ioef/code/qcommon
2008-04-11 18:39:03 +00:00
..
cm_load.c
cm_local.h
cm_patch.c
cm_patch.h
cm_polylib.c
cm_polylib.h
cm_public.h
cm_test.c
cm_trace.c
cmd.c debug output for EXEC_NOW 2008-04-06 12:59:30 +00:00
common.c Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data. 2008-04-10 15:37:25 +00:00
cvar.c
files.c Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data. 2008-04-10 15:37:25 +00:00
huffman.c
md4.c
md5.c
msg.c
net_chan.c - Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs. 2008-04-11 18:39:03 +00:00
net_ip.c Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data. 2008-04-10 15:37:25 +00:00
puff.c
puff.h
q_math.c
q_platform.h
q_shared.c Add Multicast capabilities for LAN server scanning. 2008-04-09 14:37:42 +00:00
q_shared.h Include #ifdef to make it easier to create a stand-alone binary. 2008-04-09 23:43:30 +00:00
qcommon.h - Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs. 2008-04-11 18:39:03 +00:00
qfiles.h
surfaceflags.h
unzip.c
unzip.h
vm.c set flag to allow forced unload of a running VM 2008-04-06 12:59:35 +00:00
vm_interpreted.c
vm_local.h
vm_none.c
vm_ppc.c
vm_x86.c
vm_x86_64.c
vm_x86_64_assembler.c