ioef/code/renderergl2
2015-07-12 20:41:47 -05:00
..
glsl
tr_animation.c Fix MDR surface indexes overflow check 2015-03-25 15:41:03 -05:00
tr_backend.c
tr_bsp.c
tr_cmds.c
tr_curve.c
tr_extensions.c
tr_extramath.c OpenGL2: Use signed value in case value goes below 0. 2015-04-06 03:05:28 -07:00
tr_extramath.h
tr_extratypes.h
tr_fbo.c Remove logically dead code in R_CheckFBO 2015-07-12 20:35:22 -05:00
tr_fbo.h
tr_flares.c
tr_glsl.c
tr_image.c Fix alloc size for default skin and single shader skin 2015-07-12 20:41:47 -05:00
tr_init.c
tr_light.c Backport ignoring values outside lightgrid to OpenGL1 2015-07-12 18:17:57 -05:00
tr_local.h Move image load function prototypes to tr_common.h 2015-06-12 14:22:37 -05:00
tr_main.c Don't fog 3D crosshair sprite 2015-07-04 19:33:28 -05:00
tr_marks.c
tr_mesh.c
tr_model.c
tr_model_iqm.c
tr_postprocess.c
tr_postprocess.h
tr_scene.c
tr_shade.c
tr_shade_calc.c
tr_shader.c Apply greyscaling to fog blocks 2015-07-04 19:17:58 -05:00
tr_shadows.c
tr_sky.c
tr_subs.c
tr_surface.c
tr_vbo.c
tr_world.c