ioef/code/renderergl2
2015-07-12 20:41:47 -05:00
..
glsl OpenGL2: Bit more parallax optimization. 2014-11-14 01:12:41 -08:00
tr_animation.c Fix MDR surface indexes overflow check 2015-03-25 15:41:03 -05:00
tr_backend.c OpenGL2: Fix culling again. 2015-03-12 21:44:06 -07:00
tr_bsp.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_cmds.c OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
tr_curve.c
tr_extensions.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_extramath.c OpenGL2: Use signed value in case value goes below 0. 2015-04-06 03:05:28 -07:00
tr_extramath.h
tr_extratypes.h
tr_fbo.c Remove logically dead code in R_CheckFBO 2015-07-12 20:35:22 -05:00
tr_fbo.h
tr_flares.c
tr_glsl.c OpenGL2: Add support for parallax occlusion mapping. 2014-11-10 22:11:36 -08:00
tr_image.c Fix alloc size for default skin and single shader skin 2015-07-12 20:41:47 -05:00
tr_init.c OpenGL2: Fix face culling. 2014-11-30 21:50:33 -08:00
tr_light.c Backport ignoring values outside lightgrid to OpenGL1 2015-07-12 18:17:57 -05:00
tr_local.h Move image load function prototypes to tr_common.h 2015-06-12 14:22:37 -05:00
tr_main.c Don't fog 3D crosshair sprite 2015-07-04 19:33:28 -05:00
tr_marks.c
tr_mesh.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_model.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_model_iqm.c Remove accidentally added increment. 2014-11-03 22:18:17 -08:00
tr_postprocess.c
tr_postprocess.h
tr_scene.c
tr_shade.c OpenGL2: Fix culling again. 2015-03-12 21:44:06 -07:00
tr_shade_calc.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_shader.c Apply greyscaling to fog blocks 2015-07-04 19:17:58 -05:00
tr_shadows.c Fix stencil shadows not drawing if has 500 or more vertexes 2014-11-16 21:21:30 -06:00
tr_sky.c OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
tr_subs.c
tr_surface.c OpenGL2: Ensure tess VAO is bound before using it. 2014-11-21 16:12:53 -08:00
tr_vbo.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_world.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00