mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-30 16:01:46 +00:00
c586def044
Also one minor change to the website's get it page.
32 lines
1.2 KiB
Text
32 lines
1.2 KiB
Text
Things we won't ever be doing!
|
|
Autotools.
|
|
|
|
Scons
|
|
|
|
New build system of the week.
|
|
|
|
Punkbuster (unless even balance wants to work with us)
|
|
|
|
Modifications to the core Quake 3: Arena/ Team Arena gameplay. Put that into
|
|
your great mod, don't screw with this.
|
|
|
|
Removing the CD Key/pk3 checksums, yes jerks are going to do this on their own,
|
|
no we aren't going to support them. Obviously that doesn't apply if you're
|
|
making a total conversion. That is, if you're not using any id data from the
|
|
pk3s from either Team Arena or the original game itself.
|
|
|
|
Removing the SDL/OpenAL header files from SVN. Having them in SVN makes it easier
|
|
for non-Linux platforms to compile the game. This isn't changing.
|
|
|
|
MP3 support. It is already done, see: http://ioquake3.org/?page=patches
|
|
|
|
All development should take place on the trunk. This includes bug
|
|
fixes, new features and experimental stuff.
|
|
|
|
Release branches should not receive any commits that aren't also made
|
|
to the trunk. Normally you /shouldn't/ commit to release branches as
|
|
such commits are periodically merged from the trunk. These merges are
|
|
harder to perform if there are sporadic commits made in the interim.
|
|
|
|
Under NO CIRCUMSTANCES ever commit to a tag. A tag is a static
|
|
snapshot which is intended to be unchanging.
|