ioef/code
2006-05-28 14:36:37 +00:00
..
AL * Updated AL headers 2005-12-01 20:53:28 +00:00
botlib - "baseq3" literal replacement patch (by Erik Auerswald) applied 2006-04-26 13:36:58 +00:00
cgame Added return; statement so it doesn't complain when it receives a remapShader command. 2006-05-06 12:11:24 +00:00
client Prevent servers from making clients download files that are written to non-quake3 directories. 2006-05-28 14:36:37 +00:00
game - "baseq3" literal replacement patch (by Erik Auerswald) applied 2006-04-26 13:36:58 +00:00
jpeg-6 * Moved various source files from their mod sdk locations to places more 2005-10-26 19:45:21 +00:00
libs/macosx Mac OS X work...lots of little changes that touch a lot of random places. 2005-11-26 07:46:21 +00:00
null * Added STATUS 2005-10-29 01:53:09 +00:00
q3_ui Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here: 2006-05-06 01:56:24 +00:00
qcommon Fix JIT compiler code execution on NX-protected win32 OS 2006-05-15 15:57:02 +00:00
renderer * Fix the MinGW build. Ugh. 2006-05-06 16:01:41 +00:00
SDL12/include SDL and OpenAL headers. 2005-11-26 07:59:00 +00:00
server Fixed missing initialization of idPack and missionPack variables which may result in failure to autodownload files from the server even if legitimate. 2006-05-15 19:50:44 +00:00
tools SunOS -> sunos (patch by Vincent Cojot) 2006-04-23 20:59:06 +00:00
ui Fix remapShader command in cgame and tweak it in ui. 2006-05-06 10:54:55 +00:00
unix add update_url. Maybe we need it in the future 2006-05-06 08:46:21 +00:00
win32 Applied parts of Josh Weisskopf's patch to make naming of executables consistent with Linux. 2006-05-16 07:11:39 +00:00