ioef/code
2011-02-04 14:44:17 +00:00
..
AL Revert changes in ioquake3 AL code, fix OpenAL headers. 2007-12-13 23:27:41 +00:00
asm * (bug #3639) BoxOnPlaneSide rewrite (Diego de Estrada/Patrick Bagget/Daniel 2009-09-21 00:20:43 +00:00
botlib - Change runtime standalone detection: 2011-02-04 12:04:56 +00:00
cgame add a missing \n from a cgame print 2011-01-27 07:22:25 +00:00
client - Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server 2011-02-04 13:25:51 +00:00
game Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733 2011-02-04 14:44:17 +00:00
jpeg-6b fix mingw32 build 2010-03-19 08:59:17 +00:00
libcurl/curl * add cURL support for HTTP/FTP downloading (bug 2661) 2006-09-11 16:41:55 +00:00
libs * Updated to SDL 1.2.14. For future reference, the command you can't 2009-10-29 03:09:07 +00:00
libspeex Just unix2dos, nothing to see here ... 2009-10-19 14:00:16 +00:00
null - Use select() to sleep when idle as opposed to busy waiting. 2011-02-02 16:46:23 +00:00
q3_ui Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733 2011-02-04 14:44:17 +00:00
qcommon https://bugzilla.icculus.org/show_bug.cgi?id=4460 2011-02-04 13:43:41 +00:00
renderer https://bugzilla.icculus.org/show_bug.cgi?id=4460 2011-02-04 13:43:41 +00:00
sdl * Sys_Dialog for more user friendly error reporting 2010-02-15 16:20:33 +00:00
SDL12/include * Update SDL headers and win32 libs to 1.2.14 2009-10-25 23:07:11 +00:00
server - Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server 2011-02-04 13:25:51 +00:00
sys - Change runtime standalone detection: 2011-02-04 12:04:56 +00:00
tools Fix a warning 2011-02-04 14:19:51 +00:00
ui - Change runtime standalone detection: 2011-02-04 12:04:56 +00:00
zlib - Tested and updated MSVC project file to really make it work with new zlib 2009-10-19 16:16:52 +00:00