ioef/code/ui
Thilo Schulz 90ede2cb48 - Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, by Zack Middleton
Check if uivm is loaded before using it

  Patch adds a check for uivm before using it, fixes running dedicated server
  using client binary.

  Missing uivm check pointed out by Ensiform.

- Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform
- Bug 5052 - Missing podium timer initialization, by Eugene C.
2011-06-21 11:36:25 +00:00
..
ui_atoms.c - Fix potential out-of-bounds read in files.c, fix by using new FS_IsExt 2011-03-07 22:08:48 +00:00
ui_gameinfo.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
ui_local.h Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
ui_main.c - Fix potential out-of-bounds read in files.c, fix by using new FS_IsExt 2011-03-07 22:08:48 +00:00
ui_players.c the address of 'headModelName' will always evaluate as 'true' 2007-07-19 08:10:32 +00:00
ui_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
ui_shared.c - Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, by Zack Middleton 2011-06-21 11:36:25 +00:00
ui_shared.h * Added STATUS 2005-10-29 01:53:09 +00:00
ui_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
ui_syscalls.c Enable -fvisibility=hidden on Linux. 2009-09-15 02:48:17 +00:00