.. |
AL
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Revert changes in ioquake3 AL code, fix OpenAL headers.
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2007-12-13 23:27:41 +00:00 |
asm
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Don't define ELF, use __ELF__ instead
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2007-11-06 16:41:57 +00:00 |
botlib
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* remove COM_Compress() call on script buffer loaded into memory. I assume
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2008-03-28 03:26:59 +00:00 |
cgame
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Show true framerate with stereo separation enabled
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2008-05-03 12:58:14 +00:00 |
client
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Client shouldn't try to capture audio data if voip cvar is disabled.
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2008-06-01 17:43:58 +00:00 |
game
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Make cast-workaround to unsigned int use sizeof operator.
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2008-03-26 03:13:30 +00:00 |
jpeg-6
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don't read more memory than available in jpg decode
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2008-02-14 11:13:42 +00:00 |
libcurl/curl
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* add cURL support for HTTP/FTP downloading (bug 2661)
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2006-09-11 16:41:55 +00:00 |
libs
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
null
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
q3_ui
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better handling of illegal mode values
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2008-04-13 08:30:51 +00:00 |
qcommon
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Initial patch for in-game VoIP support!
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2008-06-01 07:51:23 +00:00 |
renderer
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shut up warning
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2008-05-01 16:10:01 +00:00 |
sdl
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combine all mouse events received in one frame
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2008-05-06 20:24:34 +00:00 |
SDL12/include
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* updated the included libSDL header files and Mac OS X lib to SDL 1.2.11
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2007-05-22 03:46:11 +00:00 |
server
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Initial patch for in-game VoIP support!
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2008-06-01 07:51:23 +00:00 |
sys
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Add gamedirectory in .app to searchpath on MacOSX
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2007-12-14 21:53:57 +00:00 |
tools
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* (bug 3611) prevent global symbol conflict on some systems (Mac OS X) for
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2008-04-23 17:39:39 +00:00 |
ui
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* Fix some recently introduced warnings
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2008-04-12 18:58:06 +00:00 |