ioef/code/q3_ui
Thilo Schulz b509d770a7 - Remove Q_strrchr(), replace with standard, portable strrchr()
- Add strrchr() to bg_lib.c, patch by DevHC
2011-05-15 14:08:03 +00:00
..
ui_addbots.c
ui_atoms.c - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00
ui_cdkey.c
ui_cinematics.c
ui_confirm.c
ui_connect.c
ui_controls2.c
ui_credits.c Threw in a hack to fix rendering of credits menu in widescreen. 2009-09-14 21:08:08 +00:00
ui_demo2.c - Fix potential out-of-bounds read in files.c, fix by using new FS_IsExt 2011-03-07 22:08:48 +00:00
ui_display.c
ui_gameinfo.c Fix memory overwrite when client has too many maps. Thanks to beast for the reporting & the patch. http://bugzilla.icculus.org/process_bug.cgi 2009-10-06 14:28:50 +00:00
ui_ingame.c
ui_loadconfig.c
ui_local.h Fixed compiler warnings on gcc 4.3.3 (and probably others). 2009-09-14 19:51:37 +00:00
ui_login.c
ui_main.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
ui_menu.c - Change runtime standalone detection: 2011-02-04 12:04:56 +00:00
ui_mfield.c
ui_mods.c
ui_network.c
ui_options.c
ui_playermodel.c
ui_players.c
ui_playersettings.c
ui_preferences.c
ui_qmenu.c
ui_rankings.c
ui_rankstatus.c
ui_removebots.c
ui_saveconfig.c
ui_serverinfo.c
ui_servers2.c Fix flaw in my fix to #4737, thanks Zakk Middleton 2010-09-01 11:43:19 +00:00
ui_setup.c
ui_signup.c
ui_sound.c
ui_sparena.c
ui_specifyleague.c
ui_specifyserver.c
ui_splevel.c - Remove Q_strrchr(), replace with standard, portable strrchr() 2011-05-15 14:08:03 +00:00
ui_sppostgame.c
ui_spreset.c
ui_spskill.c
ui_startserver.c - Remove Q_strrchr(), replace with standard, portable strrchr() 2011-05-15 14:08:03 +00:00
ui_team.c
ui_teamorders.c
ui_video.c Make Video settings menu revert some settings to default values via Cvar_Reset() instead of hardcoded values (#2589) 2011-03-07 23:07:24 +00:00