ioef/code/renderer
2011-02-04 13:43:41 +00:00
..
qgl.h
tr_animation.c
tr_backend.c
tr_bsp.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_cmds.c
tr_curve.c
tr_flares.c
tr_font.c
tr_image.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_bmp.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_jpg.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_pcx.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_png.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_tga.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_init.c * Remove r_displayRefresh as it's not connected to anything, now 2009-12-18 20:02:39 +00:00
tr_light.c
tr_local.h https://bugzilla.icculus.org/show_bug.cgi?id=4460 2011-02-04 13:43:41 +00:00
tr_main.c < sg_Tequila> says that this is busted. Thilo will hopefully be pleased. 2009-06-10 19:47:45 +00:00
tr_marks.c Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774 2009-10-16 20:26:18 +00:00
tr_mesh.c
tr_model.c another fix. Thanks Zakk Middleton 2010-08-30 23:25:44 +00:00
tr_noise.c I'll retain the new way seeding the random number generator.. these calls are therefore redundant 2009-05-31 20:30:37 +00:00
tr_public.h
tr_scene.c * Rephrase broken compiler warning 2009-11-18 20:26:44 +00:00
tr_shade.c
tr_shade_calc.c First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton: 2010-08-29 17:32:54 +00:00
tr_shader.c Fix this bug in a better way. 2011-01-22 01:13:30 +00:00
tr_shadows.c
tr_sky.c
tr_surface.c https://bugzilla.icculus.org/show_bug.cgi?id=4460 2011-02-04 13:43:41 +00:00
tr_types.h
tr_world.c