.. |
glsl
|
Use specular texture RGB as specular reflectance, multiplied by per-material value.
|
2013-05-03 00:32:59 -07:00 |
tr_animation.c
|
Remove RAVENMD4 #define
|
2013-03-18 19:05:51 +00:00 |
tr_backend.c
|
#5889: Do post-processing only on viewport portion of frame buffer.
|
2013-04-26 18:49:48 -07:00 |
tr_bsp.c
|
Add assignment below declarations otherwise compiling fails with msvc
|
2013-07-21 19:15:24 -05:00 |
tr_cmds.c
|
Remove unused renderCommandList variable from renderers
|
2013-05-13 12:08:16 -05:00 |
tr_curve.c
|
|
|
tr_extensions.c
|
|
|
tr_extramath.c
|
|
|
tr_extramath.h
|
Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
|
2013-03-06 00:54:56 -08:00 |
tr_extratypes.h
|
Clarify comment for OpenGL2's RDF_NOFOG
|
2013-05-24 13:16:56 -05:00 |
tr_fbo.c
|
fix some "\n"-related stuff
|
2013-05-30 15:32:44 -05:00 |
tr_fbo.h
|
|
|
tr_flares.c
|
Don't try to fog flares with fogNum 0
|
2013-06-11 15:47:00 -05:00 |
tr_glsl.c
|
fix some "\n"-related stuff
|
2013-05-30 15:32:44 -05:00 |
tr_image.c
|
Fix some of the things clang --analyze flagged
|
2013-03-26 16:50:03 +00:00 |
tr_init.c
|
Merge branch 'master' into sdl2
|
2013-05-08 14:27:15 +01:00 |
tr_light.c
|
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
|
2013-03-25 21:05:27 -07:00 |
tr_local.h
|
Merge branch 'master' into sdl2
|
2013-08-16 23:34:08 +01:00 |
tr_main.c
|
Fix some of the things clang --analyze flagged
|
2013-03-26 16:50:03 +00:00 |
tr_marks.c
|
Fix some of the things clang --analyze flagged
|
2013-03-26 16:50:03 +00:00 |
tr_mesh.c
|
Remove RAVENMD4 #define
|
2013-03-18 19:05:51 +00:00 |
tr_model.c
|
Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
|
2013-06-18 17:02:47 -05:00 |
tr_model_iqm.c
|
Fix IQM tess buffer overflow
|
2013-06-18 18:00:45 -05:00 |
tr_postprocess.c
|
#5889: Do post-processing only on viewport portion of frame buffer.
|
2013-04-26 18:49:48 -07:00 |
tr_postprocess.h
|
#5889: Do post-processing only on viewport portion of frame buffer.
|
2013-04-26 18:49:48 -07:00 |
tr_scene.c
|
Don't scale shadow multipliers by overbrightbits, and improve documentation.
|
2013-04-22 21:52:16 -07:00 |
tr_shade.c
|
Fix r_speeds 4 in OpenGL2 renderer
|
2013-06-20 16:21:26 -05:00 |
tr_shade_calc.c
|
fix some "\n"-related stuff
|
2013-05-30 15:32:44 -05:00 |
tr_shader.c
|
Improve warning for shader missing opening brace
|
2013-06-02 21:59:01 -05:00 |
tr_shadows.c
|
|
|
tr_sky.c
|
Make all GLSL shaders use the same set of uniforms.
|
2013-03-20 22:53:30 -07:00 |
tr_subs.c
|
|
|
tr_surface.c
|
Fix null model axis disappearing if sky is in view
|
2013-05-31 01:07:49 -05:00 |
tr_vbo.c
|
Remove a few name tags
|
2013-02-16 21:03:56 +00:00 |
tr_world.c
|
Fix r_nocurves in OpenGL2 renderer
|
2013-06-20 16:27:00 -05:00 |