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44 lines
1.7 KiB
Text
44 lines
1.7 KiB
Text
Name of this project: icculus.org/quake3
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URL: http://www.icculus.org/quake3
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Hello and welcome to the Quake 3 source repository on icculus.org
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I'll be your maintainer, zakk@icculus.org, please send all your patches to
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the bugzilla: https://bugzilla.icculus.org, or join the mailing list
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(quake3-subscribe@icculus.org) and submit your patch there.
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If you're too lazy for either method, then I would rather
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you e-mailed your patches to me directly than not at all.
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The intent of this is to give people a baseline Quake 3.
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Bug fixes, SDL port, OpenAL, security, etc.
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Extra graphics and sound will be accepted as long as they are entirely
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optional and off by default.
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The map editor isn't included, get a modern copy from here:
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http://www.qeradiant.com/
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The id software readme has been renamed to id-readme.txt
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so as to prevent confusion.
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Refer to the web-site for updated status, enjoy!
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Compiling
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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cd code/unix && make
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Using shared libraries instead of qvm
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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To make quake3 prefer shared libraries instead of qvm run it with
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the following parameters:
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+set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0
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Using Demo Data Files
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~~~~~~~~~~~~~~~~~~~~~
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you only need demoq3/pak0.pk3 from the demo installer. The qvm files inside
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pak0.pk3 will not work, you have to use the native shared libraries from this
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project. To do so copy or link ui*.so, qagame*.so, cgame*.so from baseq3 to
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demoq3 and run quake3 with the parameters described above.
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64bit mods
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~~~~~~~~~~
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To compile working(!) shared libraries for 64bit mods the vmMain and
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dllEntry functions as well as the syscall pointer have to be changed
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to accept and return long instead of int.
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