mirror of
https://github.com/UberGames/ioef.git
synced 2024-12-11 05:11:29 +00:00
c4f5176af4
Revert last commit so that grapple sky check is compatible with BSPC BotImport_Trace in (removed from repo) code/bspc/be_aas_bspq3.c. Set bsp_trace_t::surface.flags instead of surface.value to trace_t::surfaceFlags. surface.flags is only used for the sky check for grapple AAS reachability. surface.value is not used at all. bsp_trace_t is not part of the game VM API, so this does not affect VM compatibility. BotAI_Trace in game was changed to match server. surface.value/flags are not used in game.
635 lines
16 KiB
C
635 lines
16 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// sv_bot.c
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#include "server.h"
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#include "../botlib/botlib.h"
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typedef struct bot_debugpoly_s
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{
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int inuse;
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int color;
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int numPoints;
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vec3_t points[128];
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} bot_debugpoly_t;
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static bot_debugpoly_t *debugpolygons;
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int bot_maxdebugpolys;
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extern botlib_export_t *botlib_export;
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int bot_enable;
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/*
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==================
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SV_BotAllocateClient
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==================
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*/
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int SV_BotAllocateClient(void) {
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int i;
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client_t *cl;
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// find a client slot
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for ( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ ) {
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if ( cl->state == CS_FREE ) {
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break;
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}
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}
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if ( i == sv_maxclients->integer ) {
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return -1;
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}
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cl->gentity = SV_GentityNum( i );
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cl->gentity->s.number = i;
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cl->state = CS_ACTIVE;
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cl->lastPacketTime = svs.time;
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cl->netchan.remoteAddress.type = NA_BOT;
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cl->rate = 16384;
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return i;
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}
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/*
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==================
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SV_BotFreeClient
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==================
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*/
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void SV_BotFreeClient( int clientNum ) {
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client_t *cl;
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if ( clientNum < 0 || clientNum >= sv_maxclients->integer ) {
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Com_Error( ERR_DROP, "SV_BotFreeClient: bad clientNum: %i", clientNum );
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}
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cl = &svs.clients[clientNum];
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cl->state = CS_FREE;
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cl->name[0] = 0;
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if ( cl->gentity ) {
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cl->gentity->r.svFlags &= ~SVF_BOT;
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}
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}
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/*
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==================
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BotDrawDebugPolygons
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==================
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*/
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void BotDrawDebugPolygons(void (*drawPoly)(int color, int numPoints, float *points), int value) {
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static cvar_t *bot_debug, *bot_groundonly, *bot_reachability, *bot_highlightarea;
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bot_debugpoly_t *poly;
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int i, parm0;
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if (!debugpolygons)
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return;
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//bot debugging
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if (!bot_debug) bot_debug = Cvar_Get("bot_debug", "0", 0);
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//
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if (bot_enable && bot_debug->integer) {
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//show reachabilities
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if (!bot_reachability) bot_reachability = Cvar_Get("bot_reachability", "0", 0);
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//show ground faces only
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if (!bot_groundonly) bot_groundonly = Cvar_Get("bot_groundonly", "1", 0);
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//get the hightlight area
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if (!bot_highlightarea) bot_highlightarea = Cvar_Get("bot_highlightarea", "0", 0);
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//
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parm0 = 0;
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if (svs.clients[0].lastUsercmd.buttons & BUTTON_ATTACK) parm0 |= 1;
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if (bot_reachability->integer) parm0 |= 2;
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if (bot_groundonly->integer) parm0 |= 4;
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botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string);
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botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin,
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svs.clients[0].gentity->r.currentAngles);
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} //end if
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//draw all debug polys
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for (i = 0; i < bot_maxdebugpolys; i++) {
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poly = &debugpolygons[i];
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if (!poly->inuse) continue;
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drawPoly(poly->color, poly->numPoints, (float *) poly->points);
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//Com_Printf("poly %i, numpoints = %d\n", i, poly->numPoints);
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}
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}
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/*
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==================
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BotImport_Print
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==================
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*/
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static __attribute__ ((format (printf, 2, 3))) void QDECL BotImport_Print(int type, char *fmt, ...)
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{
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char str[2048];
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va_list ap;
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va_start(ap, fmt);
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Q_vsnprintf(str, sizeof(str), fmt, ap);
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va_end(ap);
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switch(type) {
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case PRT_MESSAGE: {
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Com_Printf("%s", str);
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break;
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}
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case PRT_WARNING: {
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Com_Printf(S_COLOR_YELLOW "Warning: %s", str);
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break;
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}
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case PRT_ERROR: {
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Com_Printf(S_COLOR_RED "Error: %s", str);
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break;
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}
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case PRT_FATAL: {
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Com_Printf(S_COLOR_RED "Fatal: %s", str);
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break;
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}
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case PRT_EXIT: {
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Com_Error(ERR_DROP, S_COLOR_RED "Exit: %s", str);
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break;
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}
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default: {
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Com_Printf("unknown print type\n");
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break;
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}
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}
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}
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/*
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==================
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BotImport_Trace
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==================
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*/
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static void BotImport_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask) {
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trace_t trace;
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SV_Trace(&trace, start, mins, maxs, end, passent, contentmask, qfalse);
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//copy the trace information
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bsptrace->allsolid = trace.allsolid;
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bsptrace->startsolid = trace.startsolid;
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bsptrace->fraction = trace.fraction;
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VectorCopy(trace.endpos, bsptrace->endpos);
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bsptrace->plane.dist = trace.plane.dist;
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VectorCopy(trace.plane.normal, bsptrace->plane.normal);
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bsptrace->plane.signbits = trace.plane.signbits;
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bsptrace->plane.type = trace.plane.type;
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bsptrace->surface.value = 0;
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bsptrace->surface.flags = trace.surfaceFlags;
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bsptrace->ent = trace.entityNum;
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bsptrace->exp_dist = 0;
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bsptrace->sidenum = 0;
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bsptrace->contents = 0;
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}
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/*
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==================
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BotImport_EntityTrace
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==================
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*/
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static void BotImport_EntityTrace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int entnum, int contentmask) {
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trace_t trace;
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SV_ClipToEntity(&trace, start, mins, maxs, end, entnum, contentmask, qfalse);
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//copy the trace information
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bsptrace->allsolid = trace.allsolid;
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bsptrace->startsolid = trace.startsolid;
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bsptrace->fraction = trace.fraction;
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VectorCopy(trace.endpos, bsptrace->endpos);
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bsptrace->plane.dist = trace.plane.dist;
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VectorCopy(trace.plane.normal, bsptrace->plane.normal);
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bsptrace->plane.signbits = trace.plane.signbits;
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bsptrace->plane.type = trace.plane.type;
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bsptrace->surface.value = 0;
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bsptrace->surface.flags = trace.surfaceFlags;
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bsptrace->ent = trace.entityNum;
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bsptrace->exp_dist = 0;
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bsptrace->sidenum = 0;
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bsptrace->contents = 0;
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}
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/*
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==================
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BotImport_PointContents
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==================
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*/
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static int BotImport_PointContents(vec3_t point) {
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return SV_PointContents(point, -1);
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}
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/*
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==================
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BotImport_inPVS
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==================
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*/
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static int BotImport_inPVS(vec3_t p1, vec3_t p2) {
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return SV_inPVS (p1, p2);
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}
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/*
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==================
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BotImport_BSPEntityData
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==================
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*/
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static char *BotImport_BSPEntityData(void) {
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return CM_EntityString();
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}
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/*
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==================
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BotImport_BSPModelMinsMaxsOrigin
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==================
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*/
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static void BotImport_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t outmins, vec3_t outmaxs, vec3_t origin) {
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clipHandle_t h;
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vec3_t mins, maxs;
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float max;
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int i;
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h = CM_InlineModel(modelnum);
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CM_ModelBounds(h, mins, maxs);
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//if the model is rotated
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if ((angles[0] || angles[1] || angles[2])) {
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// expand for rotation
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max = RadiusFromBounds(mins, maxs);
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for (i = 0; i < 3; i++) {
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mins[i] = -max;
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maxs[i] = max;
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}
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}
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if (outmins) VectorCopy(mins, outmins);
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if (outmaxs) VectorCopy(maxs, outmaxs);
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if (origin) VectorClear(origin);
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}
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/*
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==================
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BotImport_GetMemory
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==================
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*/
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static void *BotImport_GetMemory(int size) {
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void *ptr;
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ptr = Z_TagMalloc( size, TAG_BOTLIB );
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return ptr;
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}
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/*
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==================
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BotImport_FreeMemory
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==================
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*/
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static void BotImport_FreeMemory(void *ptr) {
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Z_Free(ptr);
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}
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/*
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=================
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BotImport_HunkAlloc
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=================
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*/
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static void *BotImport_HunkAlloc( int size ) {
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if( Hunk_CheckMark() ) {
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Com_Error( ERR_DROP, "SV_Bot_HunkAlloc: Alloc with marks already set" );
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}
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return Hunk_Alloc( size, h_high );
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}
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/*
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==================
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BotImport_DebugPolygonCreate
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==================
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*/
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int BotImport_DebugPolygonCreate(int color, int numPoints, vec3_t *points) {
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bot_debugpoly_t *poly;
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int i;
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if (!debugpolygons)
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return 0;
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for (i = 1; i < bot_maxdebugpolys; i++) {
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if (!debugpolygons[i].inuse)
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break;
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}
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if (i >= bot_maxdebugpolys)
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return 0;
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poly = &debugpolygons[i];
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poly->inuse = qtrue;
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poly->color = color;
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poly->numPoints = numPoints;
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Com_Memcpy(poly->points, points, numPoints * sizeof(vec3_t));
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//
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return i;
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}
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/*
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==================
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BotImport_DebugPolygonShow
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==================
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*/
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static void BotImport_DebugPolygonShow(int id, int color, int numPoints, vec3_t *points) {
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bot_debugpoly_t *poly;
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if (!debugpolygons) return;
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poly = &debugpolygons[id];
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poly->inuse = qtrue;
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poly->color = color;
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poly->numPoints = numPoints;
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Com_Memcpy(poly->points, points, numPoints * sizeof(vec3_t));
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}
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/*
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==================
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BotImport_DebugPolygonDelete
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==================
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*/
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void BotImport_DebugPolygonDelete(int id)
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{
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if (!debugpolygons) return;
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debugpolygons[id].inuse = qfalse;
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}
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/*
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==================
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BotImport_DebugLineCreate
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==================
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*/
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static int BotImport_DebugLineCreate(void) {
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vec3_t points[1];
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return BotImport_DebugPolygonCreate(0, 0, points);
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}
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/*
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==================
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BotImport_DebugLineDelete
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==================
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*/
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static void BotImport_DebugLineDelete(int line) {
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BotImport_DebugPolygonDelete(line);
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}
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/*
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==================
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BotImport_DebugLineShow
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==================
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*/
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static void BotImport_DebugLineShow(int line, vec3_t start, vec3_t end, int color) {
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vec3_t points[4], dir, cross, up = {0, 0, 1};
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float dot;
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VectorCopy(start, points[0]);
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VectorCopy(start, points[1]);
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//points[1][2] -= 2;
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VectorCopy(end, points[2]);
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//points[2][2] -= 2;
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VectorCopy(end, points[3]);
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VectorSubtract(end, start, dir);
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VectorNormalize(dir);
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dot = DotProduct(dir, up);
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if (dot > 0.99 || dot < -0.99) VectorSet(cross, 1, 0, 0);
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else CrossProduct(dir, up, cross);
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VectorNormalize(cross);
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VectorMA(points[0], 2, cross, points[0]);
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VectorMA(points[1], -2, cross, points[1]);
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VectorMA(points[2], -2, cross, points[2]);
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VectorMA(points[3], 2, cross, points[3]);
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BotImport_DebugPolygonShow(line, color, 4, points);
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}
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/*
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==================
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SV_BotClientCommand
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==================
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*/
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static void BotClientCommand( int client, char *command ) {
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SV_ExecuteClientCommand( &svs.clients[client], command, qtrue );
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}
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/*
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==================
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SV_BotFrame
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==================
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*/
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void SV_BotFrame( int time ) {
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if (!bot_enable) return;
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//NOTE: maybe the game is already shutdown
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if (!gvm) return;
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VM_Call( gvm, BOTAI_START_FRAME, time );
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}
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/*
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===============
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SV_BotLibSetup
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===============
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*/
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int SV_BotLibSetup( void ) {
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if (!bot_enable) {
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return 0;
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}
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if ( !botlib_export ) {
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Com_Printf( S_COLOR_RED "Error: SV_BotLibSetup without SV_BotInitBotLib\n" );
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return -1;
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}
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botlib_export->BotLibVarSet( "basegame", com_basegame->string );
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return botlib_export->BotLibSetup();
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}
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/*
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===============
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SV_ShutdownBotLib
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Called when either the entire server is being killed, or
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it is changing to a different game directory.
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===============
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*/
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int SV_BotLibShutdown( void ) {
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if ( !botlib_export ) {
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return -1;
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}
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return botlib_export->BotLibShutdown();
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}
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/*
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==================
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SV_BotInitCvars
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==================
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*/
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void SV_BotInitCvars(void) {
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Cvar_Get("bot_enable", "1", 0); //enable the bot
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Cvar_Get("bot_developer", "0", CVAR_CHEAT); //bot developer mode
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Cvar_Get("bot_debug", "0", CVAR_CHEAT); //enable bot debugging
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Cvar_Get("bot_maxdebugpolys", "2", 0); //maximum number of debug polys
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Cvar_Get("bot_groundonly", "1", 0); //only show ground faces of areas
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Cvar_Get("bot_reachability", "0", 0); //show all reachabilities to other areas
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Cvar_Get("bot_visualizejumppads", "0", CVAR_CHEAT); //show jumppads
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Cvar_Get("bot_forceclustering", "0", 0); //force cluster calculations
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Cvar_Get("bot_forcereachability", "0", 0); //force reachability calculations
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Cvar_Get("bot_forcewrite", "0", 0); //force writing aas file
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Cvar_Get("bot_aasoptimize", "0", 0); //no aas file optimisation
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Cvar_Get("bot_saveroutingcache", "0", 0); //save routing cache
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Cvar_Get("bot_thinktime", "100", CVAR_CHEAT); //msec the bots thinks
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Cvar_Get("bot_reloadcharacters", "0", 0); //reload the bot characters each time
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Cvar_Get("bot_testichat", "0", 0); //test ichats
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Cvar_Get("bot_testrchat", "0", 0); //test rchats
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Cvar_Get("bot_testsolid", "0", CVAR_CHEAT); //test for solid areas
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Cvar_Get("bot_testclusters", "0", CVAR_CHEAT); //test the AAS clusters
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Cvar_Get("bot_fastchat", "0", 0); //fast chatting bots
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Cvar_Get("bot_nochat", "0", 0); //disable chats
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Cvar_Get("bot_pause", "0", CVAR_CHEAT); //pause the bots thinking
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Cvar_Get("bot_report", "0", CVAR_CHEAT); //get a full report in ctf
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Cvar_Get("bot_grapple", "0", 0); //enable grapple
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Cvar_Get("bot_rocketjump", "1", 0); //enable rocket jumping
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Cvar_Get("bot_challenge", "0", 0); //challenging bot
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Cvar_Get("bot_minplayers", "0", 0); //minimum players in a team or the game
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Cvar_Get("bot_interbreedchar", "", CVAR_CHEAT); //bot character used for interbreeding
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Cvar_Get("bot_interbreedbots", "10", CVAR_CHEAT); //number of bots used for interbreeding
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Cvar_Get("bot_interbreedcycle", "20", CVAR_CHEAT); //bot interbreeding cycle
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Cvar_Get("bot_interbreedwrite", "", CVAR_CHEAT); //write interbreeded bots to this file
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}
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/*
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==================
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SV_BotInitBotLib
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==================
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*/
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void SV_BotInitBotLib(void) {
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botlib_import_t botlib_import;
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if (debugpolygons) Z_Free(debugpolygons);
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bot_maxdebugpolys = Cvar_VariableIntegerValue("bot_maxdebugpolys");
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debugpolygons = Z_Malloc(sizeof(bot_debugpoly_t) * bot_maxdebugpolys);
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botlib_import.Print = BotImport_Print;
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botlib_import.Trace = BotImport_Trace;
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botlib_import.EntityTrace = BotImport_EntityTrace;
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botlib_import.PointContents = BotImport_PointContents;
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botlib_import.inPVS = BotImport_inPVS;
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botlib_import.BSPEntityData = BotImport_BSPEntityData;
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botlib_import.BSPModelMinsMaxsOrigin = BotImport_BSPModelMinsMaxsOrigin;
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botlib_import.BotClientCommand = BotClientCommand;
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//memory management
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botlib_import.GetMemory = BotImport_GetMemory;
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botlib_import.FreeMemory = BotImport_FreeMemory;
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botlib_import.AvailableMemory = Z_AvailableMemory;
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botlib_import.HunkAlloc = BotImport_HunkAlloc;
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// file system access
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botlib_import.FS_FOpenFile = FS_FOpenFileByMode;
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botlib_import.FS_Read = FS_Read2;
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botlib_import.FS_Write = FS_Write;
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botlib_import.FS_FCloseFile = FS_FCloseFile;
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botlib_import.FS_Seek = FS_Seek;
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//debug lines
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botlib_import.DebugLineCreate = BotImport_DebugLineCreate;
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botlib_import.DebugLineDelete = BotImport_DebugLineDelete;
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botlib_import.DebugLineShow = BotImport_DebugLineShow;
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//debug polygons
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botlib_import.DebugPolygonCreate = BotImport_DebugPolygonCreate;
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botlib_import.DebugPolygonDelete = BotImport_DebugPolygonDelete;
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botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import );
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assert(botlib_export); // somehow we end up with a zero import.
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}
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//
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// * * * BOT AI CODE IS BELOW THIS POINT * * *
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//
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/*
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==================
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SV_BotGetConsoleMessage
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==================
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*/
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int SV_BotGetConsoleMessage( int client, char *buf, int size )
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{
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client_t *cl;
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int index;
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cl = &svs.clients[client];
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cl->lastPacketTime = svs.time;
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if ( cl->reliableAcknowledge == cl->reliableSequence ) {
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return qfalse;
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}
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cl->reliableAcknowledge++;
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index = cl->reliableAcknowledge & ( MAX_RELIABLE_COMMANDS - 1 );
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if ( !cl->reliableCommands[index][0] ) {
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return qfalse;
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}
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Q_strncpyz( buf, cl->reliableCommands[index], size );
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return qtrue;
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}
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#if 0
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/*
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==================
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EntityInPVS
|
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==================
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*/
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int EntityInPVS( int client, int entityNum ) {
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client_t *cl;
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clientSnapshot_t *frame;
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int i;
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cl = &svs.clients[client];
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frame = &cl->frames[cl->netchan.outgoingSequence & PACKET_MASK];
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for ( i = 0; i < frame->num_entities; i++ ) {
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if ( svs.snapshotEntities[(frame->first_entity + i) % svs.numSnapshotEntities].number == entityNum ) {
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return qtrue;
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}
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}
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return qfalse;
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}
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#endif
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/*
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|
==================
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SV_BotGetSnapshotEntity
|
|
==================
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|
*/
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int SV_BotGetSnapshotEntity( int client, int sequence ) {
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|
client_t *cl;
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clientSnapshot_t *frame;
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cl = &svs.clients[client];
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frame = &cl->frames[cl->netchan.outgoingSequence & PACKET_MASK];
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if (sequence < 0 || sequence >= frame->num_entities) {
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return -1;
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}
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return svs.snapshotEntities[(frame->first_entity + sequence) % svs.numSnapshotEntities].number;
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}
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