ioef/code/renderergl2
Zack Middleton 8531162bd9 Fix not swapping buffers because out of cmd buffer space
Reserve space for end of list and swap buffer commands. These are absolutely
required and cannot be dropped. Dropping swap buffer command causes screen
to not update and possible crash from drawsurf buffer overflow if not enough
cmd buffer space for many continous frames.
2015-10-16 19:38:49 -05:00
..
glsl OpenGL2: Bit more parallax optimization. 2014-11-14 01:12:41 -08:00
tr_animation.c Fix MDR surface indexes overflow check 2015-03-25 15:41:03 -05:00
tr_backend.c Remove unused define MAC_EVENT_PUMP_MSEC 2015-10-04 17:20:56 -05:00
tr_bsp.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_cmds.c Fix not swapping buffers because out of cmd buffer space 2015-10-16 19:38:49 -05:00
tr_curve.c OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays. 2013-11-12 19:21:51 -08:00
tr_extensions.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_extramath.c OpenGL2: Use signed value in case value goes below 0. 2015-04-06 03:05:28 -07:00
tr_extramath.h OpenGL2: Replace R_MipMapsRGB() with faster version. 2014-07-22 11:43:19 -07:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c Remove logically dead code in R_CheckFBO 2015-07-12 20:35:22 -05:00
tr_fbo.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_flares.c #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare(). 2013-11-20 00:45:08 -08:00
tr_glsl.c OpenGL2: Add support for parallax occlusion mapping. 2014-11-10 22:11:36 -08:00
tr_image.c Fix alloc size for default skin and single shader skin 2015-07-12 20:41:47 -05:00
tr_init.c OpenGL2: Fix face culling. 2014-11-30 21:50:33 -08:00
tr_light.c Backport ignoring values outside lightgrid to OpenGL1 2015-07-12 18:17:57 -05:00
tr_local.h Move image load function prototypes to tr_common.h 2015-06-12 14:22:37 -05:00
tr_main.c Don't fog 3D crosshair sprite 2015-07-04 19:33:28 -05:00
tr_marks.c OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. 2013-11-08 01:46:17 -08:00
tr_mesh.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_model.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_model_iqm.c Remove accidentally added increment. 2014-11-03 22:18:17 -08:00
tr_postprocess.c OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_postprocess.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_scene.c OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults. 2014-07-31 21:01:57 -07:00
tr_shade.c OpenGL2: Fix culling again. 2015-03-12 21:44:06 -07:00
tr_shade_calc.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_shader.c Apply greyscaling to fog blocks 2015-07-04 19:17:58 -05:00
tr_shadows.c Fix stencil shadows not drawing if has 500 or more vertexes 2014-11-16 21:21:30 -06:00
tr_sky.c OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c OpenGL2: Ensure tess VAO is bound before using it. 2014-11-21 16:12:53 -08:00
tr_vbo.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_world.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00