ioef/code
Tim Angus 932ca8027c * OpenAL now respatializes using the player entity origin instead of the view
origin by default. The old behaviour is available by setting
  s_alSpatEntOrigin to 0.
2006-02-12 10:43:37 +00:00
..
AL * Updated AL headers 2005-12-01 20:53:28 +00:00
botlib msvc project files updated and moved to win32/msvc 2005-12-12 17:38:03 +00:00
cgame msvc project files updated and moved to win32/msvc 2005-12-12 17:38:03 +00:00
client * OpenAL now respatializes using the player entity origin instead of the view 2006-02-12 10:43:37 +00:00
game * Removed advertising clause from BSD license as per mailing list discussion 2006-01-18 18:46:32 +00:00
jpeg-6 * Moved various source files from their mod sdk locations to places more 2005-10-26 19:45:21 +00:00
libs/macosx Mac OS X work...lots of little changes that touch a lot of random places. 2005-11-26 07:46:21 +00:00
null * Added STATUS 2005-10-29 01:53:09 +00:00
q3_ui * See bug #2583 2006-02-12 10:05:32 +00:00
qcommon * Fix to a memory leak in CM_ValidateFacet 2006-01-27 18:14:01 +00:00
renderer * SDL build no longer requires a vid_restart when changing r_fullscreen 2006-01-25 17:57:53 +00:00
SDL12/include SDL and OpenAL headers. 2005-11-26 07:59:00 +00:00
server * General decrufting: 2005-10-29 23:13:09 +00:00
tools * updated q3asm msvc prj. 2006-02-07 13:00:44 +00:00
ui msvc project files updated and moved to win32/msvc 2005-12-12 17:38:03 +00:00
unix * OS X/SDL mouse sensitivity fix 2006-02-08 18:06:20 +00:00
win32 * enabled openal as default in msvc. 2006-02-07 12:47:12 +00:00