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44 lines
1.8 KiB
C
44 lines
1.8 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// piclib.h
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void LoadLBM (const char *filename, byte **picture, byte **palette);
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void WriteLBMfile (const char *filename, byte *data, int width, int height
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, byte *palette);
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void LoadPCX (const char *filename, byte **picture, byte **palette, int *width, int *height);
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void WritePCXfile (const char *filename, byte *data, int width, int height
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, byte *palette);
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// loads / saves either lbm or pcx, depending on extension
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void Load256Image (const char *name, byte **pixels, byte **palette,
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int *width, int *height);
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void Save256Image (const char *name, byte *pixels, byte *palette,
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int width, int height);
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void LoadTGA (const char *filename, byte **pixels, int *width, int *height);
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void LoadTGABuffer ( byte *buffer, byte **pic, int *width, int *height);
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void WriteTGA (const char *filename, byte *data, int width, int height);
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void Load32BitImage (const char *name, unsigned **pixels, int *width, int *height);
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