ioef/code/ui
Zack Middleton a3c2f77236 Fix Gauntlet barrel axis in UI
UI's PositionRotatedEntityOnTag is different than CGame's and
UI has switched pitch/roll for Gauntlet/BFG axis to get it to
look like /close to/ how it looks in CGame.

Making UI use the same *PositionRotatedEntityOnTag and axis as
CGame fixes the Gauntlet blade being wobbly in controls menu.
2014-05-18 20:38:14 -05:00
..
ui_atoms.c Have ui_test cmd in missionpack ui return qtrue 2013-12-07 21:27:17 -06:00
ui_gameinfo.c REFACTOR [anough to enough] 2012-06-18 16:39:58 +00:00
ui_local.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
ui_main.c Fix UI parse message for menu files 2013-09-19 21:41:27 -05:00
ui_players.c Fix Gauntlet barrel axis in UI 2014-05-18 20:38:14 -05:00
ui_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
ui_shared.c Extend Team Arena name edit fields to MAX_NAME_LENGTH 2013-02-11 19:51:36 -06:00
ui_shared.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
ui_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
ui_syscalls.c REFACTOR 2012-06-18 16:27:00 +00:00