ioef/code/rend2
2013-01-17 18:20:03 +00:00
..
glsl Only declare var_SampleToView in lightall shader when it is actually used. 2012-12-15 00:39:17 +00:00
qgl.h Use SDL 2 instead of SDL 1.2 2013-01-17 18:20:03 +00:00
tr_animation.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_backend.c Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1. 2012-12-18 06:15:38 +00:00
tr_bsp.c Missed a file in the previous commit. 2012-12-18 06:21:47 +00:00
tr_cmds.c Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able. 2012-11-20 03:34:16 +00:00
tr_curve.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_extensions.c Use SDL 2 instead of SDL 1.2 2013-01-17 18:20:03 +00:00
tr_extramath.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_extramath.h Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_extratypes.h Fix a couple files not ending with a newline. 2012-12-15 00:40:08 +00:00
tr_fbo.c Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able. 2012-11-20 03:34:16 +00:00
tr_fbo.h Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_flares.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_font.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_glsl.c #5808 - Include and use .glsl in source (rend2) 2012-12-04 01:56:52 +00:00
tr_image.c Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1. 2012-12-18 06:15:38 +00:00
tr_image_bmp.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_image_jpg.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_image_pcx.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_image_png.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_image_tga.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_init.c #5818 - Modular renderer and Rend2 support for MSVC. 2013-01-07 20:30:49 -08:00
tr_light.c Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813. 2012-12-10 22:35:57 +00:00
tr_local.h #5866: Fix surface culling through portals, and use the correct number of frustum planes. 2013-01-09 18:30:12 -08:00
tr_main.c #5866: Fix surface culling through portals, and use the correct number of frustum planes. 2013-01-09 18:30:12 -08:00
tr_marks.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_mesh.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_model.c When calling qglDrawRangeElementsEXT(), use proper start and end parameters. 2012-11-07 00:06:51 +00:00
tr_model_iqm.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_noise.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_postprocess.c Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able. 2012-11-20 03:34:16 +00:00
tr_postprocess.h Fix a couple files not ending with a newline. 2012-12-15 00:40:08 +00:00
tr_scene.c Ensure the correct FBO is bound when drawing. (Fixes bug #5791.) 2012-10-30 22:05:07 +00:00
tr_shade.c #5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass. 2013-01-07 21:29:19 -08:00
tr_shade_calc.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_shader.c Various shader fixes and optimizations. 2012-11-14 10:56:31 +00:00
tr_shadows.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_sky.c Various shader fixes and optimizations. 2012-11-14 10:56:31 +00:00
tr_subs.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_surface.c #5866: Fix surface culling through portals, and use the correct number of frustum planes. 2013-01-09 18:30:12 -08:00
tr_vbo.c Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
tr_world.c #5866: Fix surface culling through portals, and use the correct number of frustum planes. 2013-01-09 18:30:12 -08:00