ioef/code/client
2011-02-07 05:20:31 +00:00
..
cl_avi.c * Fix typo in cl_avi.c (Ben Millwood/bubu^) 2009-09-08 21:47:18 +00:00
cl_cgame.c Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616 2009-10-11 18:31:00 +00:00
cl_cin.c Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton: 2010-08-29 18:08:29 +00:00
cl_console.c move location of version string in console a bit 2008-11-02 17:39:25 +00:00
cl_curl.c Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074) 2009-10-19 22:36:17 +00:00
cl_curl.h
cl_input.c Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. (#3693) 2009-11-02 16:17:10 +00:00
cl_keys.c * (bug #4800) Don't prepend a slash to console commands if they're empty 2010-12-19 17:35:01 +00:00
cl_main.c Fix adding multiple entries for same server when using globalservers several times, patch by Tequila 2011-02-06 17:59:23 +00:00
cl_net_chan.c
cl_parse.c avoid setting cvars by name each frame 2010-01-06 13:47:41 +00:00
cl_scrn.c avoid setting cvars by name each frame 2010-01-06 13:47:41 +00:00
cl_ui.c enable (dummy) cdkey calls in standalone mode to prevents mods from crashing 2010-02-28 08:58:03 +00:00
client.h Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. (#3693) 2009-11-02 16:17:10 +00:00
keycodes.h * Revert 'Handle dead keys more gracefully by taking a "best guess" rather than 2008-08-28 22:05:34 +00:00
keys.h
libmumblelink.c Ok, getifaddrs() is not POSIX compliant. Fix #3984 as suggested by Vincent Cojot 2011-02-07 05:20:31 +00:00
libmumblelink.h update mumble link interface for version 1.2 2010-01-04 14:12:18 +00:00
qal.c
qal.h
snd_adpcm.c
snd_codec.c
snd_codec.h
snd_codec_ogg.c Sony NGP Support. 2011-01-27 07:30:21 +00:00
snd_codec_wav.c
snd_dma.c - Add stopmusic command 2009-11-10 01:55:54 +00:00
snd_local.h Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336) 2009-11-10 01:08:15 +00:00
snd_main.c - Add stopmusic command 2009-11-10 01:55:54 +00:00
snd_mem.c
snd_mix.c Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336) 2009-11-10 01:08:15 +00:00
snd_openal.c Patch from /dev/humancontroller (thx) 2011-01-27 07:00:35 +00:00
snd_public.h
snd_wavelet.c