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a3c2f77236
UI's PositionRotatedEntityOnTag is different than CGame's and UI has switched pitch/roll for Gauntlet/BFG axis to get it to look like /close to/ how it looks in CGame. Making UI use the same *PositionRotatedEntityOnTag and axis as CGame fixes the Gauntlet blade being wobbly in controls menu. |
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.. | ||
ui_atoms.c | ||
ui_gameinfo.c | ||
ui_local.h | ||
ui_main.c | ||
ui_players.c | ||
ui_public.h | ||
ui_shared.c | ||
ui_shared.h | ||
ui_syscalls.asm | ||
ui_syscalls.c |