ioef/code
Tim Angus d72fd2e6e7 * Video export doesn't crap out with sv_pure 1 anymore
* Video export doesn't crap out when writing > 2Gb files anymore
2006-03-15 22:41:38 +00:00
..
AL * Updated AL headers 2005-12-01 20:53:28 +00:00
botlib msvc project files updated and moved to win32/msvc 2005-12-12 17:38:03 +00:00
cgame - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
client * Video export doesn't crap out with sv_pure 1 anymore 2006-03-15 22:41:38 +00:00
game - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
jpeg-6 * Moved various source files from their mod sdk locations to places more 2005-10-26 19:45:21 +00:00
libs/macosx Mac OS X work...lots of little changes that touch a lot of random places. 2005-11-26 07:46:21 +00:00
null * Added STATUS 2005-10-29 01:53:09 +00:00
q3_ui - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
qcommon accept pak0.pk3 in demoq3/ as well 2006-03-08 11:02:20 +00:00
renderer * SDL build no longer requires a vid_restart when changing r_fullscreen 2006-01-25 17:57:53 +00:00
SDL12/include SDL and OpenAL headers. 2005-11-26 07:59:00 +00:00
server * Displace the '\n's passed to SV_Shutdown 2006-02-28 23:01:23 +00:00
tools * updated q3asm msvc prj. 2006-02-07 13:00:44 +00:00
ui - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
unix * Solaris package patch 2006-03-14 22:26:35 +00:00
win32 Angst's installer + icon 2006-02-20 23:08:59 +00:00