ioef/code/renderergl1
Zack Middleton 973a616061 Fix white flash levelshot bug in OpenGL1
If you tried to draw the last loaded image, gl texture 0 (which is appearently white)
was used because renderer thought the image was already bound.

Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2.
2013-12-06 23:06:52 -06:00
..
tr_animation.c #6069: Remove md4 model support. 2013-11-29 16:13:47 -08:00
tr_backend.c End current draw surface before drawing cinematic 2013-11-20 21:37:17 -06:00
tr_bsp.c Move renderers a bit closer together 2013-03-12 17:52:29 +00:00
tr_cmds.c Remove unused renderCommandList variable from renderers 2013-05-13 12:08:16 -05:00
tr_curve.c
tr_flares.c Fix flares being invisible after vid_restart 2013-11-09 16:57:58 -06:00
tr_image.c Fix white flash levelshot bug in OpenGL1 2013-12-06 23:06:52 -06:00
tr_init.c Revert "5097 - Menu corrupted on start (on IRIX)" 2013-10-08 08:01:00 -05:00
tr_light.c
tr_local.h Remove R_AddAnimSurfaces and R_MakeAnimModel prototypes 2013-11-30 03:16:05 -06:00
tr_main.c #6069: Remove md4 model support. 2013-11-29 16:13:47 -08:00
tr_marks.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_mesh.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_model.c Fix white flash levelshot bug in OpenGL1 2013-12-06 23:06:52 -06:00
tr_model_iqm.c Initialize blendIndexesType and blendWeightsType 2013-10-29 23:18:05 -05:00
tr_scene.c
tr_shade.c Remove vertexLightmap from textureBundle_t, it's never qtrue 2013-11-02 02:59:31 -05:00
tr_shade_calc.c
tr_shader.c Improve warning for shader missing opening brace 2013-06-02 21:59:01 -05:00
tr_shadows.c
tr_sky.c Allow drawing sun in OpenGL1 renderer 2013-05-27 14:52:18 -05:00
tr_subs.c
tr_surface.c #6069: Remove md4 model support. 2013-11-29 16:13:47 -08:00
tr_world.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00