ioef/code/client
2011-02-04 17:22:42 +00:00
..
cl_avi.c
cl_cgame.c
cl_cin.c Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton: 2010-08-29 18:08:29 +00:00
cl_console.c
cl_curl.c
cl_curl.h
cl_input.c Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. (#3693) 2009-11-02 16:17:10 +00:00
cl_keys.c * (bug #4800) Don't prepend a slash to console commands if they're empty 2010-12-19 17:35:01 +00:00
cl_main.c * Fix fp literals 2011-02-04 17:22:42 +00:00
cl_net_chan.c
cl_parse.c avoid setting cvars by name each frame 2010-01-06 13:47:41 +00:00
cl_scrn.c avoid setting cvars by name each frame 2010-01-06 13:47:41 +00:00
cl_ui.c enable (dummy) cdkey calls in standalone mode to prevents mods from crashing 2010-02-28 08:58:03 +00:00
client.h
keycodes.h
keys.h
libmumblelink.c
libmumblelink.h
qal.c
qal.h
snd_adpcm.c
snd_codec.c
snd_codec.h
snd_codec_ogg.c Sony NGP Support. 2011-01-27 07:30:21 +00:00
snd_codec_wav.c
snd_dma.c
snd_local.h
snd_main.c
snd_mem.c
snd_mix.c
snd_openal.c Patch from /dev/humancontroller (thx) 2011-01-27 07:00:35 +00:00
snd_public.h
snd_wavelet.c