ioef/code
Thilo Schulz c116695ea7 - "baseq3" literal replacement patch (by Erik Auerswald) applied
- Commented setting of the cl_guid cvar because md5.c is not 64-bit safe.
2006-04-26 13:36:58 +00:00
..
AL * Updated AL headers 2005-12-01 20:53:28 +00:00
botlib - "baseq3" literal replacement patch (by Erik Auerswald) applied 2006-04-26 13:36:58 +00:00
cgame - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
client - "baseq3" literal replacement patch (by Erik Auerswald) applied 2006-04-26 13:36:58 +00:00
game - "baseq3" literal replacement patch (by Erik Auerswald) applied 2006-04-26 13:36:58 +00:00
jpeg-6 * Moved various source files from their mod sdk locations to places more 2005-10-26 19:45:21 +00:00
libs/macosx Mac OS X work...lots of little changes that touch a lot of random places. 2005-11-26 07:46:21 +00:00
null * Added STATUS 2005-10-29 01:53:09 +00:00
q3_ui strupr'ing demo filenames breaks demo selection on case sensitive file systems. 2006-04-26 11:31:18 +00:00
qcommon - "baseq3" literal replacement patch (by Erik Auerswald) applied 2006-04-26 13:36:58 +00:00
renderer * Anisotropic texture filtering (from Echon) 2006-04-22 22:14:15 +00:00
SDL12/include SDL and OpenAL headers. 2005-11-26 07:59:00 +00:00
server Replaced various "baseq3" strings with the centrally defined BASEGAME macro. 2006-04-26 11:27:12 +00:00
tools SunOS -> sunos (patch by Vincent Cojot) 2006-04-23 20:59:06 +00:00
ui - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
unix * Anisotropic texture filtering (from Echon) 2006-04-22 22:14:15 +00:00
win32 * Anisotropic texture filtering (from Echon) 2006-04-22 22:14:15 +00:00