ioef/code/renderergl2
2013-11-02 02:35:59 -05:00
..
glsl
tr_animation.c
tr_backend.c
tr_bsp.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
tr_cmds.c
tr_curve.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
tr_extensions.c
tr_extramath.c
tr_extramath.h
tr_extratypes.h
tr_fbo.c
tr_fbo.h
tr_flares.c
tr_glsl.c
tr_image.c
tr_init.c
tr_light.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
tr_local.h Remove unused shader state code from tr_local.h 2013-11-02 02:35:59 -05:00
tr_main.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
tr_marks.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
tr_mesh.c
tr_model.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
tr_model_iqm.c Merge last two commits into renderergl2 2013-10-29 23:22:02 -05:00
tr_postprocess.c
tr_postprocess.h
tr_scene.c
tr_shade.c
tr_shade_calc.c
tr_shader.c
tr_shadows.c
tr_sky.c
tr_subs.c
tr_surface.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
tr_vbo.c
tr_world.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00