ioef/code/game
2006-12-29 11:41:35 +00:00
..
ai_chat.c * Added STATUS 2005-10-29 01:53:09 +00:00
ai_chat.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_cmd.c * Added STATUS 2005-10-29 01:53:09 +00:00
ai_cmd.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_dmnet.c * Added STATUS 2005-10-29 01:53:09 +00:00
ai_dmnet.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_dmq3.c * Added STATUS 2005-10-29 01:53:09 +00:00
ai_dmq3.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_main.c - botlib logfile now gets stored in the fs_game directory in fs_homepath. (patch from Erik Auerswald) 2006-04-21 17:04:21 +00:00
ai_main.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_team.c * Added STATUS 2005-10-29 01:53:09 +00:00
ai_team.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_vcmd.c * Added STATUS 2005-10-29 01:53:09 +00:00
ai_vcmd.h * Added STATUS 2005-10-29 01:53:09 +00:00
bg_lib.c Fix vsprintf bug, thanks to ensiform. 2006-11-25 10:54:41 +00:00
bg_lib.h * Added STATUS 2005-10-29 01:53:09 +00:00
bg_local.h * Added STATUS 2005-10-29 01:53:09 +00:00
bg_misc.c * Added STATUS 2005-10-29 01:53:09 +00:00
bg_pmove.c * Added STATUS 2005-10-29 01:53:09 +00:00
bg_public.h - "baseq3" literal replacement patch (by Erik Auerswald) applied 2006-04-26 13:36:58 +00:00
bg_slidemove.c * Added STATUS 2005-10-29 01:53:09 +00:00
chars.h * Added STATUS 2005-10-29 01:53:09 +00:00
g_active.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_arenas.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_bot.c kick bots by client number instead of name to avoid problems with 2006-12-29 11:41:35 +00:00
g_client.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_cmds.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_combat.c Revert "fix" because it was based on wrong assumptions and actually doesn't fix anything at all. 2006-07-17 19:15:36 +00:00
g_items.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_local.h - "baseq3" literal replacement patch (by Erik Auerswald) applied 2006-04-26 13:36:58 +00:00
g_main.c - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
g_mem.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_misc.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_missile.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_mover.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
g_rankings.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_rankings.h * Added STATUS 2005-10-29 01:53:09 +00:00
g_session.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_spawn.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_svcmds.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
g_syscalls.c - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
g_target.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_team.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_team.h * Added STATUS 2005-10-29 01:53:09 +00:00
g_trigger.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_utils.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_weapon.c * Added STATUS 2005-10-29 01:53:09 +00:00
game.bat remove svn:executable property 2005-08-28 17:54:51 +00:00
game.q3asm remove svn:executable property 2005-08-28 17:54:51 +00:00
game.sh remove svn:executable property 2005-08-28 17:54:51 +00:00
game_ta.bat remove svn:executable property 2005-08-28 17:54:51 +00:00
game_ta.q3asm remove svn:executable property 2005-08-28 17:54:51 +00:00
game_ta.sh remove svn:executable property 2005-08-28 17:54:51 +00:00
inv.h * Added STATUS 2005-10-29 01:53:09 +00:00
match.h * Added STATUS 2005-10-29 01:53:09 +00:00
syn.h * Added STATUS 2005-10-29 01:53:09 +00:00