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cl_avi.c
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* Fix typo in cl_avi.c (Ben Millwood/bubu^)
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2009-09-08 21:47:18 +00:00 |
cl_cgame.c
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Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
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2009-10-11 18:31:00 +00:00 |
cl_cin.c
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Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
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2010-08-29 18:08:29 +00:00 |
cl_console.c
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move location of version string in console a bit
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2008-11-02 17:39:25 +00:00 |
cl_curl.c
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Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074)
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2009-10-19 22:36:17 +00:00 |
cl_curl.h
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cl_input.c
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Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. (#3693)
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2009-11-02 16:17:10 +00:00 |
cl_keys.c
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* (bug #4800) Don't prepend a slash to console commands if they're empty
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2010-12-19 17:35:01 +00:00 |
cl_main.c
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Fix adding multiple entries for same server when using globalservers several times, patch by Tequila
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2011-02-06 17:59:23 +00:00 |
cl_net_chan.c
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cl_parse.c
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avoid setting cvars by name each frame
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2010-01-06 13:47:41 +00:00 |
cl_scrn.c
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avoid setting cvars by name each frame
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2010-01-06 13:47:41 +00:00 |
cl_ui.c
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enable (dummy) cdkey calls in standalone mode to prevents mods from crashing
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2010-02-28 08:58:03 +00:00 |
client.h
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Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. (#3693)
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2009-11-02 16:17:10 +00:00 |
keycodes.h
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* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
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2008-08-28 22:05:34 +00:00 |
keys.h
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libmumblelink.c
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Ok, getifaddrs() is not POSIX compliant. Fix #3984 as suggested by Vincent Cojot
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2011-02-07 05:20:31 +00:00 |
libmumblelink.h
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update mumble link interface for version 1.2
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2010-01-04 14:12:18 +00:00 |
qal.c
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qal.h
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snd_adpcm.c
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snd_codec.c
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snd_codec.h
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snd_codec_ogg.c
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Sony NGP Support.
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2011-01-27 07:30:21 +00:00 |
snd_codec_wav.c
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snd_dma.c
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- Add stopmusic command
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2009-11-10 01:55:54 +00:00 |
snd_local.h
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Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336)
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2009-11-10 01:08:15 +00:00 |
snd_main.c
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- Add stopmusic command
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2009-11-10 01:55:54 +00:00 |
snd_mem.c
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snd_mix.c
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Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336)
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2009-11-10 01:08:15 +00:00 |
snd_openal.c
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Patch from /dev/humancontroller (thx)
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2011-01-27 07:00:35 +00:00 |
snd_public.h
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snd_wavelet.c
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