botSelectInfo.sortedBotNums[j] );
ServerPlayerIcon( Info_ValueForKey( info, "model" ), botSelectInfo.boticons[i], MAX_QPATH );
Q_strncpyz( botSelectInfo.botnames[i], Info_ValueForKey( info, "name" ), 16 );
Q_CleanStr( botSelectInfo.botnames[i] );
botSelectInfo.pics[i].generic.name = botSelectInfo.boticons[i];
if( BotAlreadySelected( botSelectInfo.botnames[i] ) ) {
botSelectInfo.picnames[i].color = color_red;
}
else {
botSelectInfo.picnames[i].color = color_orange;
}
botSelectInfo.picbuttons[i].generic.flags &= ~QMF_INACTIVE;
}
else {
// dead slot
botSelectInfo.pics[i].generic.name = NULL;
botSelectInfo.picbuttons[i].generic.flags |= QMF_INACTIVE;
botSelectInfo.botnames[i][0] = 0;
}
botSelectInfo.pics[i].generic.flags &= ~QMF_HIGHLIGHT;
botSelectInfo.pics[i].shader = 0;
botSelectInfo.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
}
// set selected model
i = botSelectInfo.selectedmodel % MAX_MODELSPERPAGE;
botSelectInfo.pics[i].generic.flags |= QMF_HIGHLIGHT;
botSelectInfo.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
if( botSelectInfo.numpages > 1 ) {
if( botSelectInfo.modelpage > 0 ) {
botSelectInfo.left.generic.flags &= ~QMF_INACTIVE;
}
else {
botSelectInfo.left.generic.flags |= QMF_INACTIVE;
}
if( botSelectInfo.modelpage < (botSelectInfo.numpages - 1) ) {
botSelectInfo.right.generic.flags &= ~QMF_INACTIVE;
}
else {
botSelectInfo.right.generic.flags |= QMF_INACTIVE;
}
}
else {
// hide left/right markers
botSelectInfo.left.generic.flags |= QMF_INACTIVE;
botSelectInfo.right.generic.flags |= QMF_INACTIVE;
}
}
/*
=================
UI_BotSelectMenu_Default
=================
*/
static void UI_BotSelectMenu_Default( char *bot ) {
const char *botInfo;
const char *test;
int n;
int i;
for( n = 0; n < botSelectInfo.numBots; n++ ) {
botInfo = UI_GetBotInfoByNumber( n );
test = Info_ValueForKey( botInfo, "name" );
if( Q_stricmp( bot, test ) == 0 ) {
break;
}
}
if( n == botSelectInfo.numBots ) {
botSelectInfo.selectedmodel = 0;
return;
}
for( i = 0; i < botSelectInfo.numBots; i++ ) {
if( botSelectInfo.sortedBotNums[i] == n ) {
break;
}
}
if( i == botSelectInfo.numBots ) {
botSelectInfo.selectedmodel = 0;
return;
}
botSelectInfo.selectedmodel = i;
}
/*
=================
UI_BotSelectMenu_LeftEvent
=================
*/
static void UI_BotSelectMenu_LeftEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
if( botSelectInfo.modelpage > 0 ) {
botSelectInfo.modelpage--;
botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE;
UI_BotSelectMenu_UpdateGrid();
}
}
/*
=================
UI_BotSelectMenu_RightEvent
=================
*/
static void UI_BotSelectMenu_RightEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
if( botSelectInfo.modelpage < botSelectInfo.numpages - 1 ) {
botSelectInfo.modelpage++;
botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE;
UI_BotSelectMenu_UpdateGrid();
}
}
/*
=================
UI_BotSelectMenu_BotEvent
=================
*/
static void UI_BotSelectMenu_BotEvent( void* ptr, int event ) {
int i;
if( event != QM_ACTIVATED ) {
return;
}
for( i = 0; i < (PLAYERGRID_ROWS * PLAYERGRID_COLS); i++ ) {
botSelectInfo.pics[i].generic.flags &= ~QMF_HIGHLIGHT;
botSelectInfo.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
}
// set selected
i = ((menucommon_s*)ptr)->id;
botSelectInfo.pics[i].generic.flags |= QMF_HIGHLIGHT;
botSelectInfo.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE + i;
}
/*
=================
UI_BotSelectMenu_BackEvent
=================
*/
static void UI_BotSelectMenu_BackEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
UI_PopMenu();
}
/*
=================
UI_BotSelectMenu_SelectEvent
=================
*/
static void UI_BotSelectMenu_SelectEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
UI_PopMenu();
s_serveroptions.newBot = qtrue;
Q_strncpyz( s_serveroptions.newBotName, botSelectInfo.botnames[botSelectInfo.selectedmodel % MAX_MODELSPERPAGE], 16 );
}
/*
=================
UI_BotSelectMenu_Cache
=================
*/
void UI_BotSelectMenu_Cache( void ) {
trap_R_RegisterShaderNoMip( BOTSELECT_BACK0 );
trap_R_RegisterShaderNoMip( BOTSELECT_BACK1 );
trap_R_RegisterShaderNoMip( BOTSELECT_ACCEPT0 );
trap_R_RegisterShaderNoMip( BOTSELECT_ACCEPT1 );
trap_R_RegisterShaderNoMip( BOTSELECT_SELECT );
trap_R_RegisterShaderNoMip( BOTSELECT_SELECTED );
trap_R_RegisterShaderNoMip( BOTSELECT_ARROWS );
trap_R_RegisterShaderNoMip( BOTSELECT_ARROWSL );
trap_R_RegisterShaderNoMip( BOTSELECT_ARROWSR );
}
static void UI_BotSelectMenu_Init( char *bot ) {
int i, j, k;
int x, y;
memset( &botSelectInfo, 0 ,sizeof(botSelectInfo) );
botSelectInfo.menu.wrapAround = qtrue;
botSelectInfo.menu.fullscreen = qtrue;
UI_BotSelectMenu_Cache();
botSelectInfo.banner.generic.type = MTYPE_BTEXT;
botSelectInfo.banner.generic.x = 320;
botSelectInfo.banner.generic.y = 16;
botSelectInfo.banner.string = "SELECT BOT";
botSelectInfo.banner.color = color_white;
botSelectInfo.banner.style = UI_CENTER;
y = 80;
for( i = 0, k = 0; i < PLAYERGRID_ROWS; i++) {
x = 180;
for( j = 0; j < PLAYERGRID_COLS; j++, k++ ) {
botSelectInfo.pics[k].generic.type = MTYPE_BITMAP;
botSelectInfo.pics[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
botSelectInfo.pics[k].generic.x = x;
botSelectInfo.pics[k].generic.y = y;
botSelectInfo.pics[k].generic.name = botSelectInfo.boticons[k];
botSelectInfo.pics[k].width = 64;
botSelectInfo.pics[k].height = 64;
botSelectInfo.pics[k].focuspic = BOTSELECT_SELECTED;
botSelectInfo.pics[k].focuscolor = colorRed;
botSelectInfo.picbuttons[k].generic.type = MTYPE_BITMAP;
botSelectInfo.picbuttons[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS;
botSelectInfo.picbuttons[k].generic.callback = UI_BotSelectMenu_BotEvent;
botSelectInfo.picbuttons[k].generic.id = k;
botSelectInfo.picbuttons[k].generic.x = x - 16;
botSelectInfo.picbuttons[k].generic.y = y - 16;
botSelectInfo.picbuttons[k].generic.left = x;
botSelectInfo.picbuttons[k].generic.top = y;
botSelectInfo.picbuttons[k].generic.right = x + 64;
botSelectInfo.picbuttons[k].generic.bottom = y + 64;
botSelectInfo.picbuttons[k].width = 128;
botSelectInfo.picbuttons[k].height = 128;
botSelectInfo.picbuttons[k].focuspic = BOTSELECT_SELECT;
botSelectInfo.picbuttons[k].focuscolor = colorRed;
botSelectInfo.picnames[k].generic.type = MTYPE_TEXT;
botSelectInfo.picnames[k].generic.flags = QMF_SMALLFONT;
botSelectInfo.picnames[k].generic.x = x + 32;
botSelectInfo.picnames[k].generic.y = y + 64;
botSelectInfo.picnames[k].string = botSelectInfo.botnames[k];
botSelectInfo.picnames[k].color = color_orange;
botSelectInfo.picnames[k].style = UI_CENTER|UI_SMALLFONT;
x += (64 + 6);
}
y += (64 + SMALLCHAR_HEIGHT + 6);
}
botSelectInfo.arrows.generic.type = MTYPE_BITMAP;
botSelectInfo.arrows.generic.name = BOTSELECT_ARROWS;
botSelectInfo.arrows.generic.flags = QMF_INACTIVE;
botSelectInfo.arrows.generic.x = 260;
botSelectInfo.arrows.generic.y = 440;
botSelectInfo.arrows.width = 128;
botSelectInfo.arrows.height = 32;
botSelectInfo.left.generic.type = MTYPE_BITMAP;
botSelectInfo.left.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
botSelectInfo.left.generic.callback = UI_BotSelectMenu_LeftEvent;
botSelectInfo.left.generic.x = 260;
botSelectInfo.left.generic.y = 440;
botSelectInfo.left.width = 64;
botSelectInfo.left.height = 32;
botSelectInfo.left.focuspic = BOTSELECT_ARROWSL;
botSelectInfo.right.generic.type = MTYPE_BITMAP;
botSelectInfo.right.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
botSelectInfo.right.generic.callback = UI_BotSelectMenu_RightEvent;
botSelectInfo.right.generic.x = 321;
botSelectInfo.right.generic.y = 440;
botSelectInfo.right.width = 64;
botSelectInfo.right.height = 32;
botSelectInfo.right.focuspic = BOTSELECT_ARROWSR;
botSelectInfo.back.generic.type = MTYPE_BITMAP;
botSelectInfo.back.generic.name = BOTSELECT_BACK0;
botSelectInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
botSelectInfo.back.generic.callback = UI_BotSelectMenu_BackEvent;
botSelectInfo.back.generic.x = 0;
botSelectInfo.back.generic.y = 480-64;
botSelectInfo.back.width = 128;
botSelectInfo.back.height = 64;
botSelectInfo.back.focuspic = BOTSELECT_BACK1;
botSelectInfo.go.generic.type = MTYPE_BITMAP;
botSelectInfo.go.generic.name = BOTSELECT_ACCEPT0;
botSelectInfo.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
botSelectInfo.go.generic.callback = UI_BotSelectMenu_SelectEvent;
botSelectInfo.go.generic.x = 640;
botSelectInfo.go.generic.y = 480-64;
botSelectInfo.go.width = 128;
botSelectInfo.go.height = 64;
botSelectInfo.go.focuspic = BOTSELECT_ACCEPT1;
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.banner );
for( i = 0; i < MAX_MODELSPERPAGE; i++ ) {
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.pics[i] );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.picbuttons[i] );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.picnames[i] );
}
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.arrows );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.left );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.right );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.back );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.go );
UI_BotSelectMenu_BuildList();
UI_BotSelectMenu_Default( bot );
botSelectInfo.modelpage = botSelectInfo.selectedmodel / MAX_MODELSPERPAGE;
UI_BotSelectMenu_UpdateGrid();
}
/*
=================
UI_BotSelectMenu
=================
*/
void UI_BotSelectMenu( char *bot ) {
UI_BotSelectMenu_Init( bot );
UI_PushMenu( &botSelectInfo.menu );
}