.. |
glsl
|
OpenGL2: Bit more parallax optimization.
|
2014-11-14 01:12:41 -08:00 |
tr_animation.c
|
Fix MDR surface indexes overflow check
|
2015-03-25 15:41:03 -05:00 |
tr_backend.c
|
OpenGL2: Fix culling again.
|
2015-03-12 21:44:06 -07:00 |
tr_bsp.c
|
OpenGL2: Vertex array object support.
|
2014-10-14 01:50:44 -07:00 |
tr_cmds.c
|
OpenGL2: Reduce redundant GL calls.
|
2014-10-14 06:15:06 -07:00 |
tr_curve.c
|
|
|
tr_extensions.c
|
OpenGL2: Support half floats for texcoords and vertex colors.
|
2014-11-03 19:10:35 -08:00 |
tr_extramath.c
|
OpenGL2: Use signed value in case value goes below 0.
|
2015-04-06 03:05:28 -07:00 |
tr_extramath.h
|
|
|
tr_extratypes.h
|
|
|
tr_fbo.c
|
Remove logically dead code in R_CheckFBO
|
2015-07-12 20:35:22 -05:00 |
tr_fbo.h
|
|
|
tr_flares.c
|
|
|
tr_glsl.c
|
OpenGL2: Add support for parallax occlusion mapping.
|
2014-11-10 22:11:36 -08:00 |
tr_image.c
|
Fix alloc size for default skin and single shader skin
|
2015-07-12 20:41:47 -05:00 |
tr_init.c
|
OpenGL2: Fix face culling.
|
2014-11-30 21:50:33 -08:00 |
tr_light.c
|
Backport ignoring values outside lightgrid to OpenGL1
|
2015-07-12 18:17:57 -05:00 |
tr_local.h
|
Move image load function prototypes to tr_common.h
|
2015-06-12 14:22:37 -05:00 |
tr_main.c
|
Don't fog 3D crosshair sprite
|
2015-07-04 19:33:28 -05:00 |
tr_marks.c
|
|
|
tr_mesh.c
|
OpenGL2: Vertex array object support.
|
2014-10-14 01:50:44 -07:00 |
tr_model.c
|
OpenGL2: Support half floats for texcoords and vertex colors.
|
2014-11-03 19:10:35 -08:00 |
tr_model_iqm.c
|
Remove accidentally added increment.
|
2014-11-03 22:18:17 -08:00 |
tr_postprocess.c
|
|
|
tr_postprocess.h
|
|
|
tr_scene.c
|
|
|
tr_shade.c
|
OpenGL2: Fix culling again.
|
2015-03-12 21:44:06 -07:00 |
tr_shade_calc.c
|
OpenGL2: Support half floats for texcoords and vertex colors.
|
2014-11-03 19:10:35 -08:00 |
tr_shader.c
|
Apply greyscaling to fog blocks
|
2015-07-04 19:17:58 -05:00 |
tr_shadows.c
|
Fix stencil shadows not drawing if has 500 or more vertexes
|
2014-11-16 21:21:30 -06:00 |
tr_sky.c
|
OpenGL2: Reduce redundant GL calls.
|
2014-10-14 06:15:06 -07:00 |
tr_subs.c
|
|
|
tr_surface.c
|
OpenGL2: Ensure tess VAO is bound before using it.
|
2014-11-21 16:12:53 -08:00 |
tr_vbo.c
|
OpenGL2: Support half floats for texcoords and vertex colors.
|
2014-11-03 19:10:35 -08:00 |
tr_world.c
|
OpenGL2: Vertex array object support.
|
2014-10-14 01:50:44 -07:00 |