ioef/code/cgame
Zack Middleton 7f9a04fd80 REFACTOR
From /dev/humancontroller.
2012-06-18 16:27:00 +00:00
..
cg_consolecmds.c add missing commands to autocompletition 2012-06-18 16:11:35 +00:00
cg_draw.c Patches by symlink. 2012-02-06 21:28:40 +00:00
cg_drawtools.c (#4922) Use screenYScale, not screenXScale, for scaling Y, by Zack Middleton 2011-03-04 20:32:03 +00:00
cg_effects.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_ents.c add a missing '\n', remove some unwanted ones 2012-06-18 16:16:57 +00:00
cg_event.c REFACTOR 2012-06-18 16:27:00 +00:00
cg_info.c - Remove Q_strrchr(), replace with standard, portable strrchr() 2011-05-15 14:08:03 +00:00
cg_local.h Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
cg_localents.c Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
cg_main.c bring some freeish()ing operations ahead from after Errorish() calls 2012-06-18 16:17:39 +00:00
cg_marks.c Patch and description by ensiform (#5043): 2011-06-16 21:58:46 +00:00
cg_newdraw.c Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
cg_particles.c add a missing '\n', remove some unwanted ones 2012-06-18 16:16:57 +00:00
cg_players.c Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic. 2012-01-17 23:06:06 +00:00
cg_playerstate.c Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144) 2011-08-01 11:39:33 +00:00
cg_predict.c Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144) 2011-08-01 11:39:33 +00:00
cg_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
cg_scoreboard.c Fix tourney score board. Thanks Zack Middleton for the patch and report 2011-02-06 17:33:51 +00:00
cg_servercmds.c Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144) 2011-08-01 11:39:33 +00:00
cg_snapshot.c add a missing \n from a cgame print 2011-01-27 07:22:25 +00:00
cg_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
cg_syscalls.c Shut up returning functions with noreturn attribute warning 2011-07-18 22:02:16 +00:00
cg_view.c Disable blood on HUD when com_blood is 0. 2011-11-18 21:36:59 +00:00
cg_weapons.c Fixed two issues pointed out in a PVS-Studio static code analyzer article (bug #5505). 2012-05-07 22:47:19 +00:00