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b85935d30c
Text_Width's scale argument will be multiplied by glyphScale, so don't pass useScale that is already multiplied by glyphScale as this makes the scale too big. |
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.. | ||
ui_atoms.c | ||
ui_gameinfo.c | ||
ui_local.h | ||
ui_main.c | ||
ui_players.c | ||
ui_public.h | ||
ui_shared.c | ||
ui_shared.h | ||
ui_syscalls.asm | ||
ui_syscalls.c |