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cl_avi.c
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Remove newlines from Com_Error message format strings, patch by DevHC
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2011-05-12 14:02:48 +00:00 |
cl_cgame.c
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Allow interpreted VM on pure servers
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2011-09-27 22:56:10 +00:00 |
cl_cin.c
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Fixed some function name comments in cl_cin.c
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2011-09-09 21:48:07 +00:00 |
cl_console.c
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Bug 5069 - Remove unused variable console_color, by uZu
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2011-07-08 13:09:59 +00:00 |
cl_curl.c
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Bug 5238 - cURL wrong use of curl_easy_setopt property, by Adrian Fuhrmann
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2011-09-21 15:17:22 +00:00 |
cl_curl.h
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- Only need cl_cURLLib cvar if USE_CURL_DLOPEN is defined.
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2011-08-29 13:57:46 +00:00 |
cl_input.c
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Allow analog joystick up axis to be remapped too.
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2012-02-15 18:09:24 +00:00 |
cl_keys.c
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- Improve game_restart:
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2011-06-21 11:18:35 +00:00 |
cl_main.c
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REFACTOR [a vs an]
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2012-06-18 16:31:16 +00:00 |
cl_net_chan.c
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- Improve snapshot rate and data rate control
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2011-07-13 17:11:30 +00:00 |
cl_parse.c
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Fix auto game-restart when disconnecting from a server that explicitly set fs_game to "baseq3" instead of ""
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2011-08-24 14:47:57 +00:00 |
cl_scrn.c
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Use BIGCHAR_WIDTH instead of hardcoded 16 in cl_scrn.c
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2011-09-09 21:49:03 +00:00 |
cl_ui.c
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Client no longer tries to run UI_SHUTDOWN on ui vms with an unsupported API version.
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2011-11-03 03:52:46 +00:00 |
client.h
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Allow analog joystick up axis to be remapped too.
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2012-02-15 18:09:24 +00:00 |
keycodes.h
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* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
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2008-08-28 22:05:34 +00:00 |
keys.h
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* Don't apply colour escape chars on input fields
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2007-09-21 10:35:24 +00:00 |
libmumblelink.c
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* Fix various warnings with GCC and clang
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2011-10-27 21:32:28 +00:00 |
libmumblelink.h
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update mumble link interface for version 1.2
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2010-01-04 14:12:18 +00:00 |
qal.c
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Don't search system directories for renderer lib
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2011-08-01 09:33:48 +00:00 |
qal.h
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- Remove alext.h dependency and manually add the required macros
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2011-03-14 15:57:39 +00:00 |
snd_adpcm.c
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First diff from Andreas Schneider:
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2005-08-31 18:00:00 +00:00 |
snd_codec.c
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Make sound fallback behaviour for music streams less verbose
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2011-06-25 09:35:03 +00:00 |
snd_codec.h
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* Fix bug where an extraneous render command can cause a crash when
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2007-11-18 01:06:46 +00:00 |
snd_codec_ogg.c
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- Fix memory leak in DMA sound after S_Shutdown()
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2011-06-17 23:29:19 +00:00 |
snd_codec_wav.c
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Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
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2011-07-29 12:27:00 +00:00 |
snd_dma.c
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Remove a redundant code statement.
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2012-09-04 21:13:25 +00:00 |
snd_local.h
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- Apply parts of Ben Millwood's target bitfield patch (#3787)
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2011-07-27 15:47:29 +00:00 |
snd_main.c
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- Apply parts of Ben Millwood's target bitfield patch (#3787)
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2011-07-27 15:47:29 +00:00 |
snd_mem.c
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Call sound files 'audio' not 'wav' in debug messages.
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2012-06-18 16:00:38 +00:00 |
snd_mix.c
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Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336)
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2009-11-10 01:08:15 +00:00 |
snd_openal.c
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Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
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2012-10-17 19:30:41 +00:00 |
snd_public.h
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REFACTOR [reletive -> relative]
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2012-06-18 16:32:03 +00:00 |
snd_wavelet.c
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- Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode
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2011-06-13 09:56:39 +00:00 |