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In Team Arena's Harvester mode, players corrupt your memory from beyond the grave. Gib the players to stop the corruption! CG_PlayerTokens is called for player entities, including corpses. The entity number is used for the index in cg.skulltrails which only has MAX_CLIENTS elements. This results in incorrect memory being overwritten for corpse entities (as the entity number is >= MAX_CLIENTS). So limit skull trails to valid entities (entity number < MAX_CLIENTS). |
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.. | ||
cg_consolecmds.c | ||
cg_draw.c | ||
cg_drawtools.c | ||
cg_effects.c | ||
cg_ents.c | ||
cg_event.c | ||
cg_info.c | ||
cg_local.h | ||
cg_localents.c | ||
cg_main.c | ||
cg_marks.c | ||
cg_newdraw.c | ||
cg_particles.c | ||
cg_players.c | ||
cg_playerstate.c | ||
cg_predict.c | ||
cg_public.h | ||
cg_scoreboard.c | ||
cg_servercmds.c | ||
cg_snapshot.c | ||
cg_syscalls.asm | ||
cg_syscalls.c | ||
cg_view.c | ||
cg_weapons.c |