mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-30 16:01:46 +00:00
31 lines
1.3 KiB
C
31 lines
1.3 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Foobar; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "cmdlib.h"
|
|
#include "mathlib.h"
|
|
#include "polyset.h"
|
|
|
|
void ASE_Load( const char *filename, qboolean verbose, qboolean meshanims );
|
|
int ASE_GetNumSurfaces( void );
|
|
polyset_t *ASE_GetSurfaceAnimation( int ndx, int *numFrames, int skipFrameStart, int skipFrameEnd, int maxFrames );
|
|
const char *ASE_GetSurfaceName( int ndx );
|
|
void ASE_Free( void );
|