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c4a2836269
255 is valid for unsigned char too.
3587 lines
80 KiB
C
3587 lines
80 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// common.c -- misc functions used in client and server
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#include "q_shared.h"
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#include "qcommon.h"
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#include <setjmp.h>
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#ifndef _WIN32
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#include <netinet/in.h>
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#include <sys/stat.h> // umask
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#else
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#include <winsock.h>
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#endif
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int demo_protocols[] =
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{ 67, 66, 0 };
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#define MAX_NUM_ARGVS 50
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#define MIN_DEDICATED_COMHUNKMEGS 1
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#define MIN_COMHUNKMEGS 56
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#define DEF_COMHUNKMEGS 128
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#define DEF_COMZONEMEGS 24
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#define DEF_COMHUNKMEGS_S XSTRING(DEF_COMHUNKMEGS)
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#define DEF_COMZONEMEGS_S XSTRING(DEF_COMZONEMEGS)
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int com_argc;
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char *com_argv[MAX_NUM_ARGVS+1];
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jmp_buf abortframe; // an ERR_DROP occured, exit the entire frame
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FILE *debuglogfile;
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static fileHandle_t pipefile;
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static fileHandle_t logfile;
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fileHandle_t com_journalFile; // events are written here
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fileHandle_t com_journalDataFile; // config files are written here
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cvar_t *com_speeds;
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cvar_t *com_developer;
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cvar_t *com_dedicated;
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cvar_t *com_timescale;
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cvar_t *com_fixedtime;
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cvar_t *com_journal;
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cvar_t *com_maxfps;
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cvar_t *com_altivec;
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cvar_t *com_timedemo;
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cvar_t *com_sv_running;
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cvar_t *com_cl_running;
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cvar_t *com_logfile; // 1 = buffer log, 2 = flush after each print
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cvar_t *com_pipefile;
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cvar_t *com_showtrace;
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cvar_t *com_version;
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cvar_t *com_blood;
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cvar_t *com_buildScript; // for automated data building scripts
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cvar_t *com_introPlayed;
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cvar_t *cl_paused;
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cvar_t *sv_paused;
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cvar_t *cl_packetdelay;
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cvar_t *sv_packetdelay;
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cvar_t *com_cameraMode;
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cvar_t *com_ansiColor;
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cvar_t *com_unfocused;
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cvar_t *com_maxfpsUnfocused;
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cvar_t *com_minimized;
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cvar_t *com_maxfpsMinimized;
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cvar_t *com_abnormalExit;
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cvar_t *com_standalone;
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cvar_t *com_gamename;
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cvar_t *com_protocol;
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#ifdef LEGACY_PROTOCOL
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cvar_t *com_legacyprotocol;
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#endif
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cvar_t *com_basegame;
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cvar_t *com_homepath;
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cvar_t *com_busyWait;
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#if idx64
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int (*Q_VMftol)(void);
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#elif id386
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long (QDECL *Q_ftol)(float f);
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int (QDECL *Q_VMftol)(void);
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void (QDECL *Q_SnapVector)(vec3_t vec);
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#endif
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// com_speeds times
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int time_game;
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int time_frontend; // renderer frontend time
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int time_backend; // renderer backend time
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int com_frameTime;
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int com_frameNumber;
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qboolean com_errorEntered = qfalse;
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qboolean com_fullyInitialized = qfalse;
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qboolean com_gameRestarting = qfalse;
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char com_errorMessage[MAXPRINTMSG];
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void Com_WriteConfig_f( void );
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void CIN_CloseAllVideos( void );
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//============================================================================
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static char *rd_buffer;
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static int rd_buffersize;
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static void (*rd_flush)( char *buffer );
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void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)( char *) )
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{
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if (!buffer || !buffersize || !flush)
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return;
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rd_buffer = buffer;
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rd_buffersize = buffersize;
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rd_flush = flush;
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*rd_buffer = 0;
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}
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void Com_EndRedirect (void)
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{
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if ( rd_flush ) {
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rd_flush(rd_buffer);
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}
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rd_buffer = NULL;
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rd_buffersize = 0;
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rd_flush = NULL;
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}
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/*
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=============
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Com_Printf
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Both client and server can use this, and it will output
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to the apropriate place.
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A raw string should NEVER be passed as fmt, because of "%f" type crashers.
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=============
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*/
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void QDECL Com_Printf( const char *fmt, ... ) {
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va_list argptr;
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char msg[MAXPRINTMSG];
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static qboolean opening_qconsole = qfalse;
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va_start (argptr,fmt);
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Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
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va_end (argptr);
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if ( rd_buffer ) {
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if ((strlen (msg) + strlen(rd_buffer)) > (rd_buffersize - 1)) {
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rd_flush(rd_buffer);
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*rd_buffer = 0;
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}
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Q_strcat(rd_buffer, rd_buffersize, msg);
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// TTimo nooo .. that would defeat the purpose
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//rd_flush(rd_buffer);
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//*rd_buffer = 0;
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return;
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}
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#ifndef DEDICATED
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CL_ConsolePrint( msg );
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#endif
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// echo to dedicated console and early console
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Sys_Print( msg );
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// logfile
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if ( com_logfile && com_logfile->integer ) {
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// TTimo: only open the qconsole.log if the filesystem is in an initialized state
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// also, avoid recursing in the qconsole.log opening (i.e. if fs_debug is on)
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if ( !logfile && FS_Initialized() && !opening_qconsole) {
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struct tm *newtime;
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time_t aclock;
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opening_qconsole = qtrue;
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time( &aclock );
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newtime = localtime( &aclock );
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logfile = FS_FOpenFileWrite( "qconsole.log" );
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if(logfile)
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{
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Com_Printf( "logfile opened on %s\n", asctime( newtime ) );
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if ( com_logfile->integer > 1 )
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{
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// force it to not buffer so we get valid
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// data even if we are crashing
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FS_ForceFlush(logfile);
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}
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}
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else
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{
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Com_Printf("Opening qconsole.log failed!\n");
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Cvar_SetValue("logfile", 0);
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}
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opening_qconsole = qfalse;
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}
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if ( logfile && FS_Initialized()) {
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FS_Write(msg, strlen(msg), logfile);
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}
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}
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}
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/*
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================
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Com_DPrintf
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A Com_Printf that only shows up if the "developer" cvar is set
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================
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*/
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void QDECL Com_DPrintf( const char *fmt, ...) {
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va_list argptr;
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char msg[MAXPRINTMSG];
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if ( !com_developer || !com_developer->integer ) {
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return; // don't confuse non-developers with techie stuff...
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}
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va_start (argptr,fmt);
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Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
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va_end (argptr);
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Com_Printf ("%s", msg);
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}
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/*
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=============
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Com_Error
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Both client and server can use this, and it will
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do the appropriate thing.
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=============
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*/
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void QDECL Com_Error( int code, const char *fmt, ... ) {
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va_list argptr;
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static int lastErrorTime;
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static int errorCount;
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int currentTime;
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if(com_errorEntered)
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Sys_Error("recursive error after: %s", com_errorMessage);
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com_errorEntered = qtrue;
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Cvar_Set("com_errorCode", va("%i", code));
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// when we are running automated scripts, make sure we
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// know if anything failed
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if ( com_buildScript && com_buildScript->integer ) {
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code = ERR_FATAL;
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}
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// if we are getting a solid stream of ERR_DROP, do an ERR_FATAL
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currentTime = Sys_Milliseconds();
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if ( currentTime - lastErrorTime < 100 ) {
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if ( ++errorCount > 3 ) {
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code = ERR_FATAL;
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}
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} else {
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errorCount = 0;
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}
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lastErrorTime = currentTime;
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va_start (argptr,fmt);
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Q_vsnprintf (com_errorMessage, sizeof(com_errorMessage),fmt,argptr);
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va_end (argptr);
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if (code != ERR_DISCONNECT && code != ERR_NEED_CD)
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Cvar_Set("com_errorMessage", com_errorMessage);
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if (code == ERR_DISCONNECT || code == ERR_SERVERDISCONNECT) {
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VM_Forced_Unload_Start();
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SV_Shutdown( "Server disconnected" );
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CL_Disconnect( qtrue );
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CL_FlushMemory( );
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VM_Forced_Unload_Done();
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// make sure we can get at our local stuff
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FS_PureServerSetLoadedPaks("", "");
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com_errorEntered = qfalse;
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longjmp (abortframe, -1);
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} else if (code == ERR_DROP) {
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Com_Printf ("********************\nERROR: %s\n********************\n", com_errorMessage);
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VM_Forced_Unload_Start();
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SV_Shutdown (va("Server crashed: %s", com_errorMessage));
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CL_Disconnect( qtrue );
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CL_FlushMemory( );
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VM_Forced_Unload_Done();
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FS_PureServerSetLoadedPaks("", "");
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com_errorEntered = qfalse;
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longjmp (abortframe, -1);
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} else if ( code == ERR_NEED_CD ) {
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VM_Forced_Unload_Start();
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SV_Shutdown( "Server didn't have CD" );
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if ( com_cl_running && com_cl_running->integer ) {
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CL_Disconnect( qtrue );
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CL_FlushMemory( );
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VM_Forced_Unload_Done();
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CL_CDDialog();
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} else {
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Com_Printf("Server didn't have CD\n" );
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VM_Forced_Unload_Done();
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}
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FS_PureServerSetLoadedPaks("", "");
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com_errorEntered = qfalse;
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longjmp (abortframe, -1);
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} else {
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VM_Forced_Unload_Start();
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CL_Shutdown(va("Client fatal crashed: %s", com_errorMessage), qtrue, qtrue);
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SV_Shutdown(va("Server fatal crashed: %s", com_errorMessage));
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VM_Forced_Unload_Done();
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}
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Com_Shutdown ();
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Sys_Error ("%s", com_errorMessage);
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}
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/*
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=============
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Com_Quit_f
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Both client and server can use this, and it will
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do the apropriate things.
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=============
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*/
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void Com_Quit_f( void ) {
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// don't try to shutdown if we are in a recursive error
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char *p = Cmd_Args( );
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if ( !com_errorEntered ) {
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// Some VMs might execute "quit" command directly,
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// which would trigger an unload of active VM error.
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// Sys_Quit will kill this process anyways, so
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// a corrupt call stack makes no difference
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VM_Forced_Unload_Start();
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SV_Shutdown(p[0] ? p : "Server quit");
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CL_Shutdown(p[0] ? p : "Client quit", qtrue, qtrue);
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VM_Forced_Unload_Done();
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Com_Shutdown ();
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FS_Shutdown(qtrue);
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}
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Sys_Quit ();
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}
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/*
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============================================================================
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COMMAND LINE FUNCTIONS
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+ characters seperate the commandLine string into multiple console
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command lines.
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All of these are valid:
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quake3 +set test blah +map test
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quake3 set test blah+map test
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quake3 set test blah + map test
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============================================================================
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*/
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#define MAX_CONSOLE_LINES 32
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int com_numConsoleLines;
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char *com_consoleLines[MAX_CONSOLE_LINES];
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/*
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==================
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Com_ParseCommandLine
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Break it up into multiple console lines
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==================
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*/
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void Com_ParseCommandLine( char *commandLine ) {
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int inq = 0;
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com_consoleLines[0] = commandLine;
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com_numConsoleLines = 1;
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while ( *commandLine ) {
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if (*commandLine == '"') {
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inq = !inq;
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}
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// look for a + seperating character
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// if commandLine came from a file, we might have real line seperators
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if ( (*commandLine == '+' && !inq) || *commandLine == '\n' || *commandLine == '\r' ) {
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if ( com_numConsoleLines == MAX_CONSOLE_LINES ) {
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return;
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}
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com_consoleLines[com_numConsoleLines] = commandLine + 1;
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com_numConsoleLines++;
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*commandLine = 0;
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}
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commandLine++;
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}
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}
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/*
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===================
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Com_SafeMode
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Check for "safe" on the command line, which will
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skip loading of q3config.cfg
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===================
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*/
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qboolean Com_SafeMode( void ) {
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int i;
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for ( i = 0 ; i < com_numConsoleLines ; i++ ) {
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Cmd_TokenizeString( com_consoleLines[i] );
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if ( !Q_stricmp( Cmd_Argv(0), "safe" )
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|| !Q_stricmp( Cmd_Argv(0), "cvar_restart" ) ) {
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com_consoleLines[i][0] = 0;
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return qtrue;
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}
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}
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return qfalse;
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}
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/*
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===============
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Com_StartupVariable
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Searches for command line parameters that are set commands.
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If match is not NULL, only that cvar will be looked for.
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That is necessary because cddir and basedir need to be set
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before the filesystem is started, but all other sets should
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be after execing the config and default.
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===============
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*/
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void Com_StartupVariable( const char *match ) {
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int i;
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char *s;
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for (i=0 ; i < com_numConsoleLines ; i++) {
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Cmd_TokenizeString( com_consoleLines[i] );
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if ( strcmp( Cmd_Argv(0), "set" ) ) {
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continue;
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}
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s = Cmd_Argv(1);
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if(!match || !strcmp(s, match))
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{
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if(Cvar_Flags(s) == CVAR_NONEXISTENT)
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Cvar_Get(s, Cmd_Argv(2), CVAR_USER_CREATED);
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else
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Cvar_Set2(s, Cmd_Argv(2), qfalse);
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}
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}
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}
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/*
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=================
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Com_AddStartupCommands
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Adds command line parameters as script statements
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Commands are seperated by + signs
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Returns qtrue if any late commands were added, which
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will keep the demoloop from immediately starting
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=================
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*/
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qboolean Com_AddStartupCommands( void ) {
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int i;
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qboolean added;
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added = qfalse;
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// quote every token, so args with semicolons can work
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for (i=0 ; i < com_numConsoleLines ; i++) {
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if ( !com_consoleLines[i] || !com_consoleLines[i][0] ) {
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continue;
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}
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// set commands already added with Com_StartupVariable
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if ( !Q_stricmpn( com_consoleLines[i], "set", 3 ) ) {
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continue;
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}
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added = qtrue;
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Cbuf_AddText( com_consoleLines[i] );
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Cbuf_AddText( "\n" );
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}
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return added;
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}
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//============================================================================
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void Info_Print( const char *s ) {
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char key[BIG_INFO_KEY];
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char value[BIG_INFO_VALUE];
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char *o;
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int l;
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|
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if (*s == '\\')
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s++;
|
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while (*s)
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{
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o = key;
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while (*s && *s != '\\')
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*o++ = *s++;
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l = o - key;
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if (l < 20)
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{
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Com_Memset (o, ' ', 20-l);
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key[20] = 0;
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}
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else
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*o = 0;
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Com_Printf ("%s ", key);
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if (!*s)
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{
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Com_Printf ("MISSING VALUE\n");
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return;
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}
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o = value;
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s++;
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while (*s && *s != '\\')
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*o++ = *s++;
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*o = 0;
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if (*s)
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s++;
|
|
Com_Printf ("%s\n", value);
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
Com_StringContains
|
|
============
|
|
*/
|
|
char *Com_StringContains(char *str1, char *str2, int casesensitive) {
|
|
int len, i, j;
|
|
|
|
len = strlen(str1) - strlen(str2);
|
|
for (i = 0; i <= len; i++, str1++) {
|
|
for (j = 0; str2[j]; j++) {
|
|
if (casesensitive) {
|
|
if (str1[j] != str2[j]) {
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
if (toupper(str1[j]) != toupper(str2[j])) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!str2[j]) {
|
|
return str1;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
============
|
|
Com_Filter
|
|
============
|
|
*/
|
|
int Com_Filter(char *filter, char *name, int casesensitive)
|
|
{
|
|
char buf[MAX_TOKEN_CHARS];
|
|
char *ptr;
|
|
int i, found;
|
|
|
|
while(*filter) {
|
|
if (*filter == '*') {
|
|
filter++;
|
|
for (i = 0; *filter; i++) {
|
|
if (*filter == '*' || *filter == '?') break;
|
|
buf[i] = *filter;
|
|
filter++;
|
|
}
|
|
buf[i] = '\0';
|
|
if (strlen(buf)) {
|
|
ptr = Com_StringContains(name, buf, casesensitive);
|
|
if (!ptr) return qfalse;
|
|
name = ptr + strlen(buf);
|
|
}
|
|
}
|
|
else if (*filter == '?') {
|
|
filter++;
|
|
name++;
|
|
}
|
|
else if (*filter == '[' && *(filter+1) == '[') {
|
|
filter++;
|
|
}
|
|
else if (*filter == '[') {
|
|
filter++;
|
|
found = qfalse;
|
|
while(*filter && !found) {
|
|
if (*filter == ']' && *(filter+1) != ']') break;
|
|
if (*(filter+1) == '-' && *(filter+2) && (*(filter+2) != ']' || *(filter+3) == ']')) {
|
|
if (casesensitive) {
|
|
if (*name >= *filter && *name <= *(filter+2)) found = qtrue;
|
|
}
|
|
else {
|
|
if (toupper(*name) >= toupper(*filter) &&
|
|
toupper(*name) <= toupper(*(filter+2))) found = qtrue;
|
|
}
|
|
filter += 3;
|
|
}
|
|
else {
|
|
if (casesensitive) {
|
|
if (*filter == *name) found = qtrue;
|
|
}
|
|
else {
|
|
if (toupper(*filter) == toupper(*name)) found = qtrue;
|
|
}
|
|
filter++;
|
|
}
|
|
}
|
|
if (!found) return qfalse;
|
|
while(*filter) {
|
|
if (*filter == ']' && *(filter+1) != ']') break;
|
|
filter++;
|
|
}
|
|
filter++;
|
|
name++;
|
|
}
|
|
else {
|
|
if (casesensitive) {
|
|
if (*filter != *name) return qfalse;
|
|
}
|
|
else {
|
|
if (toupper(*filter) != toupper(*name)) return qfalse;
|
|
}
|
|
filter++;
|
|
name++;
|
|
}
|
|
}
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
============
|
|
Com_FilterPath
|
|
============
|
|
*/
|
|
int Com_FilterPath(char *filter, char *name, int casesensitive)
|
|
{
|
|
int i;
|
|
char new_filter[MAX_QPATH];
|
|
char new_name[MAX_QPATH];
|
|
|
|
for (i = 0; i < MAX_QPATH-1 && filter[i]; i++) {
|
|
if ( filter[i] == '\\' || filter[i] == ':' ) {
|
|
new_filter[i] = '/';
|
|
}
|
|
else {
|
|
new_filter[i] = filter[i];
|
|
}
|
|
}
|
|
new_filter[i] = '\0';
|
|
for (i = 0; i < MAX_QPATH-1 && name[i]; i++) {
|
|
if ( name[i] == '\\' || name[i] == ':' ) {
|
|
new_name[i] = '/';
|
|
}
|
|
else {
|
|
new_name[i] = name[i];
|
|
}
|
|
}
|
|
new_name[i] = '\0';
|
|
return Com_Filter(new_filter, new_name, casesensitive);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Com_RealTime
|
|
================
|
|
*/
|
|
int Com_RealTime(qtime_t *qtime) {
|
|
time_t t;
|
|
struct tm *tms;
|
|
|
|
t = time(NULL);
|
|
if (!qtime)
|
|
return t;
|
|
tms = localtime(&t);
|
|
if (tms) {
|
|
qtime->tm_sec = tms->tm_sec;
|
|
qtime->tm_min = tms->tm_min;
|
|
qtime->tm_hour = tms->tm_hour;
|
|
qtime->tm_mday = tms->tm_mday;
|
|
qtime->tm_mon = tms->tm_mon;
|
|
qtime->tm_year = tms->tm_year;
|
|
qtime->tm_wday = tms->tm_wday;
|
|
qtime->tm_yday = tms->tm_yday;
|
|
qtime->tm_isdst = tms->tm_isdst;
|
|
}
|
|
return t;
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
ZONE MEMORY ALLOCATION
|
|
|
|
There is never any space between memblocks, and there will never be two
|
|
contiguous free memblocks.
|
|
|
|
The rover can be left pointing at a non-empty block
|
|
|
|
The zone calls are pretty much only used for small strings and structures,
|
|
all big things are allocated on the hunk.
|
|
==============================================================================
|
|
*/
|
|
|
|
#define ZONEID 0x1d4a11
|
|
#define MINFRAGMENT 64
|
|
|
|
typedef struct zonedebug_s {
|
|
char *label;
|
|
char *file;
|
|
int line;
|
|
int allocSize;
|
|
} zonedebug_t;
|
|
|
|
typedef struct memblock_s {
|
|
int size; // including the header and possibly tiny fragments
|
|
int tag; // a tag of 0 is a free block
|
|
struct memblock_s *next, *prev;
|
|
int id; // should be ZONEID
|
|
#ifdef ZONE_DEBUG
|
|
zonedebug_t d;
|
|
#endif
|
|
} memblock_t;
|
|
|
|
typedef struct {
|
|
int size; // total bytes malloced, including header
|
|
int used; // total bytes used
|
|
memblock_t blocklist; // start / end cap for linked list
|
|
memblock_t *rover;
|
|
} memzone_t;
|
|
|
|
// main zone for all "dynamic" memory allocation
|
|
memzone_t *mainzone;
|
|
// we also have a small zone for small allocations that would only
|
|
// fragment the main zone (think of cvar and cmd strings)
|
|
memzone_t *smallzone;
|
|
|
|
void Z_CheckHeap( void );
|
|
|
|
/*
|
|
========================
|
|
Z_ClearZone
|
|
========================
|
|
*/
|
|
void Z_ClearZone( memzone_t *zone, int size ) {
|
|
memblock_t *block;
|
|
|
|
// set the entire zone to one free block
|
|
|
|
zone->blocklist.next = zone->blocklist.prev = block =
|
|
(memblock_t *)( (byte *)zone + sizeof(memzone_t) );
|
|
zone->blocklist.tag = 1; // in use block
|
|
zone->blocklist.id = 0;
|
|
zone->blocklist.size = 0;
|
|
zone->rover = block;
|
|
zone->size = size;
|
|
zone->used = 0;
|
|
|
|
block->prev = block->next = &zone->blocklist;
|
|
block->tag = 0; // free block
|
|
block->id = ZONEID;
|
|
block->size = size - sizeof(memzone_t);
|
|
}
|
|
|
|
/*
|
|
========================
|
|
Z_AvailableZoneMemory
|
|
========================
|
|
*/
|
|
int Z_AvailableZoneMemory( memzone_t *zone ) {
|
|
return zone->size - zone->used;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
Z_AvailableMemory
|
|
========================
|
|
*/
|
|
int Z_AvailableMemory( void ) {
|
|
return Z_AvailableZoneMemory( mainzone );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
Z_Free
|
|
========================
|
|
*/
|
|
void Z_Free( void *ptr ) {
|
|
memblock_t *block, *other;
|
|
memzone_t *zone;
|
|
|
|
if (!ptr) {
|
|
Com_Error( ERR_DROP, "Z_Free: NULL pointer" );
|
|
}
|
|
|
|
block = (memblock_t *) ( (byte *)ptr - sizeof(memblock_t));
|
|
if (block->id != ZONEID) {
|
|
Com_Error( ERR_FATAL, "Z_Free: freed a pointer without ZONEID" );
|
|
}
|
|
if (block->tag == 0) {
|
|
Com_Error( ERR_FATAL, "Z_Free: freed a freed pointer" );
|
|
}
|
|
// if static memory
|
|
if (block->tag == TAG_STATIC) {
|
|
return;
|
|
}
|
|
|
|
// check the memory trash tester
|
|
if ( *(int *)((byte *)block + block->size - 4 ) != ZONEID ) {
|
|
Com_Error( ERR_FATAL, "Z_Free: memory block wrote past end" );
|
|
}
|
|
|
|
if (block->tag == TAG_SMALL) {
|
|
zone = smallzone;
|
|
}
|
|
else {
|
|
zone = mainzone;
|
|
}
|
|
|
|
zone->used -= block->size;
|
|
// set the block to something that should cause problems
|
|
// if it is referenced...
|
|
Com_Memset( ptr, 0xaa, block->size - sizeof( *block ) );
|
|
|
|
block->tag = 0; // mark as free
|
|
|
|
other = block->prev;
|
|
if (!other->tag) {
|
|
// merge with previous free block
|
|
other->size += block->size;
|
|
other->next = block->next;
|
|
other->next->prev = other;
|
|
if (block == zone->rover) {
|
|
zone->rover = other;
|
|
}
|
|
block = other;
|
|
}
|
|
|
|
zone->rover = block;
|
|
|
|
other = block->next;
|
|
if ( !other->tag ) {
|
|
// merge the next free block onto the end
|
|
block->size += other->size;
|
|
block->next = other->next;
|
|
block->next->prev = block;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Z_FreeTags
|
|
================
|
|
*/
|
|
void Z_FreeTags( int tag ) {
|
|
int count;
|
|
memzone_t *zone;
|
|
|
|
if ( tag == TAG_SMALL ) {
|
|
zone = smallzone;
|
|
}
|
|
else {
|
|
zone = mainzone;
|
|
}
|
|
count = 0;
|
|
// use the rover as our pointer, because
|
|
// Z_Free automatically adjusts it
|
|
zone->rover = zone->blocklist.next;
|
|
do {
|
|
if ( zone->rover->tag == tag ) {
|
|
count++;
|
|
Z_Free( (void *)(zone->rover + 1) );
|
|
continue;
|
|
}
|
|
zone->rover = zone->rover->next;
|
|
} while ( zone->rover != &zone->blocklist );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Z_TagMalloc
|
|
================
|
|
*/
|
|
#ifdef ZONE_DEBUG
|
|
void *Z_TagMallocDebug( int size, int tag, char *label, char *file, int line ) {
|
|
int allocSize;
|
|
#else
|
|
void *Z_TagMalloc( int size, int tag ) {
|
|
#endif
|
|
int extra;
|
|
memblock_t *start, *rover, *new, *base;
|
|
memzone_t *zone;
|
|
|
|
if (!tag) {
|
|
Com_Error( ERR_FATAL, "Z_TagMalloc: tried to use a 0 tag" );
|
|
}
|
|
|
|
if ( tag == TAG_SMALL ) {
|
|
zone = smallzone;
|
|
}
|
|
else {
|
|
zone = mainzone;
|
|
}
|
|
|
|
#ifdef ZONE_DEBUG
|
|
allocSize = size;
|
|
#endif
|
|
//
|
|
// scan through the block list looking for the first free block
|
|
// of sufficient size
|
|
//
|
|
size += sizeof(memblock_t); // account for size of block header
|
|
size += 4; // space for memory trash tester
|
|
size = PAD(size, sizeof(intptr_t)); // align to 32/64 bit boundary
|
|
|
|
base = rover = zone->rover;
|
|
start = base->prev;
|
|
|
|
do {
|
|
if (rover == start) {
|
|
// scaned all the way around the list
|
|
#ifdef ZONE_DEBUG
|
|
Z_LogHeap();
|
|
|
|
Com_Error(ERR_FATAL, "Z_Malloc: failed on allocation of %i bytes from the %s zone: %s, line: %d (%s)",
|
|
size, zone == smallzone ? "small" : "main", file, line, label);
|
|
#else
|
|
Com_Error(ERR_FATAL, "Z_Malloc: failed on allocation of %i bytes from the %s zone",
|
|
size, zone == smallzone ? "small" : "main");
|
|
#endif
|
|
return NULL;
|
|
}
|
|
if (rover->tag) {
|
|
base = rover = rover->next;
|
|
} else {
|
|
rover = rover->next;
|
|
}
|
|
} while (base->tag || base->size < size);
|
|
|
|
//
|
|
// found a block big enough
|
|
//
|
|
extra = base->size - size;
|
|
if (extra > MINFRAGMENT) {
|
|
// there will be a free fragment after the allocated block
|
|
new = (memblock_t *) ((byte *)base + size );
|
|
new->size = extra;
|
|
new->tag = 0; // free block
|
|
new->prev = base;
|
|
new->id = ZONEID;
|
|
new->next = base->next;
|
|
new->next->prev = new;
|
|
base->next = new;
|
|
base->size = size;
|
|
}
|
|
|
|
base->tag = tag; // no longer a free block
|
|
|
|
zone->rover = base->next; // next allocation will start looking here
|
|
zone->used += base->size; //
|
|
|
|
base->id = ZONEID;
|
|
|
|
#ifdef ZONE_DEBUG
|
|
base->d.label = label;
|
|
base->d.file = file;
|
|
base->d.line = line;
|
|
base->d.allocSize = allocSize;
|
|
#endif
|
|
|
|
// marker for memory trash testing
|
|
*(int *)((byte *)base + base->size - 4) = ZONEID;
|
|
|
|
return (void *) ((byte *)base + sizeof(memblock_t));
|
|
}
|
|
|
|
/*
|
|
========================
|
|
Z_Malloc
|
|
========================
|
|
*/
|
|
#ifdef ZONE_DEBUG
|
|
void *Z_MallocDebug( int size, char *label, char *file, int line ) {
|
|
#else
|
|
void *Z_Malloc( int size ) {
|
|
#endif
|
|
void *buf;
|
|
|
|
//Z_CheckHeap (); // DEBUG
|
|
|
|
#ifdef ZONE_DEBUG
|
|
buf = Z_TagMallocDebug( size, TAG_GENERAL, label, file, line );
|
|
#else
|
|
buf = Z_TagMalloc( size, TAG_GENERAL );
|
|
#endif
|
|
Com_Memset( buf, 0, size );
|
|
|
|
return buf;
|
|
}
|
|
|
|
#ifdef ZONE_DEBUG
|
|
void *S_MallocDebug( int size, char *label, char *file, int line ) {
|
|
return Z_TagMallocDebug( size, TAG_SMALL, label, file, line );
|
|
}
|
|
#else
|
|
void *S_Malloc( int size ) {
|
|
return Z_TagMalloc( size, TAG_SMALL );
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
========================
|
|
Z_CheckHeap
|
|
========================
|
|
*/
|
|
void Z_CheckHeap( void ) {
|
|
memblock_t *block;
|
|
|
|
for (block = mainzone->blocklist.next ; ; block = block->next) {
|
|
if (block->next == &mainzone->blocklist) {
|
|
break; // all blocks have been hit
|
|
}
|
|
if ( (byte *)block + block->size != (byte *)block->next)
|
|
Com_Error( ERR_FATAL, "Z_CheckHeap: block size does not touch the next block" );
|
|
if ( block->next->prev != block) {
|
|
Com_Error( ERR_FATAL, "Z_CheckHeap: next block doesn't have proper back link" );
|
|
}
|
|
if ( !block->tag && !block->next->tag ) {
|
|
Com_Error( ERR_FATAL, "Z_CheckHeap: two consecutive free blocks" );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
Z_LogZoneHeap
|
|
========================
|
|
*/
|
|
void Z_LogZoneHeap( memzone_t *zone, char *name ) {
|
|
#ifdef ZONE_DEBUG
|
|
char dump[32], *ptr;
|
|
int i, j;
|
|
#endif
|
|
memblock_t *block;
|
|
char buf[4096];
|
|
int size, allocSize, numBlocks;
|
|
|
|
if (!logfile || !FS_Initialized())
|
|
return;
|
|
size = numBlocks = 0;
|
|
#ifdef ZONE_DEBUG
|
|
allocSize = 0;
|
|
#endif
|
|
Com_sprintf(buf, sizeof(buf), "\r\n================\r\n%s log\r\n================\r\n", name);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
for (block = zone->blocklist.next ; block->next != &zone->blocklist; block = block->next) {
|
|
if (block->tag) {
|
|
#ifdef ZONE_DEBUG
|
|
ptr = ((char *) block) + sizeof(memblock_t);
|
|
j = 0;
|
|
for (i = 0; i < 20 && i < block->d.allocSize; i++) {
|
|
if (ptr[i] >= 32 && ptr[i] < 127) {
|
|
dump[j++] = ptr[i];
|
|
}
|
|
else {
|
|
dump[j++] = '_';
|
|
}
|
|
}
|
|
dump[j] = '\0';
|
|
Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s) [%s]\r\n", block->d.allocSize, block->d.file, block->d.line, block->d.label, dump);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
allocSize += block->d.allocSize;
|
|
#endif
|
|
size += block->size;
|
|
numBlocks++;
|
|
}
|
|
}
|
|
#ifdef ZONE_DEBUG
|
|
// subtract debug memory
|
|
size -= numBlocks * sizeof(zonedebug_t);
|
|
#else
|
|
allocSize = numBlocks * sizeof(memblock_t); // + 32 bit alignment
|
|
#endif
|
|
Com_sprintf(buf, sizeof(buf), "%d %s memory in %d blocks\r\n", size, name, numBlocks);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
Com_sprintf(buf, sizeof(buf), "%d %s memory overhead\r\n", size - allocSize, name);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
}
|
|
|
|
/*
|
|
========================
|
|
Z_LogHeap
|
|
========================
|
|
*/
|
|
void Z_LogHeap( void ) {
|
|
Z_LogZoneHeap( mainzone, "MAIN" );
|
|
Z_LogZoneHeap( smallzone, "SMALL" );
|
|
}
|
|
|
|
// static mem blocks to reduce a lot of small zone overhead
|
|
typedef struct memstatic_s {
|
|
memblock_t b;
|
|
byte mem[2];
|
|
} memstatic_t;
|
|
|
|
memstatic_t emptystring =
|
|
{ {(sizeof(memblock_t)+2 + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'\0', '\0'} };
|
|
memstatic_t numberstring[] = {
|
|
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'0', '\0'} },
|
|
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'1', '\0'} },
|
|
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'2', '\0'} },
|
|
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'3', '\0'} },
|
|
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'4', '\0'} },
|
|
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'5', '\0'} },
|
|
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'6', '\0'} },
|
|
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'7', '\0'} },
|
|
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'8', '\0'} },
|
|
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'9', '\0'} }
|
|
};
|
|
|
|
/*
|
|
========================
|
|
CopyString
|
|
|
|
NOTE: never write over the memory CopyString returns because
|
|
memory from a memstatic_t might be returned
|
|
========================
|
|
*/
|
|
char *CopyString( const char *in ) {
|
|
char *out;
|
|
|
|
if (!in[0]) {
|
|
return ((char *)&emptystring) + sizeof(memblock_t);
|
|
}
|
|
else if (!in[1]) {
|
|
if (in[0] >= '0' && in[0] <= '9') {
|
|
return ((char *)&numberstring[in[0]-'0']) + sizeof(memblock_t);
|
|
}
|
|
}
|
|
out = S_Malloc (strlen(in)+1);
|
|
strcpy (out, in);
|
|
return out;
|
|
}
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
Goals:
|
|
reproducable without history effects -- no out of memory errors on weird map to map changes
|
|
allow restarting of the client without fragmentation
|
|
minimize total pages in use at run time
|
|
minimize total pages needed during load time
|
|
|
|
Single block of memory with stack allocators coming from both ends towards the middle.
|
|
|
|
One side is designated the temporary memory allocator.
|
|
|
|
Temporary memory can be allocated and freed in any order.
|
|
|
|
A highwater mark is kept of the most in use at any time.
|
|
|
|
When there is no temporary memory allocated, the permanent and temp sides
|
|
can be switched, allowing the already touched temp memory to be used for
|
|
permanent storage.
|
|
|
|
Temp memory must never be allocated on two ends at once, or fragmentation
|
|
could occur.
|
|
|
|
If we have any in-use temp memory, additional temp allocations must come from
|
|
that side.
|
|
|
|
If not, we can choose to make either side the new temp side and push future
|
|
permanent allocations to the other side. Permanent allocations should be
|
|
kept on the side that has the current greatest wasted highwater mark.
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
#define HUNK_MAGIC 0x89537892
|
|
#define HUNK_FREE_MAGIC 0x89537893
|
|
|
|
typedef struct {
|
|
int magic;
|
|
int size;
|
|
} hunkHeader_t;
|
|
|
|
typedef struct {
|
|
int mark;
|
|
int permanent;
|
|
int temp;
|
|
int tempHighwater;
|
|
} hunkUsed_t;
|
|
|
|
typedef struct hunkblock_s {
|
|
int size;
|
|
byte printed;
|
|
struct hunkblock_s *next;
|
|
char *label;
|
|
char *file;
|
|
int line;
|
|
} hunkblock_t;
|
|
|
|
static hunkblock_t *hunkblocks;
|
|
|
|
static hunkUsed_t hunk_low, hunk_high;
|
|
static hunkUsed_t *hunk_permanent, *hunk_temp;
|
|
|
|
static byte *s_hunkData = NULL;
|
|
static int s_hunkTotal;
|
|
|
|
static int s_zoneTotal;
|
|
static int s_smallZoneTotal;
|
|
|
|
|
|
/*
|
|
=================
|
|
Com_Meminfo_f
|
|
=================
|
|
*/
|
|
void Com_Meminfo_f( void ) {
|
|
memblock_t *block;
|
|
int zoneBytes, zoneBlocks;
|
|
int smallZoneBytes, smallZoneBlocks;
|
|
int botlibBytes, rendererBytes;
|
|
int unused;
|
|
|
|
zoneBytes = 0;
|
|
botlibBytes = 0;
|
|
rendererBytes = 0;
|
|
zoneBlocks = 0;
|
|
for (block = mainzone->blocklist.next ; ; block = block->next) {
|
|
if ( Cmd_Argc() != 1 ) {
|
|
Com_Printf ("block:%p size:%7i tag:%3i\n",
|
|
(void *)block, block->size, block->tag);
|
|
}
|
|
if ( block->tag ) {
|
|
zoneBytes += block->size;
|
|
zoneBlocks++;
|
|
if ( block->tag == TAG_BOTLIB ) {
|
|
botlibBytes += block->size;
|
|
} else if ( block->tag == TAG_RENDERER ) {
|
|
rendererBytes += block->size;
|
|
}
|
|
}
|
|
|
|
if (block->next == &mainzone->blocklist) {
|
|
break; // all blocks have been hit
|
|
}
|
|
if ( (byte *)block + block->size != (byte *)block->next) {
|
|
Com_Printf ("ERROR: block size does not touch the next block\n");
|
|
}
|
|
if ( block->next->prev != block) {
|
|
Com_Printf ("ERROR: next block doesn't have proper back link\n");
|
|
}
|
|
if ( !block->tag && !block->next->tag ) {
|
|
Com_Printf ("ERROR: two consecutive free blocks\n");
|
|
}
|
|
}
|
|
|
|
smallZoneBytes = 0;
|
|
smallZoneBlocks = 0;
|
|
for (block = smallzone->blocklist.next ; ; block = block->next) {
|
|
if ( block->tag ) {
|
|
smallZoneBytes += block->size;
|
|
smallZoneBlocks++;
|
|
}
|
|
|
|
if (block->next == &smallzone->blocklist) {
|
|
break; // all blocks have been hit
|
|
}
|
|
}
|
|
|
|
Com_Printf( "%8i bytes total hunk\n", s_hunkTotal );
|
|
Com_Printf( "%8i bytes total zone\n", s_zoneTotal );
|
|
Com_Printf( "\n" );
|
|
Com_Printf( "%8i low mark\n", hunk_low.mark );
|
|
Com_Printf( "%8i low permanent\n", hunk_low.permanent );
|
|
if ( hunk_low.temp != hunk_low.permanent ) {
|
|
Com_Printf( "%8i low temp\n", hunk_low.temp );
|
|
}
|
|
Com_Printf( "%8i low tempHighwater\n", hunk_low.tempHighwater );
|
|
Com_Printf( "\n" );
|
|
Com_Printf( "%8i high mark\n", hunk_high.mark );
|
|
Com_Printf( "%8i high permanent\n", hunk_high.permanent );
|
|
if ( hunk_high.temp != hunk_high.permanent ) {
|
|
Com_Printf( "%8i high temp\n", hunk_high.temp );
|
|
}
|
|
Com_Printf( "%8i high tempHighwater\n", hunk_high.tempHighwater );
|
|
Com_Printf( "\n" );
|
|
Com_Printf( "%8i total hunk in use\n", hunk_low.permanent + hunk_high.permanent );
|
|
unused = 0;
|
|
if ( hunk_low.tempHighwater > hunk_low.permanent ) {
|
|
unused += hunk_low.tempHighwater - hunk_low.permanent;
|
|
}
|
|
if ( hunk_high.tempHighwater > hunk_high.permanent ) {
|
|
unused += hunk_high.tempHighwater - hunk_high.permanent;
|
|
}
|
|
Com_Printf( "%8i unused highwater\n", unused );
|
|
Com_Printf( "\n" );
|
|
Com_Printf( "%8i bytes in %i zone blocks\n", zoneBytes, zoneBlocks );
|
|
Com_Printf( " %8i bytes in dynamic botlib\n", botlibBytes );
|
|
Com_Printf( " %8i bytes in dynamic renderer\n", rendererBytes );
|
|
Com_Printf( " %8i bytes in dynamic other\n", zoneBytes - ( botlibBytes + rendererBytes ) );
|
|
Com_Printf( " %8i bytes in small Zone memory\n", smallZoneBytes );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Com_TouchMemory
|
|
|
|
Touch all known used data to make sure it is paged in
|
|
===============
|
|
*/
|
|
void Com_TouchMemory( void ) {
|
|
int start, end;
|
|
int i, j;
|
|
int sum;
|
|
memblock_t *block;
|
|
|
|
Z_CheckHeap();
|
|
|
|
start = Sys_Milliseconds();
|
|
|
|
sum = 0;
|
|
|
|
j = hunk_low.permanent >> 2;
|
|
for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page
|
|
sum += ((int *)s_hunkData)[i];
|
|
}
|
|
|
|
i = ( s_hunkTotal - hunk_high.permanent ) >> 2;
|
|
j = hunk_high.permanent >> 2;
|
|
for ( ; i < j ; i+=64 ) { // only need to touch each page
|
|
sum += ((int *)s_hunkData)[i];
|
|
}
|
|
|
|
for (block = mainzone->blocklist.next ; ; block = block->next) {
|
|
if ( block->tag ) {
|
|
j = block->size >> 2;
|
|
for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page
|
|
sum += ((int *)block)[i];
|
|
}
|
|
}
|
|
if ( block->next == &mainzone->blocklist ) {
|
|
break; // all blocks have been hit
|
|
}
|
|
}
|
|
|
|
end = Sys_Milliseconds();
|
|
|
|
Com_Printf( "Com_TouchMemory: %i msec\n", end - start );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
Com_InitZoneMemory
|
|
=================
|
|
*/
|
|
void Com_InitSmallZoneMemory( void ) {
|
|
s_smallZoneTotal = 512 * 1024;
|
|
smallzone = calloc( s_smallZoneTotal, 1 );
|
|
if ( !smallzone ) {
|
|
Com_Error( ERR_FATAL, "Small zone data failed to allocate %1.1f megs", (float)s_smallZoneTotal / (1024*1024) );
|
|
}
|
|
Z_ClearZone( smallzone, s_smallZoneTotal );
|
|
}
|
|
|
|
void Com_InitZoneMemory( void ) {
|
|
cvar_t *cv;
|
|
|
|
// Please note: com_zoneMegs can only be set on the command line, and
|
|
// not in q3config.cfg or Com_StartupVariable, as they haven't been
|
|
// executed by this point. It's a chicken and egg problem. We need the
|
|
// memory manager configured to handle those places where you would
|
|
// configure the memory manager.
|
|
|
|
// allocate the random block zone
|
|
cv = Cvar_Get( "com_zoneMegs", DEF_COMZONEMEGS_S, CVAR_LATCH | CVAR_ARCHIVE );
|
|
|
|
if ( cv->integer < DEF_COMZONEMEGS ) {
|
|
s_zoneTotal = 1024 * 1024 * DEF_COMZONEMEGS;
|
|
} else {
|
|
s_zoneTotal = cv->integer * 1024 * 1024;
|
|
}
|
|
|
|
mainzone = calloc( s_zoneTotal, 1 );
|
|
if ( !mainzone ) {
|
|
Com_Error( ERR_FATAL, "Zone data failed to allocate %i megs", s_zoneTotal / (1024*1024) );
|
|
}
|
|
Z_ClearZone( mainzone, s_zoneTotal );
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Hunk_Log
|
|
=================
|
|
*/
|
|
void Hunk_Log( void) {
|
|
hunkblock_t *block;
|
|
char buf[4096];
|
|
int size, numBlocks;
|
|
|
|
if (!logfile || !FS_Initialized())
|
|
return;
|
|
size = 0;
|
|
numBlocks = 0;
|
|
Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk log\r\n================\r\n");
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
for (block = hunkblocks ; block; block = block->next) {
|
|
#ifdef HUNK_DEBUG
|
|
Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s)\r\n", block->size, block->file, block->line, block->label);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
#endif
|
|
size += block->size;
|
|
numBlocks++;
|
|
}
|
|
Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Hunk_SmallLog
|
|
=================
|
|
*/
|
|
void Hunk_SmallLog( void) {
|
|
hunkblock_t *block, *block2;
|
|
char buf[4096];
|
|
int size, locsize, numBlocks;
|
|
|
|
if (!logfile || !FS_Initialized())
|
|
return;
|
|
for (block = hunkblocks ; block; block = block->next) {
|
|
block->printed = qfalse;
|
|
}
|
|
size = 0;
|
|
numBlocks = 0;
|
|
Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk Small log\r\n================\r\n");
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
for (block = hunkblocks; block; block = block->next) {
|
|
if (block->printed) {
|
|
continue;
|
|
}
|
|
locsize = block->size;
|
|
for (block2 = block->next; block2; block2 = block2->next) {
|
|
if (block->line != block2->line) {
|
|
continue;
|
|
}
|
|
if (Q_stricmp(block->file, block2->file)) {
|
|
continue;
|
|
}
|
|
size += block2->size;
|
|
locsize += block2->size;
|
|
block2->printed = qtrue;
|
|
}
|
|
#ifdef HUNK_DEBUG
|
|
Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s)\r\n", locsize, block->file, block->line, block->label);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
#endif
|
|
size += block->size;
|
|
numBlocks++;
|
|
}
|
|
Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_InitHunkZoneMemory
|
|
=================
|
|
*/
|
|
void Com_InitHunkMemory( void ) {
|
|
cvar_t *cv;
|
|
int nMinAlloc;
|
|
char *pMsg = NULL;
|
|
|
|
// make sure the file system has allocated and "not" freed any temp blocks
|
|
// this allows the config and product id files ( journal files too ) to be loaded
|
|
// by the file system without redunant routines in the file system utilizing different
|
|
// memory systems
|
|
if (FS_LoadStack() != 0) {
|
|
Com_Error( ERR_FATAL, "Hunk initialization failed. File system load stack not zero");
|
|
}
|
|
|
|
// allocate the stack based hunk allocator
|
|
cv = Cvar_Get( "com_hunkMegs", DEF_COMHUNKMEGS_S, CVAR_LATCH | CVAR_ARCHIVE );
|
|
Cvar_SetDescription(cv, "The size of the hunk memory segment");
|
|
|
|
// if we are not dedicated min allocation is 56, otherwise min is 1
|
|
if (com_dedicated && com_dedicated->integer) {
|
|
nMinAlloc = MIN_DEDICATED_COMHUNKMEGS;
|
|
pMsg = "Minimum com_hunkMegs for a dedicated server is %i, allocating %i megs.\n";
|
|
}
|
|
else {
|
|
nMinAlloc = MIN_COMHUNKMEGS;
|
|
pMsg = "Minimum com_hunkMegs is %i, allocating %i megs.\n";
|
|
}
|
|
|
|
if ( cv->integer < nMinAlloc ) {
|
|
s_hunkTotal = 1024 * 1024 * nMinAlloc;
|
|
Com_Printf(pMsg, nMinAlloc, s_hunkTotal / (1024 * 1024));
|
|
} else {
|
|
s_hunkTotal = cv->integer * 1024 * 1024;
|
|
}
|
|
|
|
s_hunkData = calloc( s_hunkTotal + 31, 1 );
|
|
if ( !s_hunkData ) {
|
|
Com_Error( ERR_FATAL, "Hunk data failed to allocate %i megs", s_hunkTotal / (1024*1024) );
|
|
}
|
|
// cacheline align
|
|
s_hunkData = (byte *) ( ( (intptr_t)s_hunkData + 31 ) & ~31 );
|
|
Hunk_Clear();
|
|
|
|
Cmd_AddCommand( "meminfo", Com_Meminfo_f );
|
|
#ifdef ZONE_DEBUG
|
|
Cmd_AddCommand( "zonelog", Z_LogHeap );
|
|
#endif
|
|
#ifdef HUNK_DEBUG
|
|
Cmd_AddCommand( "hunklog", Hunk_Log );
|
|
Cmd_AddCommand( "hunksmalllog", Hunk_SmallLog );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Hunk_MemoryRemaining
|
|
====================
|
|
*/
|
|
int Hunk_MemoryRemaining( void ) {
|
|
int low, high;
|
|
|
|
low = hunk_low.permanent > hunk_low.temp ? hunk_low.permanent : hunk_low.temp;
|
|
high = hunk_high.permanent > hunk_high.temp ? hunk_high.permanent : hunk_high.temp;
|
|
|
|
return s_hunkTotal - ( low + high );
|
|
}
|
|
|
|
/*
|
|
===================
|
|
Hunk_SetMark
|
|
|
|
The server calls this after the level and game VM have been loaded
|
|
===================
|
|
*/
|
|
void Hunk_SetMark( void ) {
|
|
hunk_low.mark = hunk_low.permanent;
|
|
hunk_high.mark = hunk_high.permanent;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Hunk_ClearToMark
|
|
|
|
The client calls this before starting a vid_restart or snd_restart
|
|
=================
|
|
*/
|
|
void Hunk_ClearToMark( void ) {
|
|
hunk_low.permanent = hunk_low.temp = hunk_low.mark;
|
|
hunk_high.permanent = hunk_high.temp = hunk_high.mark;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Hunk_CheckMark
|
|
=================
|
|
*/
|
|
qboolean Hunk_CheckMark( void ) {
|
|
if( hunk_low.mark || hunk_high.mark ) {
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
void CL_ShutdownCGame( void );
|
|
void CL_ShutdownUI( void );
|
|
void SV_ShutdownGameProgs( void );
|
|
|
|
/*
|
|
=================
|
|
Hunk_Clear
|
|
|
|
The server calls this before shutting down or loading a new map
|
|
=================
|
|
*/
|
|
void Hunk_Clear( void ) {
|
|
|
|
#ifndef DEDICATED
|
|
CL_ShutdownCGame();
|
|
CL_ShutdownUI();
|
|
#endif
|
|
SV_ShutdownGameProgs();
|
|
#ifndef DEDICATED
|
|
CIN_CloseAllVideos();
|
|
#endif
|
|
hunk_low.mark = 0;
|
|
hunk_low.permanent = 0;
|
|
hunk_low.temp = 0;
|
|
hunk_low.tempHighwater = 0;
|
|
|
|
hunk_high.mark = 0;
|
|
hunk_high.permanent = 0;
|
|
hunk_high.temp = 0;
|
|
hunk_high.tempHighwater = 0;
|
|
|
|
hunk_permanent = &hunk_low;
|
|
hunk_temp = &hunk_high;
|
|
|
|
Com_Printf( "Hunk_Clear: reset the hunk ok\n" );
|
|
VM_Clear();
|
|
#ifdef HUNK_DEBUG
|
|
hunkblocks = NULL;
|
|
#endif
|
|
}
|
|
|
|
static void Hunk_SwapBanks( void ) {
|
|
hunkUsed_t *swap;
|
|
|
|
// can't swap banks if there is any temp already allocated
|
|
if ( hunk_temp->temp != hunk_temp->permanent ) {
|
|
return;
|
|
}
|
|
|
|
// if we have a larger highwater mark on this side, start making
|
|
// our permanent allocations here and use the other side for temp
|
|
if ( hunk_temp->tempHighwater - hunk_temp->permanent >
|
|
hunk_permanent->tempHighwater - hunk_permanent->permanent ) {
|
|
swap = hunk_temp;
|
|
hunk_temp = hunk_permanent;
|
|
hunk_permanent = swap;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Hunk_Alloc
|
|
|
|
Allocate permanent (until the hunk is cleared) memory
|
|
=================
|
|
*/
|
|
#ifdef HUNK_DEBUG
|
|
void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line ) {
|
|
#else
|
|
void *Hunk_Alloc( int size, ha_pref preference ) {
|
|
#endif
|
|
void *buf;
|
|
|
|
if ( s_hunkData == NULL)
|
|
{
|
|
Com_Error( ERR_FATAL, "Hunk_Alloc: Hunk memory system not initialized" );
|
|
}
|
|
|
|
// can't do preference if there is any temp allocated
|
|
if (preference == h_dontcare || hunk_temp->temp != hunk_temp->permanent) {
|
|
Hunk_SwapBanks();
|
|
} else {
|
|
if (preference == h_low && hunk_permanent != &hunk_low) {
|
|
Hunk_SwapBanks();
|
|
} else if (preference == h_high && hunk_permanent != &hunk_high) {
|
|
Hunk_SwapBanks();
|
|
}
|
|
}
|
|
|
|
#ifdef HUNK_DEBUG
|
|
size += sizeof(hunkblock_t);
|
|
#endif
|
|
|
|
// round to cacheline
|
|
size = (size+31)&~31;
|
|
|
|
if ( hunk_low.temp + hunk_high.temp + size > s_hunkTotal ) {
|
|
#ifdef HUNK_DEBUG
|
|
Hunk_Log();
|
|
Hunk_SmallLog();
|
|
|
|
Com_Error(ERR_DROP, "Hunk_Alloc failed on %i: %s, line: %d (%s)", size, file, line, label);
|
|
#else
|
|
Com_Error(ERR_DROP, "Hunk_Alloc failed on %i", size);
|
|
#endif
|
|
}
|
|
|
|
if ( hunk_permanent == &hunk_low ) {
|
|
buf = (void *)(s_hunkData + hunk_permanent->permanent);
|
|
hunk_permanent->permanent += size;
|
|
} else {
|
|
hunk_permanent->permanent += size;
|
|
buf = (void *)(s_hunkData + s_hunkTotal - hunk_permanent->permanent );
|
|
}
|
|
|
|
hunk_permanent->temp = hunk_permanent->permanent;
|
|
|
|
Com_Memset( buf, 0, size );
|
|
|
|
#ifdef HUNK_DEBUG
|
|
{
|
|
hunkblock_t *block;
|
|
|
|
block = (hunkblock_t *) buf;
|
|
block->size = size - sizeof(hunkblock_t);
|
|
block->file = file;
|
|
block->label = label;
|
|
block->line = line;
|
|
block->next = hunkblocks;
|
|
hunkblocks = block;
|
|
buf = ((byte *) buf) + sizeof(hunkblock_t);
|
|
}
|
|
#endif
|
|
return buf;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Hunk_AllocateTempMemory
|
|
|
|
This is used by the file loading system.
|
|
Multiple files can be loaded in temporary memory.
|
|
When the files-in-use count reaches zero, all temp memory will be deleted
|
|
=================
|
|
*/
|
|
void *Hunk_AllocateTempMemory( int size ) {
|
|
void *buf;
|
|
hunkHeader_t *hdr;
|
|
|
|
// return a Z_Malloc'd block if the hunk has not been initialized
|
|
// this allows the config and product id files ( journal files too ) to be loaded
|
|
// by the file system without redunant routines in the file system utilizing different
|
|
// memory systems
|
|
if ( s_hunkData == NULL )
|
|
{
|
|
return Z_Malloc(size);
|
|
}
|
|
|
|
Hunk_SwapBanks();
|
|
|
|
size = PAD(size, sizeof(intptr_t)) + sizeof( hunkHeader_t );
|
|
|
|
if ( hunk_temp->temp + hunk_permanent->permanent + size > s_hunkTotal ) {
|
|
Com_Error( ERR_DROP, "Hunk_AllocateTempMemory: failed on %i", size );
|
|
}
|
|
|
|
if ( hunk_temp == &hunk_low ) {
|
|
buf = (void *)(s_hunkData + hunk_temp->temp);
|
|
hunk_temp->temp += size;
|
|
} else {
|
|
hunk_temp->temp += size;
|
|
buf = (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp );
|
|
}
|
|
|
|
if ( hunk_temp->temp > hunk_temp->tempHighwater ) {
|
|
hunk_temp->tempHighwater = hunk_temp->temp;
|
|
}
|
|
|
|
hdr = (hunkHeader_t *)buf;
|
|
buf = (void *)(hdr+1);
|
|
|
|
hdr->magic = HUNK_MAGIC;
|
|
hdr->size = size;
|
|
|
|
// don't bother clearing, because we are going to load a file over it
|
|
return buf;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Hunk_FreeTempMemory
|
|
==================
|
|
*/
|
|
void Hunk_FreeTempMemory( void *buf ) {
|
|
hunkHeader_t *hdr;
|
|
|
|
// free with Z_Free if the hunk has not been initialized
|
|
// this allows the config and product id files ( journal files too ) to be loaded
|
|
// by the file system without redunant routines in the file system utilizing different
|
|
// memory systems
|
|
if ( s_hunkData == NULL )
|
|
{
|
|
Z_Free(buf);
|
|
return;
|
|
}
|
|
|
|
|
|
hdr = ( (hunkHeader_t *)buf ) - 1;
|
|
if ( hdr->magic != HUNK_MAGIC ) {
|
|
Com_Error( ERR_FATAL, "Hunk_FreeTempMemory: bad magic" );
|
|
}
|
|
|
|
hdr->magic = HUNK_FREE_MAGIC;
|
|
|
|
// this only works if the files are freed in stack order,
|
|
// otherwise the memory will stay around until Hunk_ClearTempMemory
|
|
if ( hunk_temp == &hunk_low ) {
|
|
if ( hdr == (void *)(s_hunkData + hunk_temp->temp - hdr->size ) ) {
|
|
hunk_temp->temp -= hdr->size;
|
|
} else {
|
|
Com_Printf( "Hunk_FreeTempMemory: not the final block\n" );
|
|
}
|
|
} else {
|
|
if ( hdr == (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp ) ) {
|
|
hunk_temp->temp -= hdr->size;
|
|
} else {
|
|
Com_Printf( "Hunk_FreeTempMemory: not the final block\n" );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Hunk_ClearTempMemory
|
|
|
|
The temp space is no longer needed. If we have left more
|
|
touched but unused memory on this side, have future
|
|
permanent allocs use this side.
|
|
=================
|
|
*/
|
|
void Hunk_ClearTempMemory( void ) {
|
|
if ( s_hunkData != NULL ) {
|
|
hunk_temp->temp = hunk_temp->permanent;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================================================================
|
|
|
|
EVENTS AND JOURNALING
|
|
|
|
In addition to these events, .cfg files are also copied to the
|
|
journaled file
|
|
===================================================================
|
|
*/
|
|
|
|
#define MAX_PUSHED_EVENTS 1024
|
|
static int com_pushedEventsHead = 0;
|
|
static int com_pushedEventsTail = 0;
|
|
static sysEvent_t com_pushedEvents[MAX_PUSHED_EVENTS];
|
|
|
|
/*
|
|
=================
|
|
Com_InitJournaling
|
|
=================
|
|
*/
|
|
void Com_InitJournaling( void ) {
|
|
Com_StartupVariable( "journal" );
|
|
com_journal = Cvar_Get ("journal", "0", CVAR_INIT);
|
|
if ( !com_journal->integer ) {
|
|
return;
|
|
}
|
|
|
|
if ( com_journal->integer == 1 ) {
|
|
Com_Printf( "Journaling events\n");
|
|
com_journalFile = FS_FOpenFileWrite( "journal.dat" );
|
|
com_journalDataFile = FS_FOpenFileWrite( "journaldata.dat" );
|
|
} else if ( com_journal->integer == 2 ) {
|
|
Com_Printf( "Replaying journaled events\n");
|
|
FS_FOpenFileRead( "journal.dat", &com_journalFile, qtrue );
|
|
FS_FOpenFileRead( "journaldata.dat", &com_journalDataFile, qtrue );
|
|
}
|
|
|
|
if ( !com_journalFile || !com_journalDataFile ) {
|
|
Cvar_Set( "com_journal", "0" );
|
|
com_journalFile = 0;
|
|
com_journalDataFile = 0;
|
|
Com_Printf( "Couldn't open journal files\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
EVENT LOOP
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
#define MAX_QUEUED_EVENTS 256
|
|
#define MASK_QUEUED_EVENTS ( MAX_QUEUED_EVENTS - 1 )
|
|
|
|
static sysEvent_t eventQueue[ MAX_QUEUED_EVENTS ];
|
|
static int eventHead = 0;
|
|
static int eventTail = 0;
|
|
|
|
/*
|
|
================
|
|
Com_QueueEvent
|
|
|
|
A time of 0 will get the current time
|
|
Ptr should either be null, or point to a block of data that can
|
|
be freed by the game later.
|
|
================
|
|
*/
|
|
void Com_QueueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr )
|
|
{
|
|
sysEvent_t *ev;
|
|
|
|
ev = &eventQueue[ eventHead & MASK_QUEUED_EVENTS ];
|
|
|
|
if ( eventHead - eventTail >= MAX_QUEUED_EVENTS )
|
|
{
|
|
Com_Printf("Com_QueueEvent: overflow\n");
|
|
// we are discarding an event, but don't leak memory
|
|
if ( ev->evPtr )
|
|
{
|
|
Z_Free( ev->evPtr );
|
|
}
|
|
eventTail++;
|
|
}
|
|
|
|
eventHead++;
|
|
|
|
if ( time == 0 )
|
|
{
|
|
time = Sys_Milliseconds();
|
|
}
|
|
|
|
ev->evTime = time;
|
|
ev->evType = type;
|
|
ev->evValue = value;
|
|
ev->evValue2 = value2;
|
|
ev->evPtrLength = ptrLength;
|
|
ev->evPtr = ptr;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Com_GetSystemEvent
|
|
|
|
================
|
|
*/
|
|
sysEvent_t Com_GetSystemEvent( void )
|
|
{
|
|
sysEvent_t ev;
|
|
char *s;
|
|
|
|
// return if we have data
|
|
if ( eventHead > eventTail )
|
|
{
|
|
eventTail++;
|
|
return eventQueue[ ( eventTail - 1 ) & MASK_QUEUED_EVENTS ];
|
|
}
|
|
|
|
// check for console commands
|
|
s = Sys_ConsoleInput();
|
|
if ( s )
|
|
{
|
|
char *b;
|
|
int len;
|
|
|
|
len = strlen( s ) + 1;
|
|
b = Z_Malloc( len );
|
|
strcpy( b, s );
|
|
Com_QueueEvent( 0, SE_CONSOLE, 0, 0, len, b );
|
|
}
|
|
|
|
// return if we have data
|
|
if ( eventHead > eventTail )
|
|
{
|
|
eventTail++;
|
|
return eventQueue[ ( eventTail - 1 ) & MASK_QUEUED_EVENTS ];
|
|
}
|
|
|
|
// create an empty event to return
|
|
memset( &ev, 0, sizeof( ev ) );
|
|
ev.evTime = Sys_Milliseconds();
|
|
|
|
return ev;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_GetRealEvent
|
|
=================
|
|
*/
|
|
sysEvent_t Com_GetRealEvent( void ) {
|
|
int r;
|
|
sysEvent_t ev;
|
|
|
|
// either get an event from the system or the journal file
|
|
if ( com_journal->integer == 2 ) {
|
|
r = FS_Read( &ev, sizeof(ev), com_journalFile );
|
|
if ( r != sizeof(ev) ) {
|
|
Com_Error( ERR_FATAL, "Error reading from journal file" );
|
|
}
|
|
if ( ev.evPtrLength ) {
|
|
ev.evPtr = Z_Malloc( ev.evPtrLength );
|
|
r = FS_Read( ev.evPtr, ev.evPtrLength, com_journalFile );
|
|
if ( r != ev.evPtrLength ) {
|
|
Com_Error( ERR_FATAL, "Error reading from journal file" );
|
|
}
|
|
}
|
|
} else {
|
|
ev = Com_GetSystemEvent();
|
|
|
|
// write the journal value out if needed
|
|
if ( com_journal->integer == 1 ) {
|
|
r = FS_Write( &ev, sizeof(ev), com_journalFile );
|
|
if ( r != sizeof(ev) ) {
|
|
Com_Error( ERR_FATAL, "Error writing to journal file" );
|
|
}
|
|
if ( ev.evPtrLength ) {
|
|
r = FS_Write( ev.evPtr, ev.evPtrLength, com_journalFile );
|
|
if ( r != ev.evPtrLength ) {
|
|
Com_Error( ERR_FATAL, "Error writing to journal file" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return ev;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Com_InitPushEvent
|
|
=================
|
|
*/
|
|
void Com_InitPushEvent( void ) {
|
|
// clear the static buffer array
|
|
// this requires SE_NONE to be accepted as a valid but NOP event
|
|
memset( com_pushedEvents, 0, sizeof(com_pushedEvents) );
|
|
// reset counters while we are at it
|
|
// beware: GetEvent might still return an SE_NONE from the buffer
|
|
com_pushedEventsHead = 0;
|
|
com_pushedEventsTail = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Com_PushEvent
|
|
=================
|
|
*/
|
|
void Com_PushEvent( sysEvent_t *event ) {
|
|
sysEvent_t *ev;
|
|
static int printedWarning = 0;
|
|
|
|
ev = &com_pushedEvents[ com_pushedEventsHead & (MAX_PUSHED_EVENTS-1) ];
|
|
|
|
if ( com_pushedEventsHead - com_pushedEventsTail >= MAX_PUSHED_EVENTS ) {
|
|
|
|
// don't print the warning constantly, or it can give time for more...
|
|
if ( !printedWarning ) {
|
|
printedWarning = qtrue;
|
|
Com_Printf( "WARNING: Com_PushEvent overflow\n" );
|
|
}
|
|
|
|
if ( ev->evPtr ) {
|
|
Z_Free( ev->evPtr );
|
|
}
|
|
com_pushedEventsTail++;
|
|
} else {
|
|
printedWarning = qfalse;
|
|
}
|
|
|
|
*ev = *event;
|
|
com_pushedEventsHead++;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_GetEvent
|
|
=================
|
|
*/
|
|
sysEvent_t Com_GetEvent( void ) {
|
|
if ( com_pushedEventsHead > com_pushedEventsTail ) {
|
|
com_pushedEventsTail++;
|
|
return com_pushedEvents[ (com_pushedEventsTail-1) & (MAX_PUSHED_EVENTS-1) ];
|
|
}
|
|
return Com_GetRealEvent();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_RunAndTimeServerPacket
|
|
=================
|
|
*/
|
|
void Com_RunAndTimeServerPacket( netadr_t *evFrom, msg_t *buf ) {
|
|
int t1, t2, msec;
|
|
|
|
t1 = 0;
|
|
|
|
if ( com_speeds->integer ) {
|
|
t1 = Sys_Milliseconds ();
|
|
}
|
|
|
|
SV_PacketEvent( *evFrom, buf );
|
|
|
|
if ( com_speeds->integer ) {
|
|
t2 = Sys_Milliseconds ();
|
|
msec = t2 - t1;
|
|
if ( com_speeds->integer == 3 ) {
|
|
Com_Printf( "SV_PacketEvent time: %i\n", msec );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_EventLoop
|
|
|
|
Returns last event time
|
|
=================
|
|
*/
|
|
int Com_EventLoop( void ) {
|
|
sysEvent_t ev;
|
|
netadr_t evFrom;
|
|
byte bufData[MAX_MSGLEN];
|
|
msg_t buf;
|
|
|
|
MSG_Init( &buf, bufData, sizeof( bufData ) );
|
|
|
|
while ( 1 ) {
|
|
ev = Com_GetEvent();
|
|
|
|
// if no more events are available
|
|
if ( ev.evType == SE_NONE ) {
|
|
// manually send packet events for the loopback channel
|
|
while ( NET_GetLoopPacket( NS_CLIENT, &evFrom, &buf ) ) {
|
|
CL_PacketEvent( evFrom, &buf );
|
|
}
|
|
|
|
while ( NET_GetLoopPacket( NS_SERVER, &evFrom, &buf ) ) {
|
|
// if the server just shut down, flush the events
|
|
if ( com_sv_running->integer ) {
|
|
Com_RunAndTimeServerPacket( &evFrom, &buf );
|
|
}
|
|
}
|
|
|
|
return ev.evTime;
|
|
}
|
|
|
|
|
|
switch(ev.evType)
|
|
{
|
|
case SE_KEY:
|
|
CL_KeyEvent( ev.evValue, ev.evValue2, ev.evTime );
|
|
break;
|
|
case SE_CHAR:
|
|
CL_CharEvent( ev.evValue );
|
|
break;
|
|
case SE_MOUSE:
|
|
CL_MouseEvent( ev.evValue, ev.evValue2, ev.evTime );
|
|
break;
|
|
case SE_JOYSTICK_AXIS:
|
|
CL_JoystickEvent( ev.evValue, ev.evValue2, ev.evTime );
|
|
break;
|
|
case SE_CONSOLE:
|
|
Cbuf_AddText( (char *)ev.evPtr );
|
|
Cbuf_AddText( "\n" );
|
|
break;
|
|
default:
|
|
Com_Error( ERR_FATAL, "Com_EventLoop: bad event type %i", ev.evType );
|
|
break;
|
|
}
|
|
|
|
// free any block data
|
|
if ( ev.evPtr ) {
|
|
Z_Free( ev.evPtr );
|
|
}
|
|
}
|
|
|
|
return 0; // never reached
|
|
}
|
|
|
|
/*
|
|
================
|
|
Com_Milliseconds
|
|
|
|
Can be used for profiling, but will be journaled accurately
|
|
================
|
|
*/
|
|
int Com_Milliseconds (void) {
|
|
sysEvent_t ev;
|
|
|
|
// get events and push them until we get a null event with the current time
|
|
do {
|
|
|
|
ev = Com_GetRealEvent();
|
|
if ( ev.evType != SE_NONE ) {
|
|
Com_PushEvent( &ev );
|
|
}
|
|
} while ( ev.evType != SE_NONE );
|
|
|
|
return ev.evTime;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
=============
|
|
Com_Error_f
|
|
|
|
Just throw a fatal error to
|
|
test error shutdown procedures
|
|
=============
|
|
*/
|
|
static void __attribute__((__noreturn__)) Com_Error_f (void) {
|
|
if ( Cmd_Argc() > 1 ) {
|
|
Com_Error( ERR_DROP, "Testing drop error" );
|
|
} else {
|
|
Com_Error( ERR_FATAL, "Testing fatal error" );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Com_Freeze_f
|
|
|
|
Just freeze in place for a given number of seconds to test
|
|
error recovery
|
|
=============
|
|
*/
|
|
static void Com_Freeze_f (void) {
|
|
float s;
|
|
int start, now;
|
|
|
|
if ( Cmd_Argc() != 2 ) {
|
|
Com_Printf( "freeze <seconds>\n" );
|
|
return;
|
|
}
|
|
s = atof( Cmd_Argv(1) );
|
|
|
|
start = Com_Milliseconds();
|
|
|
|
while ( 1 ) {
|
|
now = Com_Milliseconds();
|
|
if ( ( now - start ) * 0.001 > s ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_Crash_f
|
|
|
|
A way to force a bus error for development reasons
|
|
=================
|
|
*/
|
|
static void Com_Crash_f( void ) {
|
|
* ( volatile int * ) 0 = 0x12345678;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Com_Setenv_f
|
|
|
|
For controlling environment variables
|
|
==================
|
|
*/
|
|
void Com_Setenv_f(void)
|
|
{
|
|
int argc = Cmd_Argc();
|
|
char *arg1 = Cmd_Argv(1);
|
|
|
|
if(argc > 2)
|
|
{
|
|
char *arg2 = Cmd_ArgsFrom(2);
|
|
|
|
Sys_SetEnv(arg1, arg2);
|
|
}
|
|
else if(argc == 2)
|
|
{
|
|
char *env = getenv(arg1);
|
|
|
|
if(env)
|
|
Com_Printf("%s=%s\n", arg1, env);
|
|
else
|
|
Com_Printf("%s undefined\n", arg1);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Com_ExecuteCfg
|
|
|
|
For controlling environment variables
|
|
==================
|
|
*/
|
|
|
|
void Com_ExecuteCfg(void)
|
|
{
|
|
Cbuf_ExecuteText(EXEC_NOW, "exec default.cfg\n");
|
|
Cbuf_Execute(); // Always execute after exec to prevent text buffer overflowing
|
|
|
|
if(!Com_SafeMode())
|
|
{
|
|
// skip the q3config.cfg and autoexec.cfg if "safe" is on the command line
|
|
Cbuf_ExecuteText(EXEC_NOW, "exec " Q3CONFIG_CFG "\n");
|
|
Cbuf_Execute();
|
|
Cbuf_ExecuteText(EXEC_NOW, "exec autoexec.cfg\n");
|
|
Cbuf_Execute();
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Com_GameRestart
|
|
|
|
Change to a new mod properly with cleaning up cvars before switching.
|
|
==================
|
|
*/
|
|
|
|
void Com_GameRestart(int checksumFeed, qboolean disconnect)
|
|
{
|
|
// make sure no recursion can be triggered
|
|
if(!com_gameRestarting && com_fullyInitialized)
|
|
{
|
|
int clWasRunning;
|
|
|
|
com_gameRestarting = qtrue;
|
|
clWasRunning = com_cl_running->integer;
|
|
|
|
// Kill server if we have one
|
|
if(com_sv_running->integer)
|
|
SV_Shutdown("Game directory changed");
|
|
|
|
if(clWasRunning)
|
|
{
|
|
if(disconnect)
|
|
CL_Disconnect(qfalse);
|
|
|
|
CL_Shutdown("Game directory changed", disconnect, qfalse);
|
|
}
|
|
|
|
FS_Restart(checksumFeed);
|
|
|
|
// Clean out any user and VM created cvars
|
|
Cvar_Restart(qtrue);
|
|
Com_ExecuteCfg();
|
|
|
|
if(disconnect)
|
|
{
|
|
// We don't want to change any network settings if gamedir
|
|
// change was triggered by a connect to server because the
|
|
// new network settings might make the connection fail.
|
|
NET_Restart_f();
|
|
}
|
|
|
|
if(clWasRunning)
|
|
{
|
|
CL_Init();
|
|
CL_StartHunkUsers(qfalse);
|
|
}
|
|
|
|
com_gameRestarting = qfalse;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Com_GameRestart_f
|
|
|
|
Expose possibility to change current running mod to the user
|
|
==================
|
|
*/
|
|
|
|
void Com_GameRestart_f(void)
|
|
{
|
|
if(!FS_FilenameCompare(Cmd_Argv(1), com_basegame->string))
|
|
{
|
|
// This is the standard base game. Servers and clients should
|
|
// use "" and not the standard basegame name because this messes
|
|
// up pak file negotiation and lots of other stuff
|
|
|
|
Cvar_Set("fs_game", "");
|
|
}
|
|
else
|
|
Cvar_Set("fs_game", Cmd_Argv(1));
|
|
|
|
Com_GameRestart(0, qtrue);
|
|
}
|
|
|
|
#ifndef STANDALONE
|
|
|
|
// TTimo: centralizing the cl_cdkey stuff after I discovered a buffer overflow problem with the dedicated server version
|
|
// not sure it's necessary to have different defaults for regular and dedicated, but I don't want to risk it
|
|
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470
|
|
#ifndef DEDICATED
|
|
char cl_cdkey[34] = " ";
|
|
#else
|
|
char cl_cdkey[34] = "123456789";
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
Com_ReadCDKey
|
|
=================
|
|
*/
|
|
qboolean CL_CDKeyValidate( const char *key, const char *checksum );
|
|
void Com_ReadCDKey( const char *filename ) {
|
|
fileHandle_t f;
|
|
char buffer[33];
|
|
char fbuffer[MAX_OSPATH];
|
|
|
|
Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
|
|
|
|
FS_SV_FOpenFileRead( fbuffer, &f );
|
|
if ( !f ) {
|
|
Q_strncpyz( cl_cdkey, " ", 17 );
|
|
return;
|
|
}
|
|
|
|
Com_Memset( buffer, 0, sizeof(buffer) );
|
|
|
|
FS_Read( buffer, 16, f );
|
|
FS_FCloseFile( f );
|
|
|
|
if (CL_CDKeyValidate(buffer, NULL)) {
|
|
Q_strncpyz( cl_cdkey, buffer, 17 );
|
|
} else {
|
|
Q_strncpyz( cl_cdkey, " ", 17 );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_AppendCDKey
|
|
=================
|
|
*/
|
|
void Com_AppendCDKey( const char *filename ) {
|
|
fileHandle_t f;
|
|
char buffer[33];
|
|
char fbuffer[MAX_OSPATH];
|
|
|
|
Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
|
|
|
|
FS_SV_FOpenFileRead( fbuffer, &f );
|
|
if (!f) {
|
|
Q_strncpyz( &cl_cdkey[16], " ", 17 );
|
|
return;
|
|
}
|
|
|
|
Com_Memset( buffer, 0, sizeof(buffer) );
|
|
|
|
FS_Read( buffer, 16, f );
|
|
FS_FCloseFile( f );
|
|
|
|
if (CL_CDKeyValidate(buffer, NULL)) {
|
|
strcat( &cl_cdkey[16], buffer );
|
|
} else {
|
|
Q_strncpyz( &cl_cdkey[16], " ", 17 );
|
|
}
|
|
}
|
|
|
|
#ifndef DEDICATED
|
|
/*
|
|
=================
|
|
Com_WriteCDKey
|
|
=================
|
|
*/
|
|
static void Com_WriteCDKey( const char *filename, const char *ikey ) {
|
|
fileHandle_t f;
|
|
char fbuffer[MAX_OSPATH];
|
|
char key[17];
|
|
#ifndef _WIN32
|
|
mode_t savedumask;
|
|
#endif
|
|
|
|
|
|
Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
|
|
|
|
|
|
Q_strncpyz( key, ikey, 17 );
|
|
|
|
if(!CL_CDKeyValidate(key, NULL) ) {
|
|
return;
|
|
}
|
|
|
|
#ifndef _WIN32
|
|
savedumask = umask(0077);
|
|
#endif
|
|
f = FS_SV_FOpenFileWrite( fbuffer );
|
|
if ( !f ) {
|
|
Com_Printf ("Couldn't write CD key to %s.\n", fbuffer );
|
|
goto out;
|
|
}
|
|
|
|
FS_Write( key, 16, f );
|
|
|
|
FS_Printf( f, "\n// generated by quake, do not modify\r\n" );
|
|
FS_Printf( f, "// Do not give this file to ANYONE.\r\n" );
|
|
FS_Printf( f, "// id Software and Activision will NOT ask you to send this file to them.\r\n");
|
|
|
|
FS_FCloseFile( f );
|
|
out:
|
|
#ifndef _WIN32
|
|
umask(savedumask);
|
|
#else
|
|
;
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#endif // STANDALONE
|
|
|
|
static void Com_DetectAltivec(void)
|
|
{
|
|
// Only detect if user hasn't forcibly disabled it.
|
|
if (com_altivec->integer) {
|
|
static qboolean altivec = qfalse;
|
|
static qboolean detected = qfalse;
|
|
if (!detected) {
|
|
altivec = ( Sys_GetProcessorFeatures( ) & CF_ALTIVEC );
|
|
detected = qtrue;
|
|
}
|
|
|
|
if (!altivec) {
|
|
Cvar_Set( "com_altivec", "0" ); // we don't have it! Disable support!
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_DetectSSE
|
|
Find out whether we have SSE support for Q_ftol function
|
|
=================
|
|
*/
|
|
|
|
#if id386 || idx64
|
|
|
|
static void Com_DetectSSE(void)
|
|
{
|
|
#if !idx64
|
|
cpuFeatures_t feat;
|
|
|
|
feat = Sys_GetProcessorFeatures();
|
|
|
|
if(feat & CF_SSE)
|
|
{
|
|
if(feat & CF_SSE2)
|
|
Q_SnapVector = qsnapvectorsse;
|
|
else
|
|
Q_SnapVector = qsnapvectorx87;
|
|
|
|
Q_ftol = qftolsse;
|
|
#endif
|
|
Q_VMftol = qvmftolsse;
|
|
|
|
Com_Printf("Have SSE support\n");
|
|
#if !idx64
|
|
}
|
|
else
|
|
{
|
|
Q_ftol = qftolx87;
|
|
Q_VMftol = qvmftolx87;
|
|
Q_SnapVector = qsnapvectorx87;
|
|
|
|
Com_Printf("No SSE support on this machine\n");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#else
|
|
|
|
#define Com_DetectSSE()
|
|
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
Com_InitRand
|
|
Seed the random number generator, if possible with an OS supplied random seed.
|
|
=================
|
|
*/
|
|
static void Com_InitRand(void)
|
|
{
|
|
unsigned int seed;
|
|
|
|
if(Sys_RandomBytes((byte *) &seed, sizeof(seed)))
|
|
srand(seed);
|
|
else
|
|
srand(time(NULL));
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_Init
|
|
=================
|
|
*/
|
|
void Com_Init( char *commandLine ) {
|
|
char *s;
|
|
int qport;
|
|
|
|
Com_Printf( "%s %s %s\n", Q3_VERSION, PLATFORM_STRING, __DATE__ );
|
|
|
|
if ( setjmp (abortframe) ) {
|
|
Sys_Error ("Error during initialization");
|
|
}
|
|
|
|
// Clear queues
|
|
Com_Memset( &eventQueue[ 0 ], 0, MAX_QUEUED_EVENTS * sizeof( sysEvent_t ) );
|
|
|
|
// initialize the weak pseudo-random number generator for use later.
|
|
Com_InitRand();
|
|
|
|
// do this before anything else decides to push events
|
|
Com_InitPushEvent();
|
|
|
|
Com_InitSmallZoneMemory();
|
|
Cvar_Init ();
|
|
|
|
// prepare enough of the subsystems to handle
|
|
// cvar and command buffer management
|
|
Com_ParseCommandLine( commandLine );
|
|
|
|
// Swap_Init ();
|
|
Cbuf_Init ();
|
|
|
|
Com_DetectSSE();
|
|
|
|
// override anything from the config files with command line args
|
|
Com_StartupVariable( NULL );
|
|
|
|
Com_InitZoneMemory();
|
|
Cmd_Init ();
|
|
|
|
// get the developer cvar set as early as possible
|
|
com_developer = Cvar_Get("developer", "0", CVAR_TEMP);
|
|
|
|
// done early so bind command exists
|
|
CL_InitKeyCommands();
|
|
|
|
com_standalone = Cvar_Get("com_standalone", "0", CVAR_ROM);
|
|
com_basegame = Cvar_Get("com_basegame", BASEGAME, CVAR_INIT);
|
|
com_homepath = Cvar_Get("com_homepath", "", CVAR_INIT);
|
|
|
|
if(!com_basegame->string[0])
|
|
Cvar_ForceReset("com_basegame");
|
|
|
|
FS_InitFilesystem ();
|
|
|
|
Com_InitJournaling();
|
|
|
|
// Add some commands here already so users can use them from config files
|
|
Cmd_AddCommand ("setenv", Com_Setenv_f);
|
|
if (com_developer && com_developer->integer)
|
|
{
|
|
Cmd_AddCommand ("error", Com_Error_f);
|
|
Cmd_AddCommand ("crash", Com_Crash_f);
|
|
Cmd_AddCommand ("freeze", Com_Freeze_f);
|
|
}
|
|
Cmd_AddCommand ("quit", Com_Quit_f);
|
|
Cmd_AddCommand ("changeVectors", MSG_ReportChangeVectors_f );
|
|
Cmd_AddCommand ("writeconfig", Com_WriteConfig_f );
|
|
Cmd_SetCommandCompletionFunc( "writeconfig", Cmd_CompleteCfgName );
|
|
Cmd_AddCommand("game_restart", Com_GameRestart_f);
|
|
|
|
Com_ExecuteCfg();
|
|
|
|
// override anything from the config files with command line args
|
|
Com_StartupVariable( NULL );
|
|
|
|
// get dedicated here for proper hunk megs initialization
|
|
#ifdef DEDICATED
|
|
com_dedicated = Cvar_Get ("dedicated", "1", CVAR_INIT);
|
|
Cvar_CheckRange( com_dedicated, 1, 2, qtrue );
|
|
#else
|
|
com_dedicated = Cvar_Get ("dedicated", "0", CVAR_LATCH);
|
|
Cvar_CheckRange( com_dedicated, 0, 2, qtrue );
|
|
#endif
|
|
// allocate the stack based hunk allocator
|
|
Com_InitHunkMemory();
|
|
|
|
// if any archived cvars are modified after this, we will trigger a writing
|
|
// of the config file
|
|
cvar_modifiedFlags &= ~CVAR_ARCHIVE;
|
|
|
|
//
|
|
// init commands and vars
|
|
//
|
|
com_altivec = Cvar_Get ("com_altivec", "1", CVAR_ARCHIVE);
|
|
com_maxfps = Cvar_Get ("com_maxfps", "85", CVAR_ARCHIVE);
|
|
com_blood = Cvar_Get ("com_blood", "1", CVAR_ARCHIVE);
|
|
|
|
com_logfile = Cvar_Get ("logfile", "0", CVAR_TEMP );
|
|
|
|
com_timescale = Cvar_Get ("timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO );
|
|
com_fixedtime = Cvar_Get ("fixedtime", "0", CVAR_CHEAT);
|
|
com_showtrace = Cvar_Get ("com_showtrace", "0", CVAR_CHEAT);
|
|
com_speeds = Cvar_Get ("com_speeds", "0", 0);
|
|
com_timedemo = Cvar_Get ("timedemo", "0", CVAR_CHEAT);
|
|
com_cameraMode = Cvar_Get ("com_cameraMode", "0", CVAR_CHEAT);
|
|
|
|
cl_paused = Cvar_Get ("cl_paused", "0", CVAR_ROM);
|
|
sv_paused = Cvar_Get ("sv_paused", "0", CVAR_ROM);
|
|
cl_packetdelay = Cvar_Get ("cl_packetdelay", "0", CVAR_CHEAT);
|
|
sv_packetdelay = Cvar_Get ("sv_packetdelay", "0", CVAR_CHEAT);
|
|
com_sv_running = Cvar_Get ("sv_running", "0", CVAR_ROM);
|
|
com_cl_running = Cvar_Get ("cl_running", "0", CVAR_ROM);
|
|
com_buildScript = Cvar_Get( "com_buildScript", "0", 0 );
|
|
com_ansiColor = Cvar_Get( "com_ansiColor", "0", CVAR_ARCHIVE );
|
|
|
|
com_unfocused = Cvar_Get( "com_unfocused", "0", CVAR_ROM );
|
|
com_maxfpsUnfocused = Cvar_Get( "com_maxfpsUnfocused", "0", CVAR_ARCHIVE );
|
|
com_minimized = Cvar_Get( "com_minimized", "0", CVAR_ROM );
|
|
com_maxfpsMinimized = Cvar_Get( "com_maxfpsMinimized", "0", CVAR_ARCHIVE );
|
|
com_abnormalExit = Cvar_Get( "com_abnormalExit", "0", CVAR_ROM );
|
|
com_busyWait = Cvar_Get("com_busyWait", "0", CVAR_ARCHIVE);
|
|
Cvar_Get("com_errorMessage", "", CVAR_ROM | CVAR_NORESTART);
|
|
|
|
com_introPlayed = Cvar_Get( "com_introplayed", "0", CVAR_ARCHIVE);
|
|
|
|
s = va("%s %s %s", Q3_VERSION, PLATFORM_STRING, __DATE__ );
|
|
com_version = Cvar_Get ("version", s, CVAR_ROM | CVAR_SERVERINFO );
|
|
com_gamename = Cvar_Get("com_gamename", GAMENAME_FOR_MASTER, CVAR_SERVERINFO | CVAR_INIT);
|
|
com_protocol = Cvar_Get("com_protocol", va("%i", PROTOCOL_VERSION), CVAR_SERVERINFO | CVAR_INIT);
|
|
#ifdef LEGACY_PROTOCOL
|
|
com_legacyprotocol = Cvar_Get("com_legacyprotocol", va("%i", PROTOCOL_LEGACY_VERSION), CVAR_INIT);
|
|
|
|
// Keep for compatibility with old mods / mods that haven't updated yet.
|
|
if(com_legacyprotocol->integer > 0)
|
|
Cvar_Get("protocol", com_legacyprotocol->string, CVAR_ROM);
|
|
else
|
|
#endif
|
|
Cvar_Get("protocol", com_protocol->string, CVAR_ROM);
|
|
|
|
Sys_Init();
|
|
|
|
if( Sys_WritePIDFile( ) ) {
|
|
#ifndef DEDICATED
|
|
const char *message = "The last time " CLIENT_WINDOW_TITLE " ran, "
|
|
"it didn't exit properly. This may be due to inappropriate video "
|
|
"settings. Would you like to start with \"safe\" video settings?";
|
|
|
|
if( Sys_Dialog( DT_YES_NO, message, "Abnormal Exit" ) == DR_YES ) {
|
|
Cvar_Set( "com_abnormalExit", "1" );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Pick a random port value
|
|
Com_RandomBytes( (byte*)&qport, sizeof(int) );
|
|
Netchan_Init( qport & 0xffff );
|
|
|
|
VM_Init();
|
|
SV_Init();
|
|
|
|
com_dedicated->modified = qfalse;
|
|
#ifndef DEDICATED
|
|
CL_Init();
|
|
#endif
|
|
|
|
// set com_frameTime so that if a map is started on the
|
|
// command line it will still be able to count on com_frameTime
|
|
// being random enough for a serverid
|
|
com_frameTime = Com_Milliseconds();
|
|
|
|
// add + commands from command line
|
|
if ( !Com_AddStartupCommands() ) {
|
|
// if the user didn't give any commands, run default action
|
|
if ( !com_dedicated->integer ) {
|
|
Cbuf_AddText ("cinematic idlogo.RoQ\n");
|
|
if( !com_introPlayed->integer ) {
|
|
Cvar_Set( com_introPlayed->name, "1" );
|
|
Cvar_Set( "nextmap", "cinematic intro.RoQ" );
|
|
}
|
|
}
|
|
}
|
|
|
|
// start in full screen ui mode
|
|
Cvar_Set("r_uiFullScreen", "1");
|
|
|
|
CL_StartHunkUsers( qfalse );
|
|
|
|
// make sure single player is off by default
|
|
Cvar_Set("ui_singlePlayerActive", "0");
|
|
|
|
com_fullyInitialized = qtrue;
|
|
|
|
// always set the cvar, but only print the info if it makes sense.
|
|
Com_DetectAltivec();
|
|
#if idppc
|
|
Com_Printf ("Altivec support is %s\n", com_altivec->integer ? "enabled" : "disabled");
|
|
#endif
|
|
|
|
com_pipefile = Cvar_Get( "com_pipefile", "", CVAR_ARCHIVE|CVAR_LATCH );
|
|
if( com_pipefile->string[0] )
|
|
{
|
|
pipefile = FS_FCreateOpenPipeFile( com_pipefile->string );
|
|
}
|
|
|
|
Com_Printf ("--- Common Initialization Complete ---\n");
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Com_ReadFromPipe
|
|
|
|
Read whatever is in com_pipefile, if anything, and execute it
|
|
===============
|
|
*/
|
|
void Com_ReadFromPipe( void )
|
|
{
|
|
static char buf[MAX_STRING_CHARS];
|
|
static int accu = 0;
|
|
int read;
|
|
|
|
if( !pipefile )
|
|
return;
|
|
|
|
while( ( read = FS_Read( buf + accu, sizeof( buf ) - accu - 1, pipefile ) ) > 0 )
|
|
{
|
|
char *brk = NULL;
|
|
int i;
|
|
|
|
for( i = accu; i < accu + read; ++i )
|
|
{
|
|
if( buf[ i ] == '\0' )
|
|
buf[ i ] = '\n';
|
|
if( buf[ i ] == '\n' || buf[ i ] == '\r' )
|
|
brk = &buf[ i + 1 ];
|
|
}
|
|
buf[ accu + read ] = '\0';
|
|
|
|
accu += read;
|
|
|
|
if( brk )
|
|
{
|
|
char tmp = *brk;
|
|
*brk = '\0';
|
|
Cbuf_ExecuteText( EXEC_APPEND, buf );
|
|
*brk = tmp;
|
|
|
|
accu -= brk - buf;
|
|
memmove( buf, brk, accu + 1 );
|
|
}
|
|
else if( accu >= sizeof( buf ) - 1 ) // full
|
|
{
|
|
Cbuf_ExecuteText( EXEC_APPEND, buf );
|
|
accu = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//==================================================================
|
|
|
|
void Com_WriteConfigToFile( const char *filename ) {
|
|
fileHandle_t f;
|
|
|
|
f = FS_FOpenFileWrite( filename );
|
|
if ( !f ) {
|
|
Com_Printf ("Couldn't write %s.\n", filename );
|
|
return;
|
|
}
|
|
|
|
FS_Printf (f, "// generated by quake, do not modify\n");
|
|
Key_WriteBindings (f);
|
|
Cvar_WriteVariables (f);
|
|
FS_FCloseFile( f );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Com_WriteConfiguration
|
|
|
|
Writes key bindings and archived cvars to config file if modified
|
|
===============
|
|
*/
|
|
void Com_WriteConfiguration( void ) {
|
|
#if !defined(DEDICATED) && !defined(STANDALONE)
|
|
cvar_t *fs;
|
|
#endif
|
|
// if we are quiting without fully initializing, make sure
|
|
// we don't write out anything
|
|
if ( !com_fullyInitialized ) {
|
|
return;
|
|
}
|
|
|
|
if ( !(cvar_modifiedFlags & CVAR_ARCHIVE ) ) {
|
|
return;
|
|
}
|
|
cvar_modifiedFlags &= ~CVAR_ARCHIVE;
|
|
|
|
Com_WriteConfigToFile( Q3CONFIG_CFG );
|
|
|
|
// not needed for dedicated or standalone
|
|
#if !defined(DEDICATED) && !defined(STANDALONE)
|
|
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
|
|
|
|
if(!com_standalone->integer)
|
|
{
|
|
if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
|
|
Com_WriteCDKey( fs->string, &cl_cdkey[16] );
|
|
} else {
|
|
Com_WriteCDKey( BASEGAME, cl_cdkey );
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Com_WriteConfig_f
|
|
|
|
Write the config file to a specific name
|
|
===============
|
|
*/
|
|
void Com_WriteConfig_f( void ) {
|
|
char filename[MAX_QPATH];
|
|
|
|
if ( Cmd_Argc() != 2 ) {
|
|
Com_Printf( "Usage: writeconfig <filename>\n" );
|
|
return;
|
|
}
|
|
|
|
Q_strncpyz( filename, Cmd_Argv(1), sizeof( filename ) );
|
|
COM_DefaultExtension( filename, sizeof( filename ), ".cfg" );
|
|
Com_Printf( "Writing %s.\n", filename );
|
|
Com_WriteConfigToFile( filename );
|
|
}
|
|
|
|
/*
|
|
================
|
|
Com_ModifyMsec
|
|
================
|
|
*/
|
|
int Com_ModifyMsec( int msec ) {
|
|
int clampTime;
|
|
|
|
//
|
|
// modify time for debugging values
|
|
//
|
|
if ( com_fixedtime->integer ) {
|
|
msec = com_fixedtime->integer;
|
|
} else if ( com_timescale->value ) {
|
|
msec *= com_timescale->value;
|
|
} else if (com_cameraMode->integer) {
|
|
msec *= com_timescale->value;
|
|
}
|
|
|
|
// don't let it scale below 1 msec
|
|
if ( msec < 1 && com_timescale->value) {
|
|
msec = 1;
|
|
}
|
|
|
|
if ( com_dedicated->integer ) {
|
|
// dedicated servers don't want to clamp for a much longer
|
|
// period, because it would mess up all the client's views
|
|
// of time.
|
|
if (com_sv_running->integer && msec > 500)
|
|
Com_Printf( "Hitch warning: %i msec frame time\n", msec );
|
|
|
|
clampTime = 5000;
|
|
} else
|
|
if ( !com_sv_running->integer ) {
|
|
// clients of remote servers do not want to clamp time, because
|
|
// it would skew their view of the server's time temporarily
|
|
clampTime = 5000;
|
|
} else {
|
|
// for local single player gaming
|
|
// we may want to clamp the time to prevent players from
|
|
// flying off edges when something hitches.
|
|
clampTime = 200;
|
|
}
|
|
|
|
if ( msec > clampTime ) {
|
|
msec = clampTime;
|
|
}
|
|
|
|
return msec;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_TimeVal
|
|
=================
|
|
*/
|
|
|
|
int Com_TimeVal(int minMsec)
|
|
{
|
|
int timeVal;
|
|
|
|
timeVal = Sys_Milliseconds() - com_frameTime;
|
|
|
|
if(timeVal >= minMsec)
|
|
timeVal = 0;
|
|
else
|
|
timeVal = minMsec - timeVal;
|
|
|
|
return timeVal;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_Frame
|
|
=================
|
|
*/
|
|
void Com_Frame( void ) {
|
|
|
|
int msec, minMsec;
|
|
int timeVal, timeValSV;
|
|
static int lastTime = 0, bias = 0;
|
|
|
|
int timeBeforeFirstEvents;
|
|
int timeBeforeServer;
|
|
int timeBeforeEvents;
|
|
int timeBeforeClient;
|
|
int timeAfter;
|
|
|
|
|
|
if ( setjmp (abortframe) ) {
|
|
return; // an ERR_DROP was thrown
|
|
}
|
|
|
|
timeBeforeFirstEvents =0;
|
|
timeBeforeServer =0;
|
|
timeBeforeEvents =0;
|
|
timeBeforeClient = 0;
|
|
timeAfter = 0;
|
|
|
|
// write config file if anything changed
|
|
Com_WriteConfiguration();
|
|
|
|
//
|
|
// main event loop
|
|
//
|
|
if ( com_speeds->integer ) {
|
|
timeBeforeFirstEvents = Sys_Milliseconds ();
|
|
}
|
|
|
|
// Figure out how much time we have
|
|
if(!com_timedemo->integer)
|
|
{
|
|
if(com_dedicated->integer)
|
|
minMsec = SV_FrameMsec();
|
|
else
|
|
{
|
|
if(com_minimized->integer && com_maxfpsMinimized->integer > 0)
|
|
minMsec = 1000 / com_maxfpsMinimized->integer;
|
|
else if(com_unfocused->integer && com_maxfpsUnfocused->integer > 0)
|
|
minMsec = 1000 / com_maxfpsUnfocused->integer;
|
|
else if(com_maxfps->integer > 0)
|
|
minMsec = 1000 / com_maxfps->integer;
|
|
else
|
|
minMsec = 1;
|
|
|
|
timeVal = com_frameTime - lastTime;
|
|
bias += timeVal - minMsec;
|
|
|
|
if(bias > minMsec)
|
|
bias = minMsec;
|
|
|
|
// Adjust minMsec if previous frame took too long to render so
|
|
// that framerate is stable at the requested value.
|
|
minMsec -= bias;
|
|
}
|
|
}
|
|
else
|
|
minMsec = 1;
|
|
|
|
do
|
|
{
|
|
if(com_sv_running->integer)
|
|
{
|
|
timeValSV = SV_SendQueuedPackets();
|
|
|
|
timeVal = Com_TimeVal(minMsec);
|
|
|
|
if(timeValSV < timeVal)
|
|
timeVal = timeValSV;
|
|
}
|
|
else
|
|
timeVal = Com_TimeVal(minMsec);
|
|
|
|
if(com_busyWait->integer || timeVal < 1)
|
|
NET_Sleep(0);
|
|
else
|
|
NET_Sleep(timeVal - 1);
|
|
} while(Com_TimeVal(minMsec));
|
|
|
|
lastTime = com_frameTime;
|
|
com_frameTime = Com_EventLoop();
|
|
|
|
msec = com_frameTime - lastTime;
|
|
|
|
Cbuf_Execute ();
|
|
|
|
if (com_altivec->modified)
|
|
{
|
|
Com_DetectAltivec();
|
|
com_altivec->modified = qfalse;
|
|
}
|
|
|
|
// mess with msec if needed
|
|
msec = Com_ModifyMsec(msec);
|
|
|
|
//
|
|
// server side
|
|
//
|
|
if ( com_speeds->integer ) {
|
|
timeBeforeServer = Sys_Milliseconds ();
|
|
}
|
|
|
|
SV_Frame( msec );
|
|
|
|
// if "dedicated" has been modified, start up
|
|
// or shut down the client system.
|
|
// Do this after the server may have started,
|
|
// but before the client tries to auto-connect
|
|
if ( com_dedicated->modified ) {
|
|
// get the latched value
|
|
Cvar_Get( "dedicated", "0", 0 );
|
|
com_dedicated->modified = qfalse;
|
|
if ( !com_dedicated->integer ) {
|
|
SV_Shutdown( "dedicated set to 0" );
|
|
CL_FlushMemory();
|
|
}
|
|
}
|
|
|
|
#ifndef DEDICATED
|
|
//
|
|
// client system
|
|
//
|
|
//
|
|
// run event loop a second time to get server to client packets
|
|
// without a frame of latency
|
|
//
|
|
if ( com_speeds->integer ) {
|
|
timeBeforeEvents = Sys_Milliseconds ();
|
|
}
|
|
Com_EventLoop();
|
|
Cbuf_Execute ();
|
|
|
|
|
|
//
|
|
// client side
|
|
//
|
|
if ( com_speeds->integer ) {
|
|
timeBeforeClient = Sys_Milliseconds ();
|
|
}
|
|
|
|
CL_Frame( msec );
|
|
|
|
if ( com_speeds->integer ) {
|
|
timeAfter = Sys_Milliseconds ();
|
|
}
|
|
#else
|
|
if ( com_speeds->integer ) {
|
|
timeAfter = Sys_Milliseconds ();
|
|
timeBeforeEvents = timeAfter;
|
|
timeBeforeClient = timeAfter;
|
|
}
|
|
#endif
|
|
|
|
|
|
NET_FlushPacketQueue();
|
|
|
|
//
|
|
// report timing information
|
|
//
|
|
if ( com_speeds->integer ) {
|
|
int all, sv, ev, cl;
|
|
|
|
all = timeAfter - timeBeforeServer;
|
|
sv = timeBeforeEvents - timeBeforeServer;
|
|
ev = timeBeforeServer - timeBeforeFirstEvents + timeBeforeClient - timeBeforeEvents;
|
|
cl = timeAfter - timeBeforeClient;
|
|
sv -= time_game;
|
|
cl -= time_frontend + time_backend;
|
|
|
|
Com_Printf ("frame:%i all:%3i sv:%3i ev:%3i cl:%3i gm:%3i rf:%3i bk:%3i\n",
|
|
com_frameNumber, all, sv, ev, cl, time_game, time_frontend, time_backend );
|
|
}
|
|
|
|
//
|
|
// trace optimization tracking
|
|
//
|
|
if ( com_showtrace->integer ) {
|
|
|
|
extern int c_traces, c_brush_traces, c_patch_traces;
|
|
extern int c_pointcontents;
|
|
|
|
Com_Printf ("%4i traces (%ib %ip) %4i points\n", c_traces,
|
|
c_brush_traces, c_patch_traces, c_pointcontents);
|
|
c_traces = 0;
|
|
c_brush_traces = 0;
|
|
c_patch_traces = 0;
|
|
c_pointcontents = 0;
|
|
}
|
|
|
|
Com_ReadFromPipe( );
|
|
|
|
com_frameNumber++;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_Shutdown
|
|
=================
|
|
*/
|
|
void Com_Shutdown (void) {
|
|
if (logfile) {
|
|
FS_FCloseFile (logfile);
|
|
logfile = 0;
|
|
}
|
|
|
|
if ( com_journalFile ) {
|
|
FS_FCloseFile( com_journalFile );
|
|
com_journalFile = 0;
|
|
}
|
|
|
|
if( pipefile ) {
|
|
FS_FCloseFile( pipefile );
|
|
FS_HomeRemove( com_pipefile->string );
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
===========================================
|
|
command line completion
|
|
===========================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
Field_Clear
|
|
==================
|
|
*/
|
|
void Field_Clear( field_t *edit ) {
|
|
memset(edit->buffer, 0, MAX_EDIT_LINE);
|
|
edit->cursor = 0;
|
|
edit->scroll = 0;
|
|
}
|
|
|
|
static const char *completionString;
|
|
static char shortestMatch[MAX_TOKEN_CHARS];
|
|
static int matchCount;
|
|
// field we are working on, passed to Field_AutoComplete(&g_consoleCommand for instance)
|
|
static field_t *completionField;
|
|
|
|
/*
|
|
===============
|
|
FindMatches
|
|
|
|
===============
|
|
*/
|
|
static void FindMatches( const char *s ) {
|
|
int i;
|
|
|
|
if ( Q_stricmpn( s, completionString, strlen( completionString ) ) ) {
|
|
return;
|
|
}
|
|
matchCount++;
|
|
if ( matchCount == 1 ) {
|
|
Q_strncpyz( shortestMatch, s, sizeof( shortestMatch ) );
|
|
return;
|
|
}
|
|
|
|
// cut shortestMatch to the amount common with s
|
|
for ( i = 0 ; shortestMatch[i] ; i++ ) {
|
|
if ( i >= strlen( s ) ) {
|
|
shortestMatch[i] = 0;
|
|
break;
|
|
}
|
|
|
|
if ( tolower(shortestMatch[i]) != tolower(s[i]) ) {
|
|
shortestMatch[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
PrintMatches
|
|
|
|
===============
|
|
*/
|
|
static void PrintMatches( const char *s ) {
|
|
if ( !Q_stricmpn( s, shortestMatch, strlen( shortestMatch ) ) ) {
|
|
Com_Printf( " %s\n", s );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
PrintCvarMatches
|
|
|
|
===============
|
|
*/
|
|
static void PrintCvarMatches( const char *s ) {
|
|
char value[ TRUNCATE_LENGTH ];
|
|
|
|
if ( !Q_stricmpn( s, shortestMatch, strlen( shortestMatch ) ) ) {
|
|
Com_TruncateLongString( value, Cvar_VariableString( s ) );
|
|
Com_Printf( " %s = \"%s\"\n", s, value );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Field_FindFirstSeparator
|
|
===============
|
|
*/
|
|
static char *Field_FindFirstSeparator( char *s )
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; i < strlen( s ); i++ )
|
|
{
|
|
if( s[ i ] == ';' )
|
|
return &s[ i ];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Field_Complete
|
|
===============
|
|
*/
|
|
static qboolean Field_Complete( void )
|
|
{
|
|
int completionOffset;
|
|
|
|
if( matchCount == 0 )
|
|
return qtrue;
|
|
|
|
completionOffset = strlen( completionField->buffer ) - strlen( completionString );
|
|
|
|
Q_strncpyz( &completionField->buffer[ completionOffset ], shortestMatch,
|
|
sizeof( completionField->buffer ) - completionOffset );
|
|
|
|
completionField->cursor = strlen( completionField->buffer );
|
|
|
|
if( matchCount == 1 )
|
|
{
|
|
Q_strcat( completionField->buffer, sizeof( completionField->buffer ), " " );
|
|
completionField->cursor++;
|
|
return qtrue;
|
|
}
|
|
|
|
Com_Printf( "]%s\n", completionField->buffer );
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
#ifndef DEDICATED
|
|
/*
|
|
===============
|
|
Field_CompleteKeyname
|
|
===============
|
|
*/
|
|
void Field_CompleteKeyname( void )
|
|
{
|
|
matchCount = 0;
|
|
shortestMatch[ 0 ] = 0;
|
|
|
|
Key_KeynameCompletion( FindMatches );
|
|
|
|
if( !Field_Complete( ) )
|
|
Key_KeynameCompletion( PrintMatches );
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
===============
|
|
Field_CompleteFilename
|
|
===============
|
|
*/
|
|
void Field_CompleteFilename( const char *dir,
|
|
const char *ext, qboolean stripExt, qboolean allowNonPureFilesOnDisk )
|
|
{
|
|
matchCount = 0;
|
|
shortestMatch[ 0 ] = 0;
|
|
|
|
FS_FilenameCompletion( dir, ext, stripExt, FindMatches, allowNonPureFilesOnDisk );
|
|
|
|
if( !Field_Complete( ) )
|
|
FS_FilenameCompletion( dir, ext, stripExt, PrintMatches, allowNonPureFilesOnDisk );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Field_CompleteCommand
|
|
===============
|
|
*/
|
|
void Field_CompleteCommand( char *cmd,
|
|
qboolean doCommands, qboolean doCvars )
|
|
{
|
|
int completionArgument = 0;
|
|
|
|
// Skip leading whitespace and quotes
|
|
cmd = Com_SkipCharset( cmd, " \"" );
|
|
|
|
Cmd_TokenizeStringIgnoreQuotes( cmd );
|
|
completionArgument = Cmd_Argc( );
|
|
|
|
// If there is trailing whitespace on the cmd
|
|
if( *( cmd + strlen( cmd ) - 1 ) == ' ' )
|
|
{
|
|
completionString = "";
|
|
completionArgument++;
|
|
}
|
|
else
|
|
completionString = Cmd_Argv( completionArgument - 1 );
|
|
|
|
#ifndef DEDICATED
|
|
// Unconditionally add a '\' to the start of the buffer
|
|
if( completionField->buffer[ 0 ] &&
|
|
completionField->buffer[ 0 ] != '\\' )
|
|
{
|
|
if( completionField->buffer[ 0 ] != '/' )
|
|
{
|
|
// Buffer is full, refuse to complete
|
|
if( strlen( completionField->buffer ) + 1 >=
|
|
sizeof( completionField->buffer ) )
|
|
return;
|
|
|
|
memmove( &completionField->buffer[ 1 ],
|
|
&completionField->buffer[ 0 ],
|
|
strlen( completionField->buffer ) + 1 );
|
|
completionField->cursor++;
|
|
}
|
|
|
|
completionField->buffer[ 0 ] = '\\';
|
|
}
|
|
#endif
|
|
|
|
if( completionArgument > 1 )
|
|
{
|
|
const char *baseCmd = Cmd_Argv( 0 );
|
|
char *p;
|
|
|
|
#ifndef DEDICATED
|
|
// This should always be true
|
|
if( baseCmd[ 0 ] == '\\' || baseCmd[ 0 ] == '/' )
|
|
baseCmd++;
|
|
#endif
|
|
|
|
if( ( p = Field_FindFirstSeparator( cmd ) ) )
|
|
Field_CompleteCommand( p + 1, qtrue, qtrue ); // Compound command
|
|
else
|
|
Cmd_CompleteArgument( baseCmd, cmd, completionArgument );
|
|
}
|
|
else
|
|
{
|
|
if( completionString[0] == '\\' || completionString[0] == '/' )
|
|
completionString++;
|
|
|
|
matchCount = 0;
|
|
shortestMatch[ 0 ] = 0;
|
|
|
|
if( strlen( completionString ) == 0 )
|
|
return;
|
|
|
|
if( doCommands )
|
|
Cmd_CommandCompletion( FindMatches );
|
|
|
|
if( doCvars )
|
|
Cvar_CommandCompletion( FindMatches );
|
|
|
|
if( !Field_Complete( ) )
|
|
{
|
|
// run through again, printing matches
|
|
if( doCommands )
|
|
Cmd_CommandCompletion( PrintMatches );
|
|
|
|
if( doCvars )
|
|
Cvar_CommandCompletion( PrintCvarMatches );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Field_AutoComplete
|
|
|
|
Perform Tab expansion
|
|
===============
|
|
*/
|
|
void Field_AutoComplete( field_t *field )
|
|
{
|
|
completionField = field;
|
|
|
|
Field_CompleteCommand( completionField->buffer, qtrue, qtrue );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Com_RandomBytes
|
|
|
|
fills string array with len random bytes, preferably from the OS randomizer
|
|
==================
|
|
*/
|
|
void Com_RandomBytes( byte *string, int len )
|
|
{
|
|
int i;
|
|
|
|
if( Sys_RandomBytes( string, len ) )
|
|
return;
|
|
|
|
Com_Printf( "Com_RandomBytes: using weak randomization\n" );
|
|
for( i = 0; i < len; i++ )
|
|
string[i] = (unsigned char)( rand() % 256 );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Com_IsVoipTarget
|
|
|
|
Returns non-zero if given clientNum is enabled in voipTargets, zero otherwise.
|
|
If clientNum is negative return if any bit is set.
|
|
==================
|
|
*/
|
|
qboolean Com_IsVoipTarget(uint8_t *voipTargets, int voipTargetsSize, int clientNum)
|
|
{
|
|
int index;
|
|
if(clientNum < 0)
|
|
{
|
|
for(index = 0; index < voipTargetsSize; index++)
|
|
{
|
|
if(voipTargets[index])
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
index = clientNum >> 3;
|
|
|
|
if(index < voipTargetsSize)
|
|
return (voipTargets[index] & (1 << (clientNum & 0x07)));
|
|
|
|
return qfalse;
|
|
}
|