ioef/code/cgame
2011-02-08 18:38:29 +00:00
..
cg_consolecmds.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_draw.c Show true framerate with stereo separation enabled 2008-05-03 12:58:14 +00:00
cg_drawtools.c Commit two patches from SmokingGuns's Tequila, fixing problems with very fast movers and a typo in the string drawing function. (#4329) and (#4330) 2009-11-06 12:02:02 +00:00
cg_effects.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_ents.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_event.c Zakk wisheth - Thilo answereth (#4070) 2009-11-09 12:23:03 +00:00
cg_info.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_local.h By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var. 2011-02-08 18:38:29 +00:00
cg_localents.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_main.c By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var. 2011-02-08 18:38:29 +00:00
cg_marks.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_newdraw.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_particles.c * Tidy-up of q_platform.h 2005-11-06 00:29:59 +00:00
cg_players.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_playerstate.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_predict.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
cg_scoreboard.c Fix tourney score board. Thanks Zack Middleton for the patch and report 2011-02-06 17:33:51 +00:00
cg_servercmds.c - A few code cleanups in gamecode 2011-02-08 18:06:39 +00:00
cg_snapshot.c add a missing \n from a cgame print 2011-01-27 07:22:25 +00:00
cg_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
cg_syscalls.c Enable -fvisibility=hidden on Linux. 2009-09-15 02:48:17 +00:00
cg_view.c Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
cg_weapons.c Zakk wisheth - Thilo answereth (#4070) 2009-11-09 12:23:03 +00:00