ioef/code/asm
Mark a99a214589 Fix #5849 - broken snapvector inverts player speed
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-09 23:15:21 -06:00
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ftola.asm #5818 - Modular renderer and Rend2 support for MSVC. 2013-01-07 20:30:49 -08:00
ftola.c My bad. Revert the FPU control word to old value instead of the new one of course. Thanks to marky for reporting this 2011-10-28 21:54:06 +00:00
matha.s Properly fill in occurances of "foobar" in GPL file headers, patch by Zack Middleton (#5024) 2011-06-06 14:52:49 +00:00
qasm-inline.h Fix #if macros for idx64 and id386 2011-06-15 14:10:20 +00:00
qasm.h - Add x86_64 support to vm_x86.c 2011-06-01 15:17:18 +00:00
snapvector.asm #5818 - Modular renderer and Rend2 support for MSVC. 2013-01-07 20:30:49 -08:00
snapvector.c Fix #5849 - broken snapvector inverts player speed 2013-01-09 23:15:21 -06:00
snd_mixa.s Properly fill in occurances of "foobar" in GPL file headers, patch by Zack Middleton (#5024) 2011-06-06 14:52:49 +00:00
vm_x86_64.asm Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function 2012-08-08 09:34:03 +00:00