ioef/code
2006-07-09 16:36:33 +00:00
..
AL * Updated AL headers 2005-12-01 20:53:28 +00:00
botlib - "baseq3" literal replacement patch (by Erik Auerswald) applied 2006-04-26 13:36:58 +00:00
cgame Fix critical buffer overflow in cgame, see exploit at http://www.milw0rm.com/exploits/1977 2006-07-06 00:37:56 +00:00
client - print warning if server tries to set cvars it shouldn't set 2006-07-05 20:30:53 +00:00
game Fix wrong means of death message in server log. 2006-07-09 16:36:33 +00:00
jpeg-6 * Moved various source files from their mod sdk locations to places more 2005-10-26 19:45:21 +00:00
libs/macosx Mac OS X work...lots of little changes that touch a lot of random places. 2005-11-26 07:46:21 +00:00
null * Added STATUS 2005-10-29 01:53:09 +00:00
q3_ui Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here: 2006-05-06 01:56:24 +00:00
qcommon looks like the interpreter was broken all the time. Didn't anyone 2006-07-06 09:25:17 +00:00
renderer * Fix the MinGW build. Ugh. 2006-05-06 16:01:41 +00:00
SDL12/include SDL and OpenAL headers. 2005-11-26 07:59:00 +00:00
server * sv_minRate (from R1CH) 2006-06-17 19:19:34 +00:00
tools SunOS -> sunos (patch by Vincent Cojot) 2006-04-23 20:59:06 +00:00
ui Fix remapShader command in cgame and tweak it in ui. 2006-05-06 10:54:55 +00:00
unix * Better SDL joystick support (from Erik Auerswald) 2006-06-17 20:30:38 +00:00
win32 Applied parts of Josh Weisskopf's patch to make naming of executables consistent with Linux. 2006-05-16 07:11:39 +00:00