ioef/code
Tim Angus e41d081710 * qvm files no longer installed by "make copyfiles"
* Loopback clients only get snapshots at the server frame rate now
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* JPEG chroma subsampling disabled if the quality value is >= 85
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* cl_lanForcePackets. When set to 0 (default is 1) the cl_maxpackets setting
  will be ignored if on a LAN. (Anonymous <nkylqinhvgcbyl@mailinator.com>)
2006-08-13 17:09:05 +00:00
..
AL * Updated AL headers 2005-12-01 20:53:28 +00:00
botlib - "baseq3" literal replacement patch (by Erik Auerswald) applied 2006-04-26 13:36:58 +00:00
cgame Fix critical buffer overflow in cgame, see exploit at http://www.milw0rm.com/exploits/1977 2006-07-06 00:37:56 +00:00
client * qvm files no longer installed by "make copyfiles" 2006-08-13 17:09:05 +00:00
game Revert "fix" because it was based on wrong assumptions and actually doesn't fix anything at all. 2006-07-17 19:15:36 +00:00
jpeg-6 * Moved various source files from their mod sdk locations to places more 2005-10-26 19:45:21 +00:00
libs/macosx bug 2723 2006-08-02 04:01:36 +00:00
null * Added STATUS 2005-10-29 01:53:09 +00:00
q3_ui Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here: 2006-05-06 01:56:24 +00:00
qcommon bug 2723 2006-08-02 04:01:36 +00:00
renderer * qvm files no longer installed by "make copyfiles" 2006-08-13 17:09:05 +00:00
SDL12/include SDL and OpenAL headers. 2005-11-26 07:59:00 +00:00
server * qvm files no longer installed by "make copyfiles" 2006-08-13 17:09:05 +00:00
tools SunOS -> sunos (patch by Vincent Cojot) 2006-04-23 20:59:06 +00:00
ui Fix remapShader command in cgame and tweak it in ui. 2006-05-06 10:54:55 +00:00
unix bug 2723 2006-08-02 04:01:36 +00:00
win32 bug 2813 2006-08-01 17:36:47 +00:00