ioef/code/renderergl1
2015-07-12 20:41:47 -05:00
..
tr_animation.c Fix MDR surface indexes overflow check 2015-03-25 15:41:03 -05:00
tr_backend.c Correct a few OpenGL variable types 2014-11-16 14:56:43 -06:00
tr_bsp.c Fix renderergl1 warnings 2014-09-01 11:31:39 +01:00
tr_cmds.c Remove unused renderCommandList variable from renderers 2013-05-13 12:08:16 -05:00
tr_curve.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_flares.c Fix flares being invisible after vid_restart 2013-11-09 16:57:58 -06:00
tr_image.c Fix alloc size for default skin and single shader skin 2015-07-12 20:41:47 -05:00
tr_init.c Merge branch 'master' into sdl2 2014-02-07 23:24:12 -06:00
tr_light.c Backport ignoring values outside lightgrid to OpenGL1 2015-07-12 18:17:57 -05:00
tr_local.h Move image load function prototypes to tr_common.h 2015-06-12 14:22:37 -05:00
tr_main.c Don't fog 3D crosshair sprite 2015-07-04 19:33:28 -05:00
tr_marks.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_mesh.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_model.c Make R_LerpTag return qfalse if MDR tag does not exist 2014-05-06 21:10:16 -05:00
tr_model_iqm.c Fix renderergl1 warnings 2014-09-01 11:31:39 +01:00
tr_scene.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_shade.c Correct a few OpenGL variable types 2014-11-16 14:56:43 -06:00
tr_shade_calc.c Fix renderergl1 warnings 2014-09-01 11:31:39 +01:00
tr_shader.c Apply greyscaling to fog blocks 2015-07-04 19:17:58 -05:00
tr_shadows.c Fix stencil shadows not drawing if has 500 or more vertexes 2014-11-16 21:21:30 -06:00
tr_sky.c Allow drawing sun in OpenGL1 renderer 2013-05-27 14:52:18 -05:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Remove unfinished OpenGL display list code 2014-11-16 14:57:13 -06:00
tr_world.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00