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glsl
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OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.
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2014-02-13 18:04:23 -08:00 |
tr_animation.c
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OpenGL2: Fix pshadows for MDR models
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2014-02-22 18:09:48 -06:00 |
tr_backend.c
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Don't create images/framebuffers that won't be used, and add checks before use.
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2014-01-12 20:52:36 -08:00 |
tr_bsp.c
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OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
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2014-02-14 22:41:25 -08:00 |
tr_cmds.c
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tr_curve.c
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tr_extensions.c
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OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
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2014-02-14 22:41:25 -08:00 |
tr_extramath.c
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tr_extramath.h
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OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
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2013-12-09 17:33:54 -08:00 |
tr_extratypes.h
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tr_fbo.c
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Don't create images/framebuffers that won't be used, and add checks before use.
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2014-01-12 20:52:36 -08:00 |
tr_fbo.h
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tr_flares.c
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tr_glsl.c
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OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
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2014-02-14 22:41:25 -08:00 |
tr_image.c
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OpenGL2: Remove and force r_softOverbright.
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2014-02-20 17:01:50 -08:00 |
tr_init.c
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OpenGL2: Remove and force r_softOverbright.
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2014-02-20 17:01:50 -08:00 |
tr_light.c
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tr_local.h
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OpenGL2: Remove and force r_softOverbright.
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2014-02-20 17:01:50 -08:00 |
tr_main.c
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Don't create images/framebuffers that won't be used, and add checks before use.
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2014-01-12 20:52:36 -08:00 |
tr_marks.c
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tr_mesh.c
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tr_model.c
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OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
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2013-12-09 17:33:54 -08:00 |
tr_model_iqm.c
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OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
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2013-12-09 17:33:54 -08:00 |
tr_postprocess.c
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tr_postprocess.h
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tr_scene.c
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Don't create images/framebuffers that won't be used, and add checks before use.
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2014-01-12 20:52:36 -08:00 |
tr_shade.c
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OpenGL2: Remove and force r_softOverbright.
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2014-02-20 17:01:50 -08:00 |
tr_shade_calc.c
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OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
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2013-12-09 17:33:54 -08:00 |
tr_shader.c
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#6077: OpenGL2: Add r_ignoreDstAlpha.
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2013-12-17 04:08:25 -08:00 |
tr_shadows.c
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tr_sky.c
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OpenGL2: Remove and force r_softOverbright.
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2014-02-20 17:01:50 -08:00 |
tr_subs.c
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tr_surface.c
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Check for buffer overflow for rail/lightning surfaces
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2014-01-25 21:15:36 -06:00 |
tr_vbo.c
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OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
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2013-12-09 17:33:54 -08:00 |
tr_world.c
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