ioef/code
2011-02-08 21:27:45 +00:00
..
AL
asm
botlib Fix flag collision in botlib code, thanks Cyrri for reporting (#4886) 2011-02-04 18:23:52 +00:00
cgame By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var. 2011-02-08 18:38:29 +00:00
client Ok, getifaddrs() is not POSIX compliant. Fix #3984 as suggested by Vincent Cojot 2011-02-07 05:20:31 +00:00
game Fix memmove with new size_t typedef, thanks DevHC for reporting 2011-02-08 21:27:45 +00:00
jpeg-6b fix mingw32 build 2010-03-19 08:59:17 +00:00
libcurl/curl
libs
libspeex
null - Use select() to sleep when idle as opposed to busy waiting. 2011-02-02 16:46:23 +00:00
q3_ui Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733 2011-02-04 14:44:17 +00:00
qcommon Fix STANDALONE in files.c 2011-02-08 20:27:49 +00:00
renderer How could this stay undiscovered for so long? Unbelievable. 2011-02-06 20:06:03 +00:00
sdl
SDL12/include
server Still not compiling when STANDALONE is set 2011-02-08 20:24:41 +00:00
sys Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
tools Fix a warning 2011-02-04 14:19:51 +00:00
ui - Change runtime standalone detection: 2011-02-04 12:04:56 +00:00
zlib