ioef/code/cgame
2011-03-05 19:20:37 +00:00
..
cg_consolecmds.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
cg_draw.c Show true framerate with stereo separation enabled 2008-05-03 12:58:14 +00:00
cg_drawtools.c (#4922) Use screenYScale, not screenXScale, for scaling Y, by Zack Middleton 2011-03-04 20:32:03 +00:00
cg_effects.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_ents.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_event.c Brace for incoming grammar fix by DevHC! 2011-02-09 00:32:11 +00:00
cg_info.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_local.h By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var. 2011-02-08 18:38:29 +00:00
cg_localents.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_main.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
cg_marks.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_newdraw.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_particles.c * Tidy-up of q_platform.h 2005-11-06 00:29:59 +00:00
cg_players.c Fix quirk reported by Zack Middleton 2011-03-04 21:51:34 +00:00
cg_playerstate.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_predict.c http://www.angryflower.com/aposter.html 2011-02-09 05:51:33 +00:00
cg_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
cg_scoreboard.c Fix tourney score board. Thanks Zack Middleton for the patch and report 2011-02-06 17:33:51 +00:00
cg_servercmds.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
cg_snapshot.c add a missing \n from a cgame print 2011-01-27 07:22:25 +00:00
cg_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
cg_syscalls.c Enable -fvisibility=hidden on Linux. 2009-09-15 02:48:17 +00:00
cg_view.c Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
cg_weapons.c Patch by Zack Middleton (#4920) 2011-03-04 20:20:43 +00:00