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https://github.com/UberGames/ioef.git
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125 lines
3.4 KiB
Bash
Executable file
125 lines
3.4 KiB
Bash
Executable file
#!/bin/bash
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# Build various setups..
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# inputs:
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# directory with the common media
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Q3SETUPMEDIA=/home/timo/Id/Q3SetupMedia/quake3
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# directory with binaries tree
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Q3BINARIES=../install
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# version: $1
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VERSION=$1
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# temporary directory used to prepare the files
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# NOTE: this dir is erased before a new setup is built
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TMPDIR=setup.tmp
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# location of the setup dir (for graphical installer and makeself)
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SETUPDIR=setup
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# cp setup phase
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# we need to copy the symlinked files, and not the symlinks themselves
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# on antares this is forced with a cp -L
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# on spoutnik, -L is not recognized, and dereference is the default behaviour
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# we need a robust way of checking
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TESTFILE=/tmp/foo$$
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touch $TESTFILE
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# see if option is supported
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cp -L $TESTFILE $TESTFILE.cp 2>/dev/null
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if [ $? -eq 1 ]
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then
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# option not supported, should be on by default
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echo "cp doesn't have -L option"
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unset CPOPT
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else
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# option supported, use it
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echo "cp supports -L option"
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CPOPT="-L"
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fi
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rm $TESTFILE
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# graphical installer (based on Loki Software's Setup tool)
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build_installer ()
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{
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TMPDIR=setup.tmp
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rm -rf $TMPDIR
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mkdir $TMPDIR
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# copy base setup files
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cp $CPOPT -R $SETUPDIR/setup.sh $SETUPDIR/setup.data $TMPDIR
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# copy media files
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cp $CPOPT -R $Q3SETUPMEDIA/* $TMPDIR
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# remove CVS entries
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find $TMPDIR -name CVS | xargs rm -rf
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# copy binaries
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mkdir -p $TMPDIR/bin/x86
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# smp
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cp $CPOPT $Q3BINARIES/linuxquake3-smp $TMPDIR/bin/x86/quake3-smp.x86
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strip $TMPDIR/bin/x86/quake3-smp.x86
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brandelf -t Linux $TMPDIR/bin/x86/quake3-smp.x86
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# old school
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cp $CPOPT $Q3BINARIES/linuxquake3 $TMPDIR/bin/x86/quake3.x86
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strip $TMPDIR/bin/x86/quake3.x86
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brandelf -t Linux $TMPDIR/bin/x86/quake3.x86
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# ded
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cp $CPOPT $Q3BINARIES/linuxq3ded $TMPDIR/bin/x86/q3ded
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strip $TMPDIR/bin/x86/q3ded
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brandelf -t Linux $TMPDIR/bin/x86/q3ded
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# PB files
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mkdir -p $TMPDIR/pb/htm
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cp $CPOPT ../pb/linux/*.so $TMPDIR/pb
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cp $CPOPT ../pb/htm/*.htm $TMPDIR/pb/htm
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# Linux FAQ
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mkdir -p $TMPDIR/Docs/LinuxFAQ
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cp $CPOPT LinuxSupport/* $TMPDIR/Docs/LinuxFAQ
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# generated .qvm pk3 files
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mkdir -p $TMPDIR/baseq3
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mkdir -p $TMPDIR/missionpack
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# not needed now
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#cp $CPOPT $Q3BINARIES/baseq3/pak8.pk3 $TMPDIR/baseq3/
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#cp $CPOPT $Q3BINARIES/missionpack/pak3.pk3 $TMPDIR/missionpack/
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# menu shortcut to the game
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# FIXME current setup doesn't have a way to set symlinks on arbitrary things
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# so we use a dummy quake3 script (which will be overwritten by postinstall.sh)
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echo -e "#!/bin/sh\necho \"If you read this, then the setup script failed miserably.\nPlease report to ttimo@idsoftware.com\n\"" > $TMPDIR/bin/x86/quake3
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echo -e "#!/bin/sh\necho \"If you read this, then the setup script failed miserably.\nPlease report to ttimo@idsoftware.com\n\"" > $TMPDIR/bin/x86/quake3-smp
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# create the auto-extractible archive
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# first step: on FreeBSD we would default to Linux binaries .. use a symlink
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(
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cd $TMPDIR/setup.data/bin
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ln -s Linux FreeBSD
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ln -s Linux NetBSD
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ln -s Linux OpenBSD
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)
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# NOTE: we used to pass the $VERSION, but it doesn't seem very usefull
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./$SETUPDIR/makeself/makeself.sh $TMPDIR linuxq3apoint-$VERSION.x86.run "Quake III Arena Point Release $VERSION " ./setup.sh
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chmod a+rx linuxq3apoint-$VERSION.x86.run
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#rm -rf $TMPDIR
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}
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check_brandelf()
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{
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# make sure brandelf is installed to avoid any problem when building the setups
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BRAND=`which brandelf`;
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if [ -n "$BRAND" ] && [ -x "$BRAND" ]
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then
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echo "brandelf is present: $BRAND"
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else
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echo "brandelf not found"
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exit
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fi
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}
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# safe checks
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check_brandelf
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build_installer
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